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TOPIC: E1 7(or 8?) Token Challenge

E1 7(or 8?) Token Challenge 5 years 3 months ago #97

Fiddy wrote: Go Rod and Kilt? +21 HP, +4 Reflex, +4 Fort, +1 Will, and if it matters: +3 AC, +3 melee to-hit/damage, +3 ranged to-hit


This is only my own opinion, but I am confident that the negative 10 to fire damage is going to be fairly relevant for the upcoming modules...
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Last edit: by jpotter.

E1 7(or 8?) Token Challenge 5 years 3 months ago #98

jedibcg wrote: i would not be worried about aoe. i would be worried about a creature hating on the cleric or druid for whatever reason and focusing on them. Moreso the cleric if we are going to Hell.


That's a good point. I think cloak of blending, unless we are worried about the monsters being able to detect good.....

Ok, new Cleric
3TEs
Kilt
SRoEC
Cloak of blending
LoDS
(Drue's if we go to 8)
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E1 7(or 8?) Token Challenge 5 years 3 months ago #99

It is also worth noting that we are talking about E1, the abysmal swamp. I dont know about how much fire we will see here. Acid and Poison feel more likely to me.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 3 months ago #100

Wade Schwendemann wrote: It is also worth noting that we are talking about E1, the abysmal swamp. I dont know about how much fire we will see here. Acid and Poison feel more likely to me.


Yeah I don't know about fire on E1 either but like jpotter said I believe there will be a fair about of fire on at least one of the E's if not multiple. Not for this run but my group will be changing out our darkrift shin gaurds for fire ones.

Also it is not abysmal swamp it is abyssal swamp which apparent is a swamp from dark souls 3 also (I doubt that has any bearing on it though).
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Last edit: by jedibcg.

E1 7(or 8?) Token Challenge 5 years 3 months ago #101

Yeah, my phone changed abyssal to abysmal...

Ugh

I agree on switching out greaves.

I'm good for whatever.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 3 months ago #102

I am interested in this run!

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E1 7(or 8?) Token Challenge 5 years 3 months ago #103

I'll take a spot

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E1 7(or 8?) Token Challenge 5 years 3 months ago #104

So, now that we have 10 listed folks, I was hoping to dive into a bigger plan.

1. Will everyone be able to attend with a goal of the earliest start time possible?

I don't see specifics yet, but one would assume Thursday will be the first day for TD rather than Friday or Wednesday when the con opens.

If so, could everyone do a Thursday am run?

2. I feel we should make this our first run of E1, does everyone agree? I think knowing the puzzles cuts down on the threat significantly.

3. NM difficulty seems a given.

4. It also feels like, given the changes to healing, we should be using 8 tokens rather than 7. Does that seem accurate?

5. If anyone has a preference for a particular class, we should probably just give them that class after we've decided which 2 classes to omit. Thoughts on which 2 to omit?

6. Anything else I am not considering that we should discuss?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 3 months ago #105

thursday works for me.
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E1 7(or 8?) Token Challenge 5 years 3 months ago #106

Thursday works as long as I stop having snow days and being called off at my work to make up. Fingers crossed and snow shovel packed.

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E1 7(or 8?) Token Challenge 5 years 3 months ago #107

So, the omissions from the first one of these were Elf Wizard and Dwarf Fighter.

I think the thought process was that the free human fighter reslide was more valuable than taunt and triple critical.

As for elf wizard, I can see that. Although there is at least some idea to using a +2 staff of power and winning initiative in the combat rounds.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 3 months ago #108

Does everyone who can having charm of quick strike and hoping to burst down things along with +2 staff of power in 'hopefully' 1 out of 3 rooms have any place in the theorycrafting?
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