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TOPIC: E1 7(or 8?) Token Challenge

E1 7(?) Token Challenge 6 months 6 days ago #25

Well, at 7 tokens it would be quite difficult to get it in there.
At 8, we could probably squeeze it in if we really wanted to, although we would likely be giving up a lot.
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E1 7(or 8?) Token Challenge 6 months 6 days ago #26

Add me to the list. Definitely interested.

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E1 7(?) Token Challenge 6 months 6 days ago #27

Wade Schwendemann wrote: Well, at 7 tokens it would be quite difficult to get it in there.
At 8, we could probably squeeze it in if we really wanted to, although we would likely be giving up a lot.


If you took out the 2 TE's last year you had 5 active game effecting tokens. This year you're actually down one active token if the sole limiting factor is overAll number of tokens allowed.

Note: I am super down for the 7 token run. Just playing devils advocate and making a case for the other side.

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E1 7(?) Token Challenge 6 months 6 days ago #28

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i would recommend figuring out classes (not who will play what just what 10 classes you want). then build optimal 7 token builds, if they look too weak then figure out 1 additional token each class would get.

Druid and Cleric make the cut, obviuously. Do you bring a rogue because of puzzles? Do you bring a paladin so they can wear armor for 3 classes (with amulet of guarding)? Dwarf fighter to taunt? Monk and Ranger are usually highest melee damge dealers but with limited tokens do they get two weapons or is a single weapon barbarian better? Where do wizards fit into this equation? They are one of the best classes for zero tokens, but with 7? Bard??? great with multiple sliders but if you don’t have many sliding their effectiveness is cut down.

i recommend this because that is how we tackled it last time. The classes we chose last time worked wonderfully but with one less token those choices might not be the same.

OR figure best builds for all classes and then see what the best 10 out of that would be.
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Last edit: by jedibcg.

E1 7(?) Token Challenge 6 months 6 days ago #29

I played Barbarian last time and went total glass cannon.
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You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

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E1 7(?) Token Challenge 6 months 6 days ago #30

Well, I'm up for a brush through.

I'd start with what doesnt make the cut though. Shorter list.

I think we will need at least 1 clue, so rogue is in imo. Also, do rogue treasures count? I think they do.

I think we might leave out dwarf fighter. Paladin also has sacrifice. Taunt is usually better than guard, but in NM, we tend to see a lot of AoE damage.

I dont think fighter is a huge need.

I like the wizards, but I could see leaving one out.

I think it is human fighter and either elf wizard or dwarf fighter that dont make it.

Thoughts?
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E1 7(?) Token Challenge 6 months 6 days ago #31

Why not simplify it and call it 4 (or 5) non-TE token challenge? Or 4 token greedy challenge?

Fun variant:

If you have no legendary tokens (exception - CoA) in the 4 (or 5) token challenge, you get 1 extra token in your build. Otherwise, since the number of token is so limited, it will be mostly or all eldritch and legendary. There won't be a lot of build variation if we go with the best tokens. Plus, some people won't have legendaries.

Cleric: 2 eldritch + Drue's + Relsa
Druid: 2 eldritch + Drue's + Relsa
Ranger: 2 eldritch + Thor's + 1
Rogue: 2 eldritch + Thor's + 1
Bard: 2 eldritch + Widseth's Legendary + 1
Paladin: 2 eldritch + Byr + Amulet of Guarding
Barbarian : 2 eldritch + Legendary weapon + 1

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E1 7(?) Token Challenge 6 months 6 days ago #32

Those are good ideas.
I do want to keep it as total token challenge. If someone wants to take 2 less treasure to up their or the teams chance of success, they are welcome to.

I was trying to model it after the previous one.

Also, I'd have to check, but I think we would want a melee ranger with 2 weapons. I guess it could be 2 Thor's and use the kilt for dex, but I would think Asher's and use for strength. Although one of each, allowing for a ranged weapon, could be good.
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Last edit: by Wade Schwendemann.

E1 7(?) Token Challenge 6 months 6 days ago #33

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Wade Schwendemann wrote: Those are good ideas.
I do want to keep it as total token challenge. If someone wants to take 2 less treasure to up their or the teams chance of success, they are welcome to.

I was trying to model it after the previous one.

Also, I'd have to check, but I think we would want a melee ranger with 2 weapons. I guess it could be 2 Thor's and use the kilt for dex, but I would think Asher's and use for strength. Although one of each, allowing for a ranged weapon, could be good.


I convinced Kirk to change his ranger to a range build. I don't think we ended up needing it, but you never know. I don't like the idea of just timing out a fight because you don't have any range characters, but it was something we discussed.

Additionally Jim did choose to not use his ISSN to get an additional token.

As far as the rogue box is concerned. I think we allowed only for the equipping of weapons out of the rogue box since you are allowed to change your weapon, but you are not allowed to changed anything else you equip.
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Last edit: by jedibcg.

E1 7(?) Token Challenge 6 months 6 days ago #34

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Dathum wrote: Why not simplify it and call it 4 (or 5) non-TE token challenge? Or 4 token greedy challenge?

Fun variant:

If you have no legendary tokens (exception - CoA) in the 4 (or 5) token challenge, you get 1 extra token in your build. Otherwise, since the number of token is so limited, it will be mostly or all eldritch and legendary. There won't be a lot of build variation if we go with the best tokens. Plus, some people won't have legendaries.

Cleric: 2 eldritch + Drue's + Relsa
Druid: 2 eldritch + Drue's + Relsa
Ranger: 2 eldritch + Thor's + 1
Rogue: 2 eldritch + Thor's + 1
Bard: 2 eldritch + Widseth's Legendary + 1
Paladin: 2 eldritch + Byr + Amulet of Guarding
Barbarian : 2 eldritch + Legendary weapon + 1


I don't know that 2 eldritch is right for cleric and paladin. If the cleric is just there for heals then 1 token to get him/her to level 5 might be better so you can use an additional token for better heals (however that may be LoDS or Relic Focus Ring). The paladin also might be better with 1 token to get a level bump and have an additional AC boosters. Hmmm maybe even the bard, if they don't have a weapon. I honestly don't know everything a bard can do with the Legendary bard weapon since it is not something I will own for a long, long time I haven't worried about it too much.
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Last edit: by jedibcg.

E1 7(?) Token Challenge 6 months 6 days ago #35

If we're thinking of building a guarding paladin only, I could see what you're describing.

Bard can do all the things with the legendary lute. Scrolls (not for us), Spells, Attack, Lore, Potions (again, not for this run), etc.
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E1 7(?) Token Challenge 6 months 6 days ago #36

Dathum wrote: Why not simplify it and call it 4 (or 5) non-TE token challenge? Or 4 token greedy challenge?

Fun variant:

If you have no legendary tokens (exception - CoA) in the 4 (or 5) token challenge, you get 1 extra token in your build. Otherwise, since the number of token is so limited, it will be mostly or all eldritch and legendary. There won't be a lot of build variation if we go with the best tokens. Plus, some people won't have legendaries.

Cleric: 2 eldritch + Drue's + Relsa
Druid: 2 eldritch + Drue's + Relsa
Ranger: 2 eldritch + Thor's + 1
Rogue: 2 eldritch + Thor's + 1
Bard: 2 eldritch + Widseth's Legendary + 1
Paladin: 2 eldritch + Byr + Amulet of Guarding
Barbarian : 2 eldritch + Legendary weapon + 1


I would submit that if we are taking a rogue, we want the +2 rod of persuasion. That could also be the weapon, which would allow for one other token.

The bonuses to heals and damage come as a benefit to the idea of using the eldritch set for cleric and druid. The question to my mind is whether the ability to split heals up (at +2) is enough to justify LoDS.

Bard could go Cloak of Blending, or kilt for Dex and then Thor's?

I would think our priorities are
1. Cleric
2. Druid
3. Rogue
4. Ranger
5. Monk
6. Wizard
7. Bard
8. Paladin
9. Barbarian
10. Dwarf Fighter or Elf Wizard
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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