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TOPIC: E1 7(or 8?) Token Challenge

E1 7(or 8?) Token Challenge 5 years 1 month ago #157

Wade Schwendemann wrote:

jedibcg wrote: For Cleric and Druid I would give up Cloak of Blending, first. If they have a weapon, they are sliding aren't they? If they have damage spells they are using them aren't they? Then the CoB doesn't work.

This the Barbarian build I am looking at
+5 Deathcleaver
Ro7P(voucher)
Surtrs Girdle of Fire Strength
Gloves of Weapon Finesse (or Mithral Gauntlets)
CoAS

Take a look at the spreadsheet. Most of the suggested builds are only using 4 tokens. Not all but most are.


Did I miss a spreadsheet somewhere?

I was thinking Cleric and Druid would only slide or attack if absolutely necessary in the later rounds, and be protected/buff in earlier ones. I don't have a strong preference either way. Barbarian would definitely work as described.
The plan was also to have the Bard use the Ro7P voucher I believe


See post 151.
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E1 7(or 8?) Token Challenge 5 years 1 month ago #158

Awesome. I also linked it in the first post as well.

Looking at those, I agree with you that Cleric and Druid lose the most by fitting in Charm of Awakened Synergy.

The question to me is, should we use 10, use 8 rather than 10, or not use any?
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E1 7(or 8?) Token Challenge 5 years 1 month ago #159

Wade Schwendemann wrote: Awesome. I also linked it in the first post as well.

Looking at those, I agree with you that Cleric and Druid lose the most by fitting in Charm of Awakened Synergy.

The question to me is, should we use 10, use 8 rather than 10, or not use any?



That is a good question. I think it partially depends on if you want the Elf Wizard or not. If you would rather have the wizard for reasons, then a number of CoAS would be helpful for getting the jump on monsters (the extra HP is not going to hurt either). If you are going with the Elf Wizard and Staff of Power then I don't think you need the CoAS. Which is better, hard to say. One route locks us into a character and 1 token for that character. The other locks us into a number of tokens, but that have a secondary usefulness.
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E1 7(or 8?) Token Challenge 5 years 1 month ago #160

So, as I was thinking about the best team we could build, I was wondering if we wanted a melee Ranger or a ranged Ranger.

I was thinking about a ranged ranger, when I sort of thought that an Elf Wizard would probably be better than a Ranged ranger overall. More spells means no misses (except sliding spells), although no Bardsong. It seems to be a tough call.

Then I was considering +2 Staff of Power, which I think you talked me out of. We would still get one use out of Alertness though, which could be nice.

So that is the thoughts I was having on that issue. I would be happy to play either one. A melee ranger is great of course, and double bardsong bonuses are awesome (see Monk), but do we "need" that with a monk and barbarian already in the party, as well as a rogue probably swinging a crowbar for 2 sneak attacks? Is there a greater need for ranged damage?

Of course we don't know the answer to these questions until we see the monsters, which is the whole point of going in blind.
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"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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E1 7(or 8?) Token Challenge 5 years 1 month ago #161

Wade Schwendemann wrote: So, as I was thinking about the best team we could build, I was wondering if we wanted a melee Ranger or a ranged Ranger.

I was thinking about a ranged ranger, when I sort of thought that an Elf Wizard would probably be better than a Ranged ranger overall. More spells means no misses (except sliding spells), although no Bardsong. It seems to be a tough call.

Then I was considering +2 Staff of Power, which I think you talked me out of. We would still get one use out of Alertness though, which could be nice.

So that is the thoughts I was having on that issue. I would be happy to play either one. A melee ranger is great of course, and double bardsong bonuses are awesome (see Monk), but do we "need" that with a monk and barbarian already in the party, as well as a rogue probably swinging a crowbar for 2 sneak attacks? Is there a greater need for ranged damage?

Of course we don't know the answer to these questions until we see the monsters, which is the whole point of going in blind.


We will only have 3 combats. And 4 unseen puzzles. There is merit in having the extra HP for the puzzles as well. I don't think damage in melee is going to be an issue. Considering a ranged ranger is likely to be able to add damage to the same target and wizard's spells (and druid spells). As you say of course we don't know. I am just thinking that the puzzles are going to give us more issues than the monsters.

So I don't think I helped. I just gave us more to think about.
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Last edit: by jedibcg.

E1 7(or 8?) Token Challenge 5 years 1 month ago #162

jedibcg wrote: For Cleric and Druid I would give up Cloak of Blending, first. If they have a weapon, they are sliding aren't they? If they have damage spells they are using them aren't they? Then the CoB doesn't work.

This the Barbarian build I am looking at
+5 Deathcleaver
Ro7P(voucher)
Surtrs Girdle of Fire Strength
Gloves of Weapon Finesse (or Mithral Gauntlets)
CoAS

Take a look at the spreadsheet. Most of the suggested builds are only using 4 tokens. Not all but most are.


I had the Con Kilt on my Barbarian build. Swapping in the Charm would lower HP by 5.
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E1 7(or 8?) Token Challenge 5 years 1 month ago #163

Harlax wrote:

jedibcg wrote: For Cleric and Druid I would give up Cloak of Blending, first. If they have a weapon, they are sliding aren't they? If they have damage spells they are using them aren't they? Then the CoB doesn't work.

This the Barbarian build I am looking at
+5 Deathcleaver
Ro7P(voucher)
Surtrs Girdle of Fire Strength
Gloves of Weapon Finesse (or Mithral Gauntlets)
CoAS

Take a look at the spreadsheet. Most of the suggested builds are only using 4 tokens. Not all but most are.


I had the Con Kilt on my Barbarian build. Swapping in the Charm would lower HP by 5.


Feel free to edit the spreadsheet. I just think it is easier to see all the proposals in one place that hunting across several pages of forum chat.
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E1 7(or 8?) Token Challenge 5 years 1 month ago #164

Harlax wrote:

jedibcg wrote: For Cleric and Druid I would give up Cloak of Blending, first. If they have a weapon, they are sliding aren't they? If they have damage spells they are using them aren't they? Then the CoB doesn't work.

This the Barbarian build I am looking at
+5 Deathcleaver
Ro7P(voucher)
Surtrs Girdle of Fire Strength
Gloves of Weapon Finesse (or Mithral Gauntlets)
CoAS

Take a look at the spreadsheet. Most of the suggested builds are only using 4 tokens. Not all but most are.


I had the Con Kilt on my Barbarian build. Swapping in the Charm would lower HP by 5.


And lower damage by 1, given the eldritch set bonuses.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 1 month ago #165

jedibcg wrote:

Harlax wrote:

jedibcg wrote: For Cleric and Druid I would give up Cloak of Blending, first. If they have a weapon, they are sliding aren't they? If they have damage spells they are using them aren't they? Then the CoB doesn't work.

This the Barbarian build I am looking at
+5 Deathcleaver
Ro7P(voucher)
Surtrs Girdle of Fire Strength
Gloves of Weapon Finesse (or Mithral Gauntlets)
CoAS

Take a look at the spreadsheet. Most of the suggested builds are only using 4 tokens. Not all but most are.


I had the Con Kilt on my Barbarian build. Swapping in the Charm would lower HP by 5.


Feel free to edit the spreadsheet. I just think it is easier to see all the proposals in one place that hunting across several pages of forum chat.

At least for me, the spreadsheet is view only.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 1 month ago #166

Try now.
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E1 7(or 8?) Token Challenge 5 years 1 month ago #167

jedibcg wrote:

Wade Schwendemann wrote: So, as I was thinking about the best team we could build, I was wondering if we wanted a melee Ranger or a ranged Ranger.

I was thinking about a ranged ranger, when I sort of thought that an Elf Wizard would probably be better than a Ranged ranger overall. More spells means no misses (except sliding spells), although no Bardsong. It seems to be a tough call.

Then I was considering +2 Staff of Power, which I think you talked me out of. We would still get one use out of Alertness though, which could be nice.

So that is the thoughts I was having on that issue. I would be happy to play either one. A melee ranger is great of course, and double bardsong bonuses are awesome (see Monk), but do we "need" that with a monk and barbarian already in the party, as well as a rogue probably swinging a crowbar for 2 sneak attacks? Is there a greater need for ranged damage?

Of course we don't know the answer to these questions until we see the monsters, which is the whole point of going in blind.


We will only have 3 combats. And 4 unseen puzzles. There is merit in having the extra HP for the puzzles as well. I don't think damage in melee is going to be an issue. Considering a ranged ranger is likely to be able to add damage to the same target and wizard's spells (and druid spells). As you say of course we don't know. I am just thinking that the puzzles are going to give us more issues than the monsters.

So I don't think I helped. I just gave us more to think about.


I agree on the puzzles being the challenge. Group damage, including push, is likely to be the biggest challenge we face.
In that regard, is it better to have 100 additional HP to start with and +10 initiative, or the ability to heal +5 to 17 different cure spells (assuming we would have to cut Relsa's from both Cleric and Druid)? If we are cutting cloak of blending, this is much less of an issue.

I realize that it wouldn't necessarily be 100 additional, as the barbarian for example would lose 5 from the build as it exists now.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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E1 7(or 8?) Token Challenge 5 years 1 month ago #168

I would still totally cut the Cloak of Blending. It is 3 combats. the first one we are likely to blow up with issue as it is probably the second room and generally the first combat is relatively easy so that way groups get past it without too much trouble.
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