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TOPIC: Don't understand how stats work apparently

Don't understand how stats work apparently 7 months 1 day ago #61

Druegar wrote: In regards to this "special kind of cold" comment, can you give me details? The more specific, the better.

  • What was said? (Include all participants in the conversation, player(s) and DM/NPC)
  • Who said it? (If you don't know their name, please describe them to the best of your recollection.)
  • What dungeon & room was it said in? (Either the room # or the monster/puzzle in the room)
  • When was it said? (the time your run started)
If you'd prefer to PM me, that's fine.


To be clear, I'm referencing my Gen Con experience. My only run on N2 at GenCon was Friday 12:25.Nightmare difficulty.

I don't remember this being a problem at GHC. And we ran on Epic there.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Don't understand how stats work apparently 7 months 1 day ago #62

Acherin wrote:

Wayne Rhodes wrote: I can’t remember if it was the first combat or the second, but I was told that it was magic cold and my item that prevents cold damage didn’t work, I then specified that it was ice crags and was told that ice crags didn’t work because it was magic cold, I dropped it after that because it’s not worth arguing over in the dungeon.


I cant speak towards the exact instance you are referencing as I was not a DM on N2. However I will say in defense of that DM that 90% of the people that came through during PAX South were wearing Cap of the North . This caused a lot of confusion for players between natural and magical cold damage. Your DM might have been thinking you were referencing the wrong token, which is rather easy to do after explaining 30 times before your run how Cap of the North works they might have jumped the gun and assumed you were asking the same question.

Possibly true, and this was on a Friday run, so maybe it wasn’t clear to the GM at the time. It’s not a big deal, I’m just sharing what I experienced was.

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Don't understand how stats work apparently 7 months 1 day ago #63

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Wayne Rhodes wrote:

Acherin wrote:

Wayne Rhodes wrote: I can’t remember if it was the first combat or the second, but I was told that it was magic cold and my item that prevents cold damage didn’t work, I then specified that it was ice crags and was told that ice crags didn’t work because it was magic cold, I dropped it after that because it’s not worth arguing over in the dungeon.


I cant speak towards the exact instance you are referencing as I was not a DM on N2. However I will say in defense of that DM that 90% of the people that came through during PAX South were wearing Cap of the North . This caused a lot of confusion for players between natural and magical cold damage. Your DM might have been thinking you were referencing the wrong token, which is rather easy to do after explaining 30 times before your run how Cap of the North works they might have jumped the gun and assumed you were asking the same question.

Possibly true, and this was on a Friday run, so maybe it wasn’t clear to the GM at the time. It’s not a big deal, I’m just sharing what I experienced was.


That's worth addressing too though, IMO if we are going to print an in year item that makes players immune to normal X we should strive to have an example of X in the dungeon the players can easily negate for no other reason then making them feel good about the equip.
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Don't understand how stats work apparently 7 months 1 day ago #64

“These tokens are conditional and may or may not come into play in the dungeon. You will need to remember their effects and may need to show them to the DM.”

I swear I should record that so I can play it back repeatedly to save wear and tear on my voice.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Don't understand how stats work apparently 7 months 23 hours ago #65

Harlax wrote: “These tokens are conditional and may or may not come into play in the dungeon. You will need to remember their effects and may need to show them to the DM.”

I swear I should record that so I can play it back repeatedly to save wear and tear on my voice.


If only a posted sign would work.....

We all know it won't, but if only.
First ever death in True Horde
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Don't understand how stats work apparently 7 months 23 hours ago #66

It probably isn't with the effort, but a laminated faq type sheet in each coaching room including just potentially confusing tokens from the current set could help a bit (assuming people show up early enough to compare their 10 pack to it)

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Don't understand how stats work apparently 7 months 23 hours ago #67

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Aegoce wrote: It probably isn't with the effort, but a laminated faq type sheet in each coaching room including just potentially confusing tokens from the current set could help a bit (assuming people show up early enough to compare their 10 pack to it)


Speaking as a coach, few would read it.
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Don't understand how stats work apparently 7 months 23 hours ago #68

Picc wrote:

Aegoce wrote: It probably isn't with the effort, but a laminated faq type sheet in each coaching room including just potentially confusing tokens from the current set could help a bit (assuming people show up early enough to compare their 10 pack to it)


Speaking as a coach, few would read it.


We had laminated FAQ sheets in Coaching this year. They were largely ignored. Even when explicitly mentioned.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Don't understand how stats work apparently 7 months 23 hours ago #69

Harlax wrote: “These tokens are conditional and may or may not come into play in the dungeon. You will need to remember their effects and may need to show them to the DM.”

I swear I should record that so I can play it back repeatedly to save wear and tear on my voice.


Nearly every party of casuals that come through my training room,
Be a worthy upgrade/add-on to borg/borg replacement.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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Don't understand how stats work apparently 7 months 22 hours ago #70

Harlax wrote: “These tokens are conditional and may or may not come into play in the dungeon. You will need to remember their effects and may need to show them to the DM.”

I swear I should record that so I can play it back repeatedly to save wear and tear on my voice.


Haha too true. And related... "That token is a [scroll/potion/dust/etc], which is a consumable, so it doesn't go on the character sheet. Show it to the DM if you want to use it." :)
Classes Played: Barbarian (21 times), Monk (11), Cleric (9), Fighter (9), Rogue (9), Dwarf Fighter (7), Ranger (6), Paladin (5), Druid (5), Elf Wizard (2), Wizard (2).

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Don't understand how stats work apparently 7 months 20 hours ago #71

Matt wrote:

Harlax wrote: “These tokens are conditional and may or may not come into play in the dungeon. You will need to remember their effects and may need to show them to the DM.”

I swear I should record that so I can play it back repeatedly to save wear and tear on my voice.


Nearly every party of casuals that come through my training room,
Be a worthy upgrade/add-on to borg/borg replacement.


One of the most helpful things to my rules understanding was one year a coach why physically divided my tokens after tallying them and said something like: You can put these ones away, these ones have effects that aren't recorded on the party card, so keep them out for the DM in case they come up"

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Don't understand how stats work apparently 7 months 12 hours ago #72

Matthew Hayward wrote:

Matt wrote:

Harlax wrote: “These tokens are conditional and may or may not come into play in the dungeon. You will need to remember their effects and may need to show them to the DM.”

I swear I should record that so I can play it back repeatedly to save wear and tear on my voice.


Nearly every party of casuals that come through my training room,
Be a worthy upgrade/add-on to borg/borg replacement.


One of the most helpful things to my rules understanding was one year a coach why physically divided my tokens after tallying them and said something like: You can put these ones away, these ones have effects that aren't recorded on the party card, so keep them out for the DM in case they come up"


That’s what I do. As I tally stats I make a stack of everything that needs to stay out, a stack of everything that can be put up, and a stack of conditionals.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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