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TOPIC: Don't understand how stats work apparently

Don't understand how stats work apparently 11 months 3 weeks ago #49

I forgot the DM’s don’t track player HP. Well, they could glance at the player party cards around their neck. Even in the dark it shouldn’t be too difficult to gage where their HP stands if you’re familiar with the card layout. And the GM should have time to do this while they work on the puzzle.

The main issue I see is you don’t want to take away from the time the player needs to solve the puzzle, so maybe only offer the bribe thing if they clear quickly and have time to spare which would also solve the problem when players solve the puzzle quickly and have to stand around doing nothing for a bit which happened to me a few times.

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Last edit: by Krym.

Don't understand how stats work apparently 11 months 3 weeks ago #50

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Ken Milam wrote: why have immunity to cold if a 'different' kind of cold still does damage?

Nothing provides immunity to all Cold damage . However, there are several tokens that provide immunity to natural Cold .

In TD, things that are "natural" are things that exist in the real world. So if the Cold comes from the environment (snow, icy water, etc.), it's natural Cold. Magical Cold comes from spells, monsters, and preternaturally frigid things.

It sounds like that DM could have done a better job in describing the damage you were taking. I apologize for your sub-optimal experience. I'll have a chat with our Adventure Coordinators (the folks who oversee DMs) to make sure the DMs understand & use the correct terminology.
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Don't understand how stats work apparently 11 months 3 weeks ago #51

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Druegar wrote:

Ken Milam wrote: why have immunity to cold if a 'different' kind of cold still does damage?

Nothing provides immunity to all Cold damage . However, there are several tokens that provide immunity to natural Cold .

In TD, things that are "natural" are things that exist in the real world. So if the Cold comes from the environment (snow, icy water, etc.), it's natural Cold. Magical Cold comes from spells, monsters, and preternaturally frigid things.

It sounds like that DM could have done a better job in describing the damage you were taking. I apologize for your sub-optimal experience. I'll have a chat with our Adventure Coordinators (the folks who oversee DMs) to make sure the DMs understand & use the correct terminology.


Icecrag Hero’s Earcuff tokendb.com/token/icecrag-heros-earcuff/
Cold damage inflicted upon the wearer is reduced by 5 HP, +2 to Constitution (thus +1 to max HP per character level and +1 to Fortitude saving throws), and Regenerate 1 HP at the beginning of every room. Regeneration only functions on a living character–it cannot restore life to a dead character.

Supreme Ring of Elemental Command tokendb.com/token/supreme-ring-of-elemental-command/
Cold, Fire, Shock, and/or Sonic damage inflicted upon the wearer is reduced by 10 and grants 3 points of Eldritch-based Retribution Damage.

Neither of those items say "naturally occuring cold." Both are tagged as 'cold" per the search you posted. Then again, neither says "magical cold," but is that really a category? When I pull up a "Cold" list this is what I get. tokendb.com/subtracts-damage-from/cold/

I think there were a lot of folk who were frosted unhappy to be told that their fancy items that said "cold" were somehow not effective against cold.

Perhpas the tokendb entries for SRoEC and Icecrag Hero Earcuff need clarification as to exactly what type of cold is meant.
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Last edit: by Harlax.

Don't understand how stats work apparently 11 months 3 weeks ago #52

Harlax wrote:

Druegar wrote: Nothing provides immunity to all Cold damage .

Icecrag Hero’s Earcuff
Supreme Ring of Elemental Command

Neither of those items say "naturally occuring cold." Neither are they tagged as 'cold" per the search you posted. Then again, neither says "magical cold," but is that really a category.


Neither of those items make the wearer completely immune to all cold damage. However, they are both tagged as subtracts damage from cold

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Don't understand how stats work apparently 11 months 3 weeks ago #53

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In regards to this "special kind of cold" comment, can you give me details? The more specific, the better.
  • What was said? (Include all participants in the conversation, player(s) and DM/NPC)
  • Who said it? (If you don't know their name, please describe them to the best of your recollection.)
  • What dungeon & room was it said in? (Either the room # or the monster/puzzle in the room)
  • When was it said? (the time your run started)
If you'd prefer to PM me, that's fine.
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Don't understand how stats work apparently 11 months 3 weeks ago #54

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Harlax wrote: Perhpas the tokendb entries for SRoEC and Icecrag Hero Earcuff need clarification as to exactly what type of cold is meant.

Unless a specific modifier is included, it applies to everything. E.g., "Cold" is all Cold, natural and magical. "Natural Cold" does not include magical Cold.
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Don't understand how stats work apparently 11 months 3 weeks ago #55

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Andrew Knoll wrote:

Harlax wrote:

Druegar wrote: Nothing provides immunity to all Cold damage .

Icecrag Hero’s Earcuff
Supreme Ring of Elemental Command

Neither of those items say "naturally occuring cold." Neither are they tagged as 'cold" per the search you posted. Then again, neither says "magical cold," but is that really a category.


Neither of those items make the wearer completely immune to all cold damage. However, they are both tagged as subtracts damage from cold


Correct. The SRoEC and Icecrag combo, reduces cold by 15.


My memory is fiuzzy, but what I remember is that we wre told it was unavoidable magical cold damage.

I'll have to look to see when that run was.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

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I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Don't understand how stats work apparently 11 months 3 weeks ago #56

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This wasn't Push damage, was it?
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Don't understand how stats work apparently 11 months 3 weeks ago #57

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Druegar wrote: This wasn't Push damage, was it?


No. It was during combat. With the Twin Trolls if I recall correctly.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Don't understand how stats work apparently 11 months 3 weeks ago #58

I can unequivocally tell you that not only would checking and seeing 10 players hit points be difficult, it would be darn near impossible. It just isn't a workable solution. I cannot count the number of accidental kills in my room because I had no idea that the players were down to no hit points. Dark time number of players cards. All of this combines to make it impossible to see and know a players hit points.

Now I would often undo a death at the end of combat but not always especially if time was gone and I was pushing them out of the room. There is always a threat of death unless you do non leathal.



Krym wrote: I forgot the DM’s don’t track player HP. Well, they could glance at the player party cards around their neck. Even in the dark it shouldn’t be too difficult to gage where their HP stands if you’re familiar with the card layout. And the GM should have time to do this while they work on the puzzle.

The main issue I see is you don’t want to take away from the time the player needs to solve the puzzle, so maybe only offer the bribe thing if they clear quickly and have time to spare which would also solve the problem when players solve the puzzle quickly and have to stand around doing nothing for a bit which happened to me a few times.

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Don't understand how stats work apparently 11 months 3 weeks ago #59

Druegar wrote: In regards to this "special kind of cold" comment, can you give me details? The more specific, the better.

  • What was said? (Include all participants in the conversation, player(s) and DM/NPC)
  • Who said it? (If you don't know their name, please describe them to the best of your recollection.)
  • What dungeon & room was it said in? (Either the room # or the monster/puzzle in the room)
  • When was it said? (the time your run started)
If you'd prefer to PM me, that's fine.


I can’t remember if it was the first combat or the second, but I was told that it was magic cold and my item that prevents cold damage didn’t work, I then specified that it was ice crags and was told that ice crags didn’t work because it was magic cold, I dropped it after that because it’s not worth arguing over in the dungeon.

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Don't understand how stats work apparently 11 months 3 weeks ago #60

Wayne Rhodes wrote: I can’t remember if it was the first combat or the second, but I was told that it was magic cold and my item that prevents cold damage didn’t work, I then specified that it was ice crags and was told that ice crags didn’t work because it was magic cold, I dropped it after that because it’s not worth arguing over in the dungeon.


I cant speak towards the exact instance you are referencing as I was not a DM on N2. However I will say in defense of that DM that 90% of the people that came through during PAX South were wearing Cap of the North . This caused a lot of confusion for players between natural and magical cold damage. Your DM might have been thinking you were referencing the wrong token, which is rather easy to do after explaining 30 times before your run how Cap of the North works they might have jumped the gun and assumed you were asking the same question.
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