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TOPIC: Sat 10AM Kill a Nightmare Draccus

Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #205

Jeff321 wrote:

jedibcg wrote: Do we want to do Charms of Synergy or Awakened Synergy? I will have at least 3 CoAS come Origins.


I was wondering that. I did not include it in my build but if the group wants to use I will oblige and equip mine.

straight synergy no..awakened maybe (it would give us a possible 1st attack, with a staff of power)
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #206

as I sit here thinking, are we trying the hold/stun etc right away? To make sure it works. if it doesnt, do we have a backup plan?
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #207

lazlo_hollyfeld1985 wrote:

Jeff321 wrote:

jedibcg wrote: Do we want to do Charms of Synergy or Awakened Synergy? I will have at least 3 CoAS come Origins.


I was wondering that. I did not include it in my build but if the group wants to use I will oblige and equip mine.

straight synergy no..awakened maybe (it would give us a possible 1st attack, with a staff of power)


I have 10 CoAS - so lets plan on it for the +10 init (and then have Elf Wizard give us another +10) - we should be going first.

Ed
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #208

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lazlo_hollyfeld1985 wrote: as I sit here thinking, are we trying the hold/stun etc right away? To make sure it works. if it doesnt, do we have a backup plan?


If the lock doesn't work we are going to have to watch how much damage we have very closely. Someone smarter than me should see if we can do 600+ in one round, because that would be our only option....I think.
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #209

jedibcg wrote:

lazlo_hollyfeld1985 wrote: as I sit here thinking, are we trying the hold/stun etc right away? To make sure it works. if it doesnt, do we have a backup plan?


If the lock doesn't work we are going to have to watch how much damage we have very closely. Someone smarter than me should see if we can do 600+ in one round, because that would be our only option....I think.

as ranger i should be able to do 100+points in a round
so that gets us 1/6 the way there.
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #210

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The Elf Wizard Illusionist doesn't have a big spell so I will not be very helpful in that but I can contribute
Magic Missile double to 22 and +17 from spell damage modifiers + whatever the bardsong is (Earcuff of Inspiration) and then Bracers of Zephery (not on the build but could be) to cast another Magic Missile at a scroll.

So I am only doing 50ish in 1 round.
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #211

If the holds are not working I can fall back on the lesser maze plan. I could possibly fire that off three times if needed.
Fall down......Go boom!

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Last edit: by Adam Guay.

Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #212

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if can run from the holdsi would think he can run from the maze
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #213

jedibcg wrote: if can run from the holdsi would think he can run from the maze

i think you are saying, if you are dazed can you leave combat? Certainly we couldn’t but monsters are special. The spell description says Dazed monsters can not move or take any actions. So they shouldn’t but they are special.

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Last edit: by MasterED.

Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #214

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MasterED wrote:

jedibcg wrote: if can run from the holdsi would think he can run from the maze

i think you are saying, if you are dazed can you leave combat? Certainly we couldn’t but monsters are special. The spell description says Dazed monsters can not move or take any actions. So they shouldn’t but they are special.

Ed


Nope not what I was saying but might get the point across just the same. I meant if we cannot hold him with Prismatic Spray and Summon Storm (which are dazes) then I don't think Lesser MAZE is going to work either.
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Last edit: by jedibcg.

Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #215

Only if needed..... lesser maze would give us a backup that creates a new combat and new initiative roll. As long as we could win initiative each time. Win init....deal damage...lesser maze again. Reseat three time.....4 with a restore power. With that on top of the planned lockdown if the party can't kill it in that many rounds there's a problem.
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Sat 10AM Kill a Nightmare Draccus 4 years 1 month ago #216

Adam Guay wrote: Only if needed..... lesser maze would give us a backup that creates a new combat and new initiative roll. As long as we could win initiative each time. Win init....deal damage...lesser maze again. Reseat three time.....4 with a restore power. With that on top of the planned lockdown if the party can't kill it in that many rounds there's a problem.

The risk is we only get +10 initiative (with CoAS) and one bad roll and we lose initiative [Elf Wizard / Alertness / Staff of Power only works 1 per room]. I agree it should be the backup plan though.

Ed
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