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TOPIC: What questions about how TD will proceed over the next few years do you have?

What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #73

I would consider Virtual True Dungeon to be a rousing success, based on the sell-out of tickets and high level of participation. I know in comparison at Gamehole I ran a couple of runs where we had 6 or fewer players, which significantly upped the difficulty based on less party resources.

Is there any plans for Virtual True Dungeon to remain a thing in the future after conventions re-open?

I must say, I love that I can pay my money, buy my ticket, and run the dungeon every time, rather than needing to take 3-4 days off of work and travel halfway across the country, spending much more to cover hotels and convention expenses, when honestly the only reason I'm attending anything more than GenCon is for True Dungeon. If VTD remains a thing, then it's easier both for time, scheduling, and money to attend more dungeon runs and play the game even more.

Don't get me wrong. I'm still in favor of live dungeons returning to the Cons as well once they're up and running, but I'm currently buying multiple VTD tickets per month, and would happily continue doing so if the option continues. It's just so much easier than planning a whole vacation around it.

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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #74

Just chiming in to agree completely. True Dungeon is more fun in person, but I can only make it to one Con a year. I'll still definitely go to that one con and play True Dungeon once human contact becomes a thing again, but I'd love to keep playing VTD as well.

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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #75

Caleb M Davis wrote: I would consider Virtual True Dungeon to be a rousing success, based on the sell-out of tickets and high level of participation. I know in comparison at Gamehole I ran a couple of runs where we had 6 or fewer players, which significantly upped the difficulty based on less party resources.

To be fair GHC sells out on Saturday (same is true with Origins). It has less success selling out on Thursday and Friday. That is similar to what we are seeing with VTD. Weekends sell out, Friday not so much.
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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #76

Josh M. wrote: Just chiming in to agree completely. True Dungeon is more fun in person, but I can only make it to one Con a year. I'll still definitely go to that one con and play True Dungeon once human contact becomes a thing again, but I'd love to keep playing VTD as well.


That's what I'm hoping for. Especially since even attending 2 Cons per year, I've still had times where I missed out on a dungeon just because it wasn't available in the places I was able to attend.

Perhaps something as simple as having the guides carry an iPad so that VTD people can join in via Zoom to fill empty spots in Live runs. We'd still have to tell our allies what to do for puzzles, probably get ignored a bit more than live people, and would always be at the mercy of RNG instead of being allowed a skill-based slide, but I'd still gladly participate in every single dungeon, every single Con, if I could do it without having to take a week off work and spend $1000 traveling.

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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #77

Caleb M Davis wrote:

Josh M. wrote: Just chiming in to agree completely. True Dungeon is more fun in person, but I can only make it to one Con a year. I'll still definitely go to that one con and play True Dungeon once human contact becomes a thing again, but I'd love to keep playing VTD as well.


That's what I'm hoping for. Especially since even attending 2 Cons per year, I've still had times where I missed out on a dungeon just because it wasn't available in the places I was able to attend.

Perhaps something as simple as having the guides carry an iPad so that VTD people can join in via Zoom to fill empty spots in Live runs. We'd still have to tell our allies what to do for puzzles, probably get ignored a bit more than live people, and would always be at the mercy of RNG instead of being allowed a skill-based slide, but I'd still gladly participate in every single dungeon, every single Con, if I could do it without having to take a week off work and spend $1000 traveling.


Ohhh gawd no....lol. Mixing Live and VTD would be awful for both groups, imo.
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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #78

jedibcg 76 banjos led the big parade wrote:

Caleb M Davis wrote:

Josh M. wrote: Just chiming in to agree completely. True Dungeon is more fun in person, but I can only make it to one Con a year. I'll still definitely go to that one con and play True Dungeon once human contact becomes a thing again, but I'd love to keep playing VTD as well.


That's what I'm hoping for. Especially since even attending 2 Cons per year, I've still had times where I missed out on a dungeon just because it wasn't available in the places I was able to attend.

Perhaps something as simple as having the guides carry an iPad so that VTD people can join in via Zoom to fill empty spots in Live runs. We'd still have to tell our allies what to do for puzzles, probably get ignored a bit more than live people, and would always be at the mercy of RNG instead of being allowed a skill-based slide, but I'd still gladly participate in every single dungeon, every single Con, if I could do it without having to take a week off work and spend $1000 traveling.


Ohhh gawd no....lol. Mixing Live and VTD would be awful for both groups, imo.


I have put together a locals only team that has been running VTD and thoroughly enjoying themselves.

I would love to see a yearly VTD set of modules that are separate from live convention story arc.

Perhaps it would be an opportunity to run past year modules ?

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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #79

Ross Reed wrote:
I have put together a locals only team that has been running VTD and thoroughly enjoying themselves.

I would love to see a yearly VTD set of modules that are separate from live convention story arc.

Perhaps it would be an opportunity to run past year modules ?


I can total see a local group getting together and putting up 1 video on a big screen tv. I think that would be cool. I don't care if live and VTD were to have the same or separate story arcs. I think attempting to mix live players with some number of Virtual just would not work. I know I would not want to be a virtual player with live nor a live player with a virtual one.
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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #80

Caleb M Davis wrote: I would consider Virtual True Dungeon to be a rousing success, based on the sell-out of tickets and high level of participation. I know in comparison at Gamehole I ran a couple of runs where we had 6 or fewer players, which significantly upped the difficulty based on less party resources.

Is there any plans for Virtual True Dungeon to remain a thing in the future after conventions re-open?

I must say, I love that I can pay my money, buy my ticket, and run the dungeon every time, rather than needing to take 3-4 days off of work and travel halfway across the country, spending much more to cover hotels and convention expenses, when honestly the only reason I'm attending anything more than GenCon is for True Dungeon. If VTD remains a thing, then it's easier both for time, scheduling, and money to attend more dungeon runs and play the game even more.

Don't get me wrong. I'm still in favor of live dungeons returning to the Cons as well once they're up and running, but I'm currently buying multiple VTD tickets per month, and would happily continue doing so if the option continues. It's just so much easier than planning a whole vacation around it.


We are very happy you, and others, have enjoyed VTD. I have also greatly enjoyed the change of pace, and we are still trying to figure out exactly how best to present virtual runs. Having to worry about COVID and in-person volunteers is also factoring into some design decisions...thus even for VTD COVID is forcing us to make some hard decisions.

At this point, it would probably be folly to make any kind of prediction about how VTD and TD will proceed in the next few years. All I can say is that we always seriously consider player and volunteer feedback -- and that we have been doing TD for the past 17 years because we simply love to make fun for other folks. I would imagine that VTD will stick around in some form. It is just too nice a thing (for lots of folks for many reasons) not to keep it around. Perhaps the dream would to make it a grand adventuring year with a mix of in-person and virtual adventures.
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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #81

Jeff Martin wrote:

Caleb M Davis wrote: I would consider Virtual True Dungeon to be a rousing success, based on the sell-out of tickets and high level of participation. I know in comparison at Gamehole I ran a couple of runs where we had 6 or fewer players, which significantly upped the difficulty based on less party resources.

Is there any plans for Virtual True Dungeon to remain a thing in the future after conventions re-open?

I must say, I love that I can pay my money, buy my ticket, and run the dungeon every time, rather than needing to take 3-4 days off of work and travel halfway across the country, spending much more to cover hotels and convention expenses, when honestly the only reason I'm attending anything more than GenCon is for True Dungeon. If VTD remains a thing, then it's easier both for time, scheduling, and money to attend more dungeon runs and play the game even more.

Don't get me wrong. I'm still in favor of live dungeons returning to the Cons as well once they're up and running, but I'm currently buying multiple VTD tickets per month, and would happily continue doing so if the option continues. It's just so much easier than planning a whole vacation around it.


We are very happy you, and others, have enjoyed VTD. I have also greatly enjoyed the change of pace, and we are still trying to figure out exactly how best to present virtual runs. Having to worry about COVID and in-person volunteers is also factoring into some design decisions...thus even for VTD COVID is forcing us to make some hard decisions.

At this point, it would probably be folly to make any kind of prediction about how VTD and TD will proceed in the next few years. All I can say is that we always seriously consider player and volunteer feedback -- and that we have been doing TD for the past 17 years because we simply love to make fun for other folks. I would imagine that VTD will stick around in some form. It is just too nice a thing (for lots of folks for many reasons) not to keep it around. Perhaps the dream would to make it a grand adventuring year with a mix of in-person and virtual adventures.


I agree with Caleb. VTD has been fun for me. I have been able to put more money into tokens too. However, I look forward to the live Cons also. I miss the volunteer aspect of the live dungeon. It would be fun to do both each year.

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What questions about how TD will proceed over the next few years do you have? 3 years 3 months ago #82

John R Ohlinger wrote:

Jeff Martin wrote:

Caleb M Davis wrote: I would consider Virtual True Dungeon to be a rousing success, based on the sell-out of tickets and high level of participation. I know in comparison at Gamehole I ran a couple of runs where we had 6 or fewer players, which significantly upped the difficulty based on less party resources.

Is there any plans for Virtual True Dungeon to remain a thing in the future after conventions re-open?

I must say, I love that I can pay my money, buy my ticket, and run the dungeon every time, rather than needing to take 3-4 days off of work and travel halfway across the country, spending much more to cover hotels and convention expenses, when honestly the only reason I'm attending anything more than GenCon is for True Dungeon. If VTD remains a thing, then it's easier both for time, scheduling, and money to attend more dungeon runs and play the game even more.

Don't get me wrong. I'm still in favor of live dungeons returning to the Cons as well once they're up and running, but I'm currently buying multiple VTD tickets per month, and would happily continue doing so if the option continues. It's just so much easier than planning a whole vacation around it.


We are very happy you, and others, have enjoyed VTD. I have also greatly enjoyed the change of pace, and we are still trying to figure out exactly how best to present virtual runs. Having to worry about COVID and in-person volunteers is also factoring into some design decisions...thus even for VTD COVID is forcing us to make some hard decisions.

At this point, it would probably be folly to make any kind of prediction about how VTD and TD will proceed in the next few years. All I can say is that we always seriously consider player and volunteer feedback -- and that we have been doing TD for the past 17 years because we simply love to make fun for other folks. I would imagine that VTD will stick around in some form. It is just too nice a thing (for lots of folks for many reasons) not to keep it around. Perhaps the dream would to make it a grand adventuring year with a mix of in-person and virtual adventures.


I agree with Caleb. VTD has been fun for me. I have been able to put more money into tokens too. However, I look forward to the live Cons also. I miss the volunteer aspect of the live dungeon. It would be fun to do both each year.


+1
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