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TOPIC: Level 10 Ideas - 2nd thread

Level 10 Ideas - 2nd thread 4 years 5 months ago #37

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Picc wrote:

Wade Schwendemann wrote: I was thinking the exact opposite. I hope I roll low, so I can get some cool new abilities. since stat boosters are everywhere.


By my reading abilities would just cost 10k gp regardless of if you boosted a stat. Doesn't really matter in the end though, if the character you get is somehow better then the stock, you use it, if not back fo the stock.


The GP buying thing was just a suggestion. Jeff could obviously say something like for every Ability Stat under 10 you can choose a Special Ability or something cool. He could also just be generous and let the Level 10 Player choose their stats/abilities as long as they are reasonable.

For me this would be the best Level 10 reward. I'd finally be able to convert my 1st Ed D&D character to be a TD Character. Koraf would be in the house. AND!! Since I'd only play Rybak the Surly, Sarcastic, Sultry Dwarf with Team Yeti I would no longer offend some people. LOL!! Koraf is actually nice.
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Level 10 Ideas - 2nd thread 4 years 5 months ago #38

Re: custom stats
1. The character builders will have a collective stroke.
2. I get some would love it, but I’d never use it, especially if I had to pay. Too random. If there’s a perq, I’d rather it was something I could count on.

Rumor has it Jeff said he’d never make another artifact. These personalized things sound very cool but a lot like mini-artifacts. They’d require so much of his time to negotiate and work out, especially when there are dozens of people per year hitting 10th, I just don’t think they’re scalable.

I agree with Picc. It probably shouldn’t have any in-game effect, and if it does it should be nominal, with power on the order of a slotless uncommon, maybe rare at most. Certainly not UR. Maybe +1 to your lowest save.

I know, boring. But that’s just me.

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Level 10 Ideas - 2nd thread 4 years 5 months ago #39

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Brad Mortensen wrote: Re: custom stats
1. The character builders will have a collective stroke.
2. I get some would love it, but I’d never use it, especially if I had to pay. Too random. If there’s a perq, I’d rather it was something I could count on.

Rumor has it Jeff said he’d never make another artifact. These personalized things sound very cool but a lot like mini-artifacts. They’d require so much of his time to negotiate and work out, especially when there are dozens of people per year hitting 10th, I just don’t think they’re scalable.

I agree with Picc. It probably shouldn’t have any in-game effect, and if it does it should be nominal, with power on the order of a slotless uncommon, maybe rare at most. Certainly not UR. Maybe +1 to your lowest save.

I know, boring. But that’s just me.


There is no real in-game effect for personalized Character Cards. You're just playing another character. To make it even easier on the TD DMs I'd even suggest no Special Abilities since it would eat up too much of the 12 minutes having TD DMs reading the card(s).

As for eating up Jeff's time I volunteer to do it. ;-)

2 weeks ago I submitted my retirement paperwork!! I'm just waiting for that phone call from the Retirement HR telling me to come in and review the paperwork and sign it. WHOO HOO!!
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Last edit: by Ro-gan.

Level 10 Ideas - 2nd thread 4 years 5 months ago #40

Brad Mortensen wrote: I agree with Picc. It probably shouldn’t have any in-game effect, and if it does it should be nominal, with power on the order of a slotless uncommon, maybe rare at most. Certainly not UR. Maybe +1 to your lowest save.

I know, boring. But that’s just me.


Boring doesn’t sound like something very exciting everyone would love, so that seems less likely to be what we get, but I do support it too.
I play Wizard.

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Level 10 Ideas - 2nd thread 4 years 5 months ago #41

Ro-gan wrote: There is no real in-game effect for personalized Character Cards. You're just playing another character. To make it even easier on the TD DMs I'd even suggest no Special Abilities since it would eat up too much of the 12 minutes having TD DMs reading the card(s).


If they have no special abilities, wouldn’t that mean no boxes to check off? No two slider options? So, realistically, you could only make Fighters. Yippee for us Wizards and other class players.
I play Wizard.

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Level 10 Ideas - 2nd thread 4 years 5 months ago #42

It may be "boring" but I could see a badge holder that also holds your character card.
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Level 10 Ideas - 2nd thread 4 years 5 months ago #43

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Anthony Barnstable wrote:

Ro-gan wrote: There is no real in-game effect for personalized Character Cards. You're just playing another character. To make it even easier on the TD DMs I'd even suggest no Special Abilities since it would eat up too much of the 12 minutes having TD DMs reading the card(s).


If they have no special abilities, wouldn’t that mean no boxes to check off? No two slider options? So, realistically, you could only make Fighters. Yippee for us Wizards and other class players.


I agree. I'm just spitballing. I'd rather Special Abilities, too.
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Level 10 Ideas - 2nd thread 4 years 5 months ago #44

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Wade Schwendemann wrote: It may be "boring" but I could see a badge holder that also holds your character card.


Ugh. Way boring. I support your choice, but I absolutely hate having stuff hanging around my neck at Cons.
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Level 10 Ideas - 2nd thread 4 years 5 months ago #45

Ro-gan wrote:

Wade Schwendemann wrote: It may be "boring" but I could see a badge holder that also holds your character card.


Ugh. Way boring. I support your choice, but I absolutely hate having stuff hanging around my neck at Cons.


Maybe it will be a TD t-shirt, with a see through pocket for your character card.
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Level 10 Ideas - 2nd thread 4 years 5 months ago #46

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kurtreznor wrote:

Ro-gan wrote:

Wade Schwendemann wrote: It may be "boring" but I could see a badge holder that also holds your character card.


Ugh. Way boring. I support your choice, but I absolutely hate having stuff hanging around my neck at Cons.


Maybe it will be a TD t-shirt, with a see through pocket for your character card.


I have over 500 t-shirts... the last thing I need is another one. LOL!!
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Level 10 Ideas - 2nd thread 4 years 5 months ago #47

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The 10th Level reward should be something special. Really special.

True Dungeon is a game that has stood the test of time. It's up there with MtG, Settlers Of Catan, Ticket To Ride, and Heroclix. All of these games have survived while so many have come and gone. I know... because I've been a gamer since my Grammy taught me Candyland back when I was just 6 years old and I never looked back.

Joining those ranks is something to be proud of. And, even better, TD keeps on growing and keeps on drawing in more players with very little attrition.

Reaching 10th Level in TD means something. It means people dedicated themselves to this game... to Jeff's creation. I truly believe that should be awarded with something cool and awesome. Not a game breaker but also not something that is a slap in the face. +1 to Save? +1 To AC? A t-shirt? A Badge Holder (again)? A pin? A Token that does nothing? All slaps in the face without talking dirty to us first.

And, yes, I know Jeff doesn't have to do a darn thing. We the Players aren't entitled to anything. I'm just saying the 10th Level reward needs to be something special if we get one at all.
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Level 10 Ideas - 2nd thread 4 years 5 months ago #48

Personally, I like the idea of making it a Token. Generic swag like pins or badge-holders can be cool, but they won't necessarily be for everyone. If I spent hundreds of dollars building myself a cosplay suit of cool looking platemail, then I probably don't want to slap a pin in it or cover it up with a lanyard. The one thing that we know every player has in common is that they enjoy playing True Dungeon, so lets stick with actual gameplay.

That being said, I'm opposed to flat, omni-present bonuses. No +1 Saves. No +2 Hit Points. It's not because they're overpowered or gamebreaking; it's more because they're a pain for the volunteers to sort through. Just look at the level 6 bonus. We have to present the Necklace token to prove that we're of level to reap our rewards; it's just too cumbersome to expect the volunteers to log in to accounts to verify each person's player level. A token that can be presented is the fastest, easiest way to approach it. So if there is going to be a bonus, then it should be put on a token.

After determining that it should be a token, there becomes a question of what it should do. Things like bonus stats or extra treasure might be nice, but I greatly prefer the idea of it being something more unique than that. Something simple, and something that isn't really redundant with available tokens.

Back in 2012, the Amulet of Wonder granted a fun ability. The player was turned into a Dwarf, granting them a couple hit points and a minor saving throw bonus, along with the ability to use any weapon with Dwarf or Dwarven in the name, regardless of their class. It was fun. It was silly. It felt thematic to the True Dungeon experience. "Ha Ha! I am the DWARF Cleric!"

In that spirit (and considering now that we actually have a couple of race options in the way of the Elf Wizard and Dwarf Fighter), I still like the idea of a Racial Token. Creating a Token with a Racial Identity, particularly one like "Half-Orc" or "Half-Elf" that could still be fully compatible with all classes. And I would particularly like them if they came with a +/- exchange, a pro-and-con, so that they might be good to use, or might be less than ideal, depending on your class, your build, your gear and your stats.

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