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TOPIC: Newest Newsletter 11/8/2019

Newest Newsletter 11/8/2019 1 month 5 hours ago #37

  • Yancey
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Honestly, encountering a bunch of different human battles, could be pretty amazing. It would require more NPCs, but also has the potential to have more interesting interactions with parties. Replay ability could be pretty awesome if you encounter a different “bandit” each time who has it out for a different PC and is calling insults as they fight. How long has it been since an encounter has used Sneak Attack against the party?
The Leisure Liaison
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Newest Newsletter 11/8/2019 1 month 4 hours ago #38

  • Harlax
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Yancey wrote: Honestly, encountering a bunch of different human battles, could be pretty amazing. It would require more NPCs, but also has the potential to have more interesting interactions with parties. Replay ability could be pretty awesome if you encounter a different “bandit” each time who has it out for a different PC and is calling insults as they fight. How long has it been since an encounter has used Sneak Attack against the party?


Room 7 of the Snake Temple, 2014
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Newest Newsletter 11/8/2019 1 month 4 hours ago #39

Yancey wrote: Honestly, encountering a bunch of different human battles, could be pretty amazing. It would require more NPCs, but also has the potential to have more interesting interactions with parties. Replay ability could be pretty awesome if you encounter a different “bandit” each time who has it out for a different PC and is calling insults as they fight. How long has it been since an encounter has used Sneak Attack against the party?


I want to fight an entire group of bandits. That would be fantastic.
Lady Ophelia Songbird, the turkey-leg wielding bardic sensation.

Tur-key, na na na na na na na na na!

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Newest Newsletter 11/8/2019 1 month 4 hours ago #40

Yancey wrote: Honestly, encountering a bunch of different human battles, could be pretty amazing. It would require more NPCs, but also has the potential to have more interesting interactions with parties. Replay ability could be pretty awesome if you encounter a different “bandit” each time who has it out for a different PC and is calling insults as they fight. How long has it been since an encounter has used Sneak Attack against the party?


At least once on Room 1 of E3 at GHC.. ;)

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Newest Newsletter 11/8/2019 1 month 3 hours ago #41

Fiddy wrote:

Yancey wrote: Honestly, encountering a bunch of different human battles, could be pretty amazing. It would require more NPCs, but also has the potential to have more interesting interactions with parties. Replay ability could be pretty awesome if you encounter a different “bandit” each time who has it out for a different PC and is calling insults as they fight. How long has it been since an encounter has used Sneak Attack against the party?


At least once on Room 1 of E3 at GHC.. ;)


HAAAA! I would argue that wasn't so much an "encounter" as a PVP situation....
Lady Ophelia Songbird, the turkey-leg wielding bardic sensation.

Tur-key, na na na na na na na na na!

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Newest Newsletter 11/8/2019 3 weeks 4 days ago #42

jedibcg wrote: S2 - Darkhold Keep: I am happy to report that I have finished the writing of this adventure! I really enjoyed putting together our first "haunted' themed module. I think it will be a fan-favorite, and several fun easter eggs have been placed inside for fans of classic haunted houses and films. This adventure will have some have a few scares...so beware the moors when the moon rising high.

S3 - Tomb of Terrors: I have started the outline of this homage to the deadliest adventure in D&D history! I hope you are ready for some deadly corridors, fiendish traps, a bit of crawling if you wish, and a semi-lich that craves your soul. The Nightmare version of this module is going to be equal to the deadliness level of the original adventure.


I knew I'd been holding onto those Ring of Pelor for a reason.

Excited to see some adventures where the 2008 completion tokens shine :)

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