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TOPIC: Discussion of Class Selection Process

Discussion of Class Selection Process 4 years 9 months ago #37

Hell, I'd be happy with a blurb in the ticketing system/books and some signage in my coaching rooms detailing the existing policies. New players are going to be late and we need to accommodate them too, to a degree. The only folks allowed to say otherwise are those who have never, ever, been late to anything in their lives.

I'm way more concerned about new players getting upset than veterans, tbh. New players get very disheartened and don't have the tokens (or access to the tokens through friends) to play other classes.

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Discussion of Class Selection Process 4 years 9 months ago #38

kurtreznor wrote: Lots of people posting here seem to be in favor of a time limit. Arriving after a certain time forfeits your class choice and you have to pick from whats left.

BUT that doesnt resolve all conflicts. If everyone shows up early, but 2 players are geared for the same class, the time limit does nothing. Even with a level heirarchy, they could be the same level. There still needs to be a dispute resolution system. Stick with the die roll? Fine, but it still needs to be spelled out.
As for the time limit, i support the idea of a cutoff at the event start time (or 5 min after). So long as everyone who showed up on time is treated equally.


I think here it would be under the assumption that if people who arrived early/on time can't resolve a dispute by the time the coach arrives, then the coach could pretty quickly have them roll right after they get there and proceed. Mostly, it would be to stop instances where someone shows up halfway into the party card being filled out, goes: "I hate to pull rank, but according to the rules I get to be this class" which ends up being super disruptive for coaches trying to get everything taken care of in a pretty limited period of time, as well as disheartening for newer players who got there on time. Easier (for the coaching room at least) if the rules support the coach going: "here's what's left: take your pick".
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Discussion of Class Selection Process 4 years 9 months ago #39

Dave wrote:

Andrew Knoll wrote: I've always had the understanding that forum threads were unofficial, and unless all tickets were accounted for, just preliminary planning to at least work out SOME of the conflicts. As the one who maintains the indices, do I need to add some wording to that effect?


I'm pretty sure your understanding is correct.


According to the rules as they currently stand, nothing on the forums matters at all as far as class selection goes. My question was whether I should explicitly state that in the index thread, in case someone doesn't know that and gets surprised in the coaching room.

This isn't aimed at Kirk or anyone else on that raid (I was there too). I think everyone involved there understood this, but it did raise the possibility of misunderstandings in the future.

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Discussion of Class Selection Process 4 years 9 months ago #40

Joshua Baessler wrote: I'm way more concerned about new players getting upset than veterans, tbh. New players get very disheartened and don't have the tokens (or access to the tokens through friends) to play other classes.


I would also agree with this. I usually have two types of runs. Those where we organize and sign-up on the forum. For those I'll pick my preferred class, if available and then show up expecting to play that class with one or two backups just in case there is a mixup.

And then are pick-up groups, where I only know a few or none of the other participants. For those, I usually sit and wait to see what classes the other players pick. About 5 minutes after the start time I will then select from what's left. Sure, there are classes for which I'm not well-suited, but that's fine. I honestly find satisfaction in seeing the other players have fun knowing that the game I love will continue to grow.

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Discussion of Class Selection Process 4 years 9 months ago #41

Andrew Knoll wrote: According to the rules as they currently stand, nothing on the forums matters at all as far as class selection goes. My question was whether I should explicitly state that in the index thread, in case someone doesn't know that and gets surprised in the coaching room.

This isn't aimed at Kirk or anyone else on that raid (I was there too). I think everyone involved there understood this, but it did raise the possibility of misunderstandings in the future.


It wouldn't hurt but some people will still not read.
You either discover a star or you don't. You arrogant punk.

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Discussion of Class Selection Process 4 years 9 months ago #42

I hope everyone realizes that regardless of what solution you implement, there is zero chance of eliminating all future conflicts. If we can make things better, fine, but it will not satisfy all. There are many who do not read these forums and do not read the rules. Some have a basic understanding of TD and will show up insisting they play a certain class and will argue no matter what rules are in place. Thankfully, these will be very few, but they will exist.

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Discussion of Class Selection Process 4 years 9 months ago #43

jedibcg wrote:

Edward Deangelis wrote: So if I am the best equipped for the class I should get that class.

If you really feel this way you should buy out all 10 tickets to ensure you get your class or only play with fully organized groups where you know you can get your class. Because it is NOT the person that spends the most on tokens gets to choose their class first.


I am fully aware that is not how it works.
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Discussion of Class Selection Process 4 years 9 months ago #44

Andrew Knoll wrote: forum threads were unofficial ... do I need to add some wording to that effect?

Need to? No. But it certainly wouldn't hurt. CYA is pretty much always a good policy. ;)
Have you looked it up in the TDb ?
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Discussion of Class Selection Process 4 years 9 months ago #45

Matthew Hayward wrote: One thing a few people have brought up on this thread that I wonder about: perhaps we should just eliminate entirely the Level 3 player priority selection ability? It seems like it rarely comes up, and is a "feels bad" experience when it does?


I would be ok with that.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Discussion of Class Selection Process 4 years 9 months ago #46

Joshua Baessler wrote: New players are going to be late and we need to accommodate them too, to a degree.

I'm way more concerned about new players getting upset than veterans, tbh. New players get very disheartened and don't have the tokens (or access to the tokens through friends) to play other classes.


Do we need to accommodate players new or otherwise that are late? Play nearly any other game at the Cons and showing up late means your seat at the table may have been given away. All the games deal with late arrivals in their own way.

If a new player has a limited amount of tokens those same tokens will work more or less for all classes. Some will work and some won’t.
Please visit my fledgling token store.
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Discussion of Class Selection Process 4 years 9 months ago #47

As an aside, the reason I really dislike the one-class legendaries is that it makes this problem worse. It marries players even closer to that one class and makes them less open to playing others. Hopefully they won’t play PUGs.

Back to the topic.

"Ceci n'est pas une pipe" - Magritte

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Discussion of Class Selection Process 4 years 9 months ago #48

Brad Mortensen wrote: As an aside, the reason I really dislike the one-class legendaries is that it makes this problem worse. It marries players even closer to that one class and makes them less open to playing others. Hopefully they won’t play PUGs.

Back to the topic.

What are taking just make multiple legendaries...lol.
You either discover a star or you don't. You arrogant punk.

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