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TOPIC: Friday 6ish 7 Token Nightmare Challenge

Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #157

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Okay just to recap where we currently are for builds. Let me know if I missed anything. Currerntly I still have everyone using CoA and ISSN but I know Cleric may change out ISSN.

Barbarian
+3 Deathcleaver
Amulet of the Champion
Gloves of Weapon Finesse
Ring of Heroism
Girdle of Frost Giant Strength (if anyone has a spare Legendary)

Bard
Cloak of Blending
Kilt of Tavernbane
Ring of Heroism
Some undetermined instrument
EMPTY SLOT (maybe a different instrument or Death Door/Fallen Star or something better)

Cleric
Lenses of Divine Sight
Cloak of Blending
1 Eldrtich Piece (not certain if you have said which you are using)
2 Eldrithch Piece (not certain if you have said which you are using)
Charm of Enlightment
(Could change out ISSN for level bump)

Druid
Lenses of Divine Sight
Cloak of Blending
Supreme Ring of Elemental Command
Boots of the Four Winds
Charm of Enlightment

Fighter
UNKNOWN

Monk
Asher's +5 Viper Strike Fang
Cloak of Shadowskin
Surtr's Girdle of Fire Giant Strength
Boots of the Four Winds
Charm of Heroism

Paladin
Redoubt Shield (possibly Blessed Redoubt Shield)
Amulet of Guarding
Byr's Anointed Redoubt Plate
Ring of Protection +4
Ring of Heroism

Ranger
Asher's +5 Viper Strike Fang
Asher's +5 Viper Strike Fang
Sill's Anointed Redoubt Mail
Surtr's Girdle of Fire Giant Strength
EMPTY SLOT (since we are not doing CoS, Level Bump, Mirthral Gauntlets, Shadowskin, Amulet of Champion, Bot4W are some options)

Rogue
+2 Rod of Persuasion
+2 Assassin's Crossbow
Sill's Anointed Redoubt Mail
Gloves of the Cutpurse
Ring of Heroism

Wizard
Hat of Intellect (Or Relic Robes if available)
Icecrag Hero's Earcuff
Ring of Heroism
Kilt of Tavernbane
Mad Evoker's Charm
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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #158

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jedibcg wrote: if you want to carry something like a Death Door or even Fallen Star Mushroom I think that is cool.


Thats not a bad idea, the alternative would be something like an icecrag



Question, Why gloves of Gloves of Weapon Finesse on the Barb rather then Gloves of the Brute.

The dex penalty isn't that major given no ranged or AC?
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Last edit: by Picc.

Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #159

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Picc wrote: Why gloves of Gloves of Weapon Finesse on the Barb rather then Gloves of the Brute.

The dex penalty isn't that major given no ranged or AC?



Good question. Maybe he doesn't own a pair. Maybe I should shut up and let me answer, but I think that is a good question though. I don't own a pair to loan. I do have the Linked Gauntlets but doesn't help the +hit.


If he did go with the Brute gloves then maybe Stu's instead of Champion for neck?


Brute&Su vs Finess&Champ. 14/15 vs 14/12 for hit/damage. AC is the same. 6/3/2 vs 7/3/2 for saves. and HP drops by 5.
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Last edit: by jedibcg.

Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #160

jedibcg wrote:

Picc wrote: Why gloves of Gloves of Weapon Finesse on the Barb rather then Gloves of the Brute.

The dex penalty isn't that major given no ranged or AC?



Good question. Maybe he doesn't own a pair. Maybe I should shut up and let me answer, but I think that is a good question though. I don't own a pair to loan. I do have the Linked Gauntlets but doesn't help the +hit.


If he did go with the Brute gloves then maybe Stu's instead of Champion for neck?


Brute&Su vs Finess&Champ. 14/15 vs 14/12 for hit/damage. AC is the same. 6/3/2 vs 7/3/2 for saves. and HP drops by 5.

I do have both STR gauntlets he can borrow (depending on which is best for him).

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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #161

1. I don't have GotB. And I'm currently on an even number for Str.
2. I like the hp boost from the Amulet.

But if I used the RoSP for the subclass instead of Ring of Heroism that would put me back on an odd number for Str. Plus the save boosts.

Hmmm, I'll look that over.
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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #162

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Picc wrote: So based on this could say a bard who isn't using an item slot for a charm of synergy carry a weapon like +2 Long Sword then theoretically drop it in front of a Paladin who might pick it up and put it to better use (or would that be pushing the spirit of the rule to far)?


I don't think it's against the spirit of the rule.

We're trying to build a tight, interdependent team. Having the Bard use a slot for an item which the Paladin benefits from is very similar to the Paladin equipping an item (Amulet of Guarding) which the Wizard and player X benefit from.

A long time ago, I was part of a dagger-only run. Each player got ONE dagger. That was it. Know what? The Cleric can't use a dagger. So the Cleric passed his dagger to the Ranger, and fought with an empty puck, allowing the Ranger to use his 2-puck ability.

Luckily, we pulled a +1 Staff from a Rogue box in room 3, and the Cleric suddenly had the best weapon in the party.


Speaking of which: If we pull anything useful from a Rogue box (like potions/scrolls/weapons, since armour/equipment must be recorded on the party card before the run) ... do we get to use it??
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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #163

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jedibcg wrote: I wonder if Kirk should then Mimic this build. Or Legendary Mail instead of Shdowskin. I think that is a toss up for him.


Nevermind I forgot the empty ranger's puck doesn't have a damage wheel like the monk.


One thing you might want to consider is to bring along a 9common) weapon token which has the same numbers as the Monk's damage wheel, and use it inside the puck. *Some* of the monk pucks have lost their interior sticker. Plus the weight difference of sliding a full + an empty puck can throw off your slide. (I say this as someone who has played Ranger with an empty puck when the rust monster devoured my sword) .. I'd say that any token used in this way wouldn't count against the 7-token challenge, since it's just being filler for the slider.
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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #164

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Raven wrote:

Picc wrote: So based on this could say a bard who isn't using an item slot for a charm of synergy carry a weapon like +2 Long Sword then theoretically drop it in front of a Paladin who might pick it up and put it to better use (or would that be pushing the spirit of the rule to far)?


I don't think it's against the spirit of the rule.

We're trying to build a tight, interdependent team. Having the Bard use a slot for an item which the Paladin benefits from is very similar to the Paladin equipping an item (Amulet of Guarding) which the Wizard and player X benefit from.

A long time ago, I was part of a dagger-only run. Each player got ONE dagger. That was it. Know what? The Cleric can't use a dagger. So the Cleric passed his dagger to the Ranger, and fought with an empty puck, allowing the Ranger to use his 2-puck ability.

Luckily, we pulled a +1 Staff from a Rogue box in room 3, and the Cleric suddenly had the best weapon in the party.


Speaking of which: If we pull anything useful from a Rogue box (like potions/scrolls/weapons, since armour/equipment must be recorded on the party card before the run) ... do we get to use it??



If we are doing this as a 70 token challenge then we are doing it wrong. 9 of us wear Eleven Cloaks and we equip one person to solo it.

I do think anything from the rogue box is fair game.
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Last edit: by jedibcg.

Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #165

Thoughts on me switching to a ranged ranger build? It gives us ranged options and I don't have to borrow Sutr's Girdle. I'm leaning towards going ranged.

Io's +4 Ultra Keen Slayer Bow
Sill's Anointed Redoubt Mail
Boots of the Four Winds
Rod of Seven Parts (Complete)
(1 open slot; perhaps one +5 VSF for melee or something to enhance ranged?)
Ranged +9 to-hit, average damage of 33, crit on 18-20. 39HP, 25 AC

Versus a Melee build:
+5 VSF (x2)
Sill's Anointed Redoubt Mail
BotFW
RoSP
Melee +7 to-hit, average damage 24 x2, 39HP, 25AC

Or a glass cannon Melee build:
+5 VSF (x2)
Fire Giant Girdle (borrowed)
BotFW
RoSP
Melee +10 to-hit, average damage 27 x2, 39HP, 15AC
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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #166

Kirk Bauer wrote: Thoughts on me switching to a ranged ranger build? It gives us ranged options and I don't have to borrow Sutr's Girdle. I'm leaning towards going ranged.

Io's +4 Ultra Keen Slayer Bow
Sill's Anointed Redoubt Mail
Boots of the Four Winds
Rod of Seven Parts (Complete)
(1 open slot; perhaps one +5 VSF for melee or something to enhance ranged?)
Ranged +9 to-hit, average damage of 33, crit on 18-20. 39HP, 25 AC

Or Cloak of Shadowskin to bounce the first hit.

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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #167

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I like you going the Archery route. It lowers are DPS in melee fights, but gives us more flexibility.

If you did maybe Bracers of Supreme Archery? +2/+2
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Friday 6ish 7 Token Nightmare Challenge 7 years 3 months ago #168

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Kirk Bauer wrote: Thoughts on me switching to a ranged ranger build? It gives us ranged options and I don't have to borrow Sutr's Girdle. I'm leaning towards going ranged.

Io's +4 Ultra Keen Slayer Bow
Sill's Anointed Redoubt Mail
Boots of the Four Winds
Rod of Seven Parts (Complete)
(1 open slot; perhaps one +5 VSF for melee or something to enhance ranged?)
Ranged +9 to-hit, average damage of 33, crit on 18-20. 39HP, 25 AC


That's a really nice build.

And I agree with Ed - a Cloak of Shadowskin would be a good choice. Otherwise maybe Bracers of Supreme Archery?
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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