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TOPIC: True Dungeon Celebration Riddle Reveal

True Dungeon Celebration Riddle Reveal 2 years 4 months ago #13

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Bump - room 3 added.
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #14

bpsymington wrote: Eight people died in room 3, all were killed by a fellow party member while inside the cube. All were also raised from the dead.


I know on at least one run we killed our party member on purpose, going with thought that it would be quicker to kill the cube if we had a bigger area of the board to hit. :evil:

(we also figured that if smack accidentally hit the character that they'd be dead anyways, so might as well get it over with)

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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #15

Fiddy wrote:

bpsymington wrote: Eight people died in room 3, all were killed by a fellow party member while inside the cube. All were also raised from the dead.


I know on at least one run we killed our party member on purpose, going with thought that it would be quicker to kill the cube if we had a bigger area of the board to hit. :evil:

(we also figured that if smack accidentally hit the character that they'd be dead anyways, so might as well get it over with)


And the entire party laughed the entire time. Fun to intentionally kill someone

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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #16

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Bump - room 4 added
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #17

bpsymington wrote: The DM will tell the party that a player has fallen into a sloped pit passage, and has disappeared into the next room. The DM will then take that player away and tell the others to wait until she returns. The DM will explain to the first player that they have been knocked unconscious by the fall and captured inside a giant Gelatinous Cube and that they should stand inside the monster prop and pretend they are unconscious inside while the party fights the monster.


How was this player (who had fallen) determined? There seemed to be inconsistencies between my different runs. Other people I talked also experienced inconsistencies between:

A. First person to enter
B. Person nearest that entrance
C. DM randomly chooses (often yelling out a specific class)

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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #18

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Incognito wrote:

bpsymington wrote: The DM will tell the party that a player has fallen into a sloped pit passage, and has disappeared into the next room. The DM will then take that player away and tell the others to wait until she returns. The DM will explain to the first player that they have been knocked unconscious by the fall and captured inside a giant Gelatinous Cube and that they should stand inside the monster prop and pretend they are unconscious inside while the party fights the monster.


How was this player (who had fallen) determined? There seemed to be inconsistencies between my different runs. Other people I talked also experienced inconsistencies between:

A. First person to enter
B. Person nearest that entrance
C. DM randomly chooses (often yelling out a specific class)


The module said "nearest player." However, if that player had free movement, the DM was told to find the next person on the party card without free movement.
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #19

bpsymington wrote: Several groups used creative techniques to free characters from the cube:
Rope and grappling hook, iron rod, paladin leaping into the cube (huzzah!), universal solvent, and a rogue unintentionally stumbling into the cube.



Wait... an unintentionally stumbling Rogue...?

Was that the time our party had a rope wrapped around our trapped party member (we prepped this in the previous room) and I tried to pull him out? The DM had me make a strength roll but I rolled a 1 - so I got stuck in the Jelly with the original victim.

Luckily, the party then pulled us both out with far better strength rolls!
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #20

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Room 5 updated. Question - do riddle reveals usually include monster stats? If so, I will add them.
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #21

bpsymington wrote: Room 5 updated. Question - do riddle reveals usually include monster stats? If so, I will add them.


The videos do.
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #22

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Okay, I will add the monster stats.
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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #23

bpsymington wrote: ROOM 5 - THE SHAMBLER

As the party enters the room, they notice it is filled with fog and greenery. The DM tells the party that the floor is covered with water and the room must be drained before the party can proceed (there were plans for a laser to represent the water, but it didn't work out). There are switches on the opposite side of the room, and the DM tells the party someone must cross the room and flip the switch, but the floor is so slippery only the highest DEX character should make the attempt. When s/he does, a shambling mound attacks!

It's a fairly straightforward combat, with some special exceptions. Characters other than the first who crossed the room must spend a round to carefully cross the room if they want to make a melee attack - they can attack right away with ranged attacks or spells.

The shambling mound has plant subtype immunities - immune to mind-affecting magic (Charm, hold, sleep, etc.), immune to blunt weapon damage, immune to shock, critical hits, and sneak attacks. It is not immune to fire, but unlike most plants, it does not take extra damage from fire due to the wet environment.

A bard who does a rune check would be told ths shambling mounds are immune to blunt damage. NORMAL level parties were also told it was immune to shock damage.

For HC and NM parties, if a shock spell was cast, the water in the room conducted the damage to all party members. This led to one party being TPKed when the druid cast a spell-surged Call Lightning spell. :laugh:


Brian,

Did the Shambling Mound also count as the elemental sub-type? I had the Bracers of Elementalbane but was told sneak attack was a no-go. Or was room 7 the only room with a creature vulnerable to sneak attacks?

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True Dungeon Celebration Riddle Reveal 2 years 4 months ago #24

Funny story on the gelatinous cube when it made its appearance in 2009. The Orb of Pelor was a combo item that year (thrown weapon that only damages evil monsters). I was stuck in the cube, and kept trying to yell "I AM NOT AN EVIL MONSTER!"... but they didn't get the connection and pull out their newly created Orbs of Pelor...

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