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TOPIC: Missed GenCon, Game Hole Con exp for 2016?

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #37

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jedibcg wrote: I don't like the b options. If those at the top are protected with a cap of any kind, those below whatever that level should be too. Just my two cents. Not saying I am against a cap.



I'm not sure if caps should be in place to "protect" anyone. I do think we should have xp caps though since we seem to be having difficulty coming up with suitable/sustainable rewards for the higher levels of the loyalty program (and lets be honest that what player levels are).
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #38

I hadn't looked at it that way, but you're right, it is a loyalty program. The question then is should TD loyalty at Gen Con be the only thing rewarded, or should TD loyalty at GHC and WYC also be rewarded? If the answer is the latter, then they just need to decide what form that loyalty should take.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #39

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Picc wrote:

jedibcg wrote: I don't like the b options. If those at the top are protected with a cap of any kind, those below whatever that level should be too. Just my two cents. Not saying I am against a cap.



I'm not sure if caps should be in place to "protect" anyone. I do think we should have xp caps though since we seem to be having difficulty coming up with suitable/sustainable rewards for the higher levels of the loyalty program (and lets be honest that what player levels are).


You can take that up with the top players. My stance is if there is a cap it should be the same cap for all not only at certain levels. I don't care if there is or isn't a cap. I said it when this was discussed last year prior to WYC 2016. I am going to play as often as I can where ever I can and it doesn't matter if there is XP or not. I do think for new unique dungeons (if we ever get to that point) there should be some amount of xp.
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #40

jedibcg wrote:

Picc wrote:

jedibcg wrote: I don't like the b options. If those at the top are protected with a cap of any kind, those below whatever that level should be too. Just my two cents. Not saying I am against a cap.



I'm not sure if caps should be in place to "protect" anyone. I do think we should have xp caps though since we seem to be having difficulty coming up with suitable/sustainable rewards for the higher levels of the loyalty program (and lets be honest that what player levels are).


You can take that up with the top players. My stance is if there is a cap it should be the same cap for all not only at certain levels. I don't care if there is or isn't a cap. I said it when this was discussed last year prior to WYC 2016. I am going to play as often as I can where ever I can and it doesn't matter if there is XP or not. I do think for new unique dungeons (if we ever get to that point) there should be some amount of xp.


I can support this, and have one final thought. A lot of opinions and thoughts have been shared (and that is good), but I'm not sure if any one of us know exactly what is in the best interest of TD. I want to think that all of us support a growing and thriving community. It seems that XP caps and not offering XP at other cons present a barrier that protects the top players currently on the XP list. As much as Jeff wants to attract new players, he can't really do it at the expense of alienating the top players who represent the biggest token buyers and key volunteers.

I think the best thing we can do is offer our thoughts, but also let Jeff know that whatever he decides in this matter will not affect our desire or willingness to continue playing TD. And then let him decide what is in the best interest of the game. I just hate to think that people's fear over losing their position in the top 50 or 100 is the only thing keeping Jeff from making a change. Maybe it's not, but I'm also willing to state that whatever is decided, it will in no way detract from my enjoyment and desire to continue playing.

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Last edit: by Dave.

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #41

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Dave wrote:

jedibcg wrote:

Picc wrote:

jedibcg wrote: I don't like the b options. If those at the top are protected with a cap of any kind, those below whatever that level should be too. Just my two cents. Not saying I am against a cap.



I'm not sure if caps should be in place to "protect" anyone. I do think we should have xp caps though since we seem to be having difficulty coming up with suitable/sustainable rewards for the higher levels of the loyalty program (and lets be honest that what player levels are).


You can take that up with the top players. My stance is if there is a cap it should be the same cap for all not only at certain levels. I don't care if there is or isn't a cap. I said it when this was discussed last year prior to WYC 2016. I am going to play as often as I can where ever I can and it doesn't matter if there is XP or not. I do think for new unique dungeons (if we ever get to that point) there should be some amount of xp.


I can support this, and have one final thought. A lot of opinions and thoughts have been shared (and that is good), but I'm not sure if any one of us know exactly what is in the best interest of TD. I want to think that all of us support a growing and thriving community. It seems that XP caps and not offering XP at other cons present a barrier that protects the top players currently on the XP list. As much as Jeff wants to attract new players, he can't really do it at the expense of alienating the top players who represent the biggest token buyers and key volunteers.

I think the best thing we can do is offer our thoughts, but also let Jeff know that whatever he decides in this matter will not affect our desire or willingness to continue playing TD. And then let him decide what is in the best interest of the game. I just hate to think that people's fear over losing their position in the top 50 or 100 is the only thing keeping Jeff from making a change. Maybe it's not, but I'm also willing to state that whatever is decided, it will in no way detract from my enjoyment and desire to continue playing.


+1

I am one of the top 50 players, and wouldn't like a system that would threaten my position by giving XP ar cons I couldn't attend. However, an annual cap of two dungeons (4000) allowing XP to be earned at all three cons is something that could work - newer players can earn XP and level up for those rewards, the top players who might only be able to make Gen Con can still keep their relative positions.
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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #42

I see compelling arguments on this thread to grant XP at all TD events. Some people obviously care about XP, and it seems like poor customer experience to me to arbitrarily make GenCon runs the only way to get XP (assuming that there are long term plans to continue attending these other cons anyway).

I can see some reasonable concern around whether or not to have an annual XP cap, so that people who attend only 1 con a year can earn max XP. I could go either way on that - it's nice when game systems don't incent grinding - but I can see the argument that people who support TD by traveling to multiple cons and buying tickets there should get more XP than people who do so for only one con. Every loyalty program I can think of doesn't cap your earning of loyalty rewards at some point - keep flying/buying sandwiches keep getting more miles/stamps on your sandwich card.

In any case, given how important XP and leaderboard rankings are to some players, ideally any change from the status quo would be announced substantially before the events in question.

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Last edit: by Matthew Hayward.

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #43

1. I don't think XP should be given this year at Gamehole Con, for the sake of consistency because of Who's Yer Con. If Jeff wants to implement XP at these smaller cons, it should be implemented in a future year so that it applies equally to WYC and Gamehole Con, and so all players have fair warning.

2. One of the original reasons to keep XP at GenCon was to place emphasis on that event (which TD had a contract with). However, given that the contract now needs to be negotiated, this may or may not impact the decision to grant XP to smaller cons.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #44

lazlo_hollyfeld1985 wrote:

Lady Brittany wrote: When I went to WYC this year I was not aware of the no exp until I did my first run and didn't receive exp. As someone who had never done a single one of those puzzles or combats I was saddened that my efforts would not help me reach level 5 (I very much want a token of nobility) I think that earnin exp for the retro dungeons once is a good idea, especially for newer players who have never done those rooms before. I am pretty sure ghc will also not reward exp, but now I know that is the norm. If they start doing it next year you could code the xp based on what year the room is from.

Heres what I mean: each year when you imputed xp you say what story you did and where you survived to. So if you die in the 7th room on puzzle side you haven't solved that puzzle right. So you could code the xp for each room based on what year it was from so room one is 2007 room 2 is 2011 room 3 is 2008 and so on. Then you can earn exp based on which rooms you haven't seen. So me starting next year I've never seen anyone before 2015 so I would earn exp for each room. But someone who played every year except 2011 would earn only the exp for that room. So it's still balanced between the players new and old. This wat they can rotate the rooms out more and offer more retro dungeons from more years to kep things interesting for the old players but also show the new players what the dungeons were like in past years and the exp get a little more even but not so much that I'll catch up in the span of a year to everyone who has been doing this since the beginning.

I'm not sure if any of this is even pausible but it is an idea that I think could work and still make everyone happy. I know some people go to wyc for the treasure and transmutes to have a better chance at genconand have more time to visit with everyone since it is a much smaller con. I hope this is the same for ghc when I go later this year!


Too complicated.

The only thing that could happen is a max XP per year.
If you get it at GC. Or split it between WYC and GHC Or combination.
The XP top 50 would argue of people being able to catch up


I guess that is where you would have to ask yourself, if you play TD for selfish reason, or want the community to grow...

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #45

bpsymington wrote:

Dave wrote:

jedibcg wrote:

Picc wrote:

jedibcg wrote: I don't like the b options. If those at the top are protected with a cap of any kind, those below whatever that level should be too. Just my two cents. Not saying I am against a cap.



I'm not sure if caps should be in place to "protect" anyone. I do think we should have xp caps though since we seem to be having difficulty coming up with suitable/sustainable rewards for the higher levels of the loyalty program (and lets be honest that what player levels are).


You can take that up with the top players. My stance is if there is a cap it should be the same cap for all not only at certain levels. I don't care if there is or isn't a cap. I said it when this was discussed last year prior to WYC 2016. I am going to play as often as I can where ever I can and it doesn't matter if there is XP or not. I do think for new unique dungeons (if we ever get to that point) there should be some amount of xp.


I can support this, and have one final thought. A lot of opinions and thoughts have been shared (and that is good), but I'm not sure if any one of us know exactly what is in the best interest of TD. I want to think that all of us support a growing and thriving community. It seems that XP caps and not offering XP at other cons present a barrier that protects the top players currently on the XP list. As much as Jeff wants to attract new players, he can't really do it at the expense of alienating the top players who represent the biggest token buyers and key volunteers.

I think the best thing we can do is offer our thoughts, but also let Jeff know that whatever he decides in this matter will not affect our desire or willingness to continue playing TD. And then let him decide what is in the best interest of the game. I just hate to think that people's fear over losing their position in the top 50 or 100 is the only thing keeping Jeff from making a change. Maybe it's not, but I'm also willing to state that whatever is decided, it will in no way detract from my enjoyment and desire to continue playing.


+1

I am one of the top 50 players, and wouldn't like a system that would threaten my position by giving XP ar cons I couldn't attend. However, an annual cap of two dungeons (4000) allowing XP to be earned at all three cons is something that could work - newer players can earn XP and level up for those rewards, the top players who might only be able to make Gen Con can still keep their relative positions.


Yes but would you not argue the adverse should your health be questionable one year and then you cannot make it??

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #46

Matthew Hayward wrote: I see compelling arguments on this thread to grant XP at all TD events. Some people obviously care about XP, and it seems like poor customer experience to me to arbitrarily make GenCon runs the only way to get XP (assuming that there are long term plans to continue attending these other cons anyway).

I can see some reasonable concern around whether or not to have an annual XP cap, so that people who attend only 1 con a year can earn max XP. I could go either way on that - it's nice when game systems don't incent grinding - but I can see the argument that people who support TD by traveling to multiple cons and buying tickets there should get more XP than people who do so for only one con. Every loyalty program I can think of doesn't cap your earning of loyalty rewards at some point - keep flying/buying sandwiches keep getting more miles/stamps on your sandwich card.

In any case, given how important XP and leaderboard rankings are to some players, ideally any change from the status quo would be announced substantially before the events in question.


I think if people want to throw money at Jeff and gain imaginary xp that really does not affect much of anything other than TD. It would be in Jeff's best interest to allow it. So what if you stumbled into TD thirteen years ago vs today, that fact is you are playing the modules and supporting it. People should be able to make up for what they missed providing they play the exact same module..

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Last edit: by Lordoftherealm.

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #47

Incognito wrote: 1. I don't think XP should be given this year at Gamehole Con, for the sake of consistency because of Who's Yer Con. If Jeff wants to implement XP at these smaller cons, it should be implemented in a future year so that it applies equally to WYC and Gamehole Con, and so all players have fair warning.

2. One of the original reasons to keep XP at GenCon was to place emphasis on that event (which TD had a contract with). However, given that the contract now needs to be negotiated, this may or may not impact the decision to grant XP to smaller cons.


Well there have been comments made that the True Dungeon lifecycle runs

GenCon
GameHoleCon
Who's Yer Con

Based on the fact that 2016 GenCon monster bits are in use for
2016 GenCon
2016 Game Hole Con
2017 Who's Yer Con

So it would make sense to have the 2016 True Dungeon XP follow those same 3 conventions if a change is to be made.

Also wasn't it previously possible to get XP at both GenCon and GenCon: SoCal?
Don't see why it couldn't be re-implemented to have the same 4k annual exp available via any combination of runs.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #48

Lordoftherealm wrote: I guess that is where you would have to ask yourself, if you play TD for selfish reason, or want the community to grow...


That's a rather self-serving statement to make.

It's all too easy to paint another viewpoint as "selfish" and then to emphasize "selfless" reasons (like growing the community) for one's own viewpoint.

B)

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