Thank you to the 47 people who took the survey so far. It is still open and you can take it, but I think that's most of the people who will participate.
You may review the results here:
https://www.surveymonkey.com/results/SM-Z6BZBV3M/
As of now, here are the results:
1. What is your preference with regard to an annual XP cap for True Dungeon Events?
No cap: 10
Capped, but higher than the XP available from any 1 convention: 14
Capped at the XP available from any 1 convention: 19
Other: 4
(See below for Other responses)
2. If you could earn additional XP by attending more than just Gen Con, how would it affect your participation at various True Dungeon events?
Participate more: 22
No change to participation: 22
Participate less: 3
3. How is earning XP only at Gen Con affecting your participation at various True Dungeon events?
Participate more: 1
No change to participation: 30
Participate less: 15
4. If there were to be a change in the way XP is distributed at True Dungeon events, how much advanced notice would you like?
None - change at will: 7
Concurrent with announcement of new event times and locations: 20
Substantially before any announcement of new event times and locations: 18
Other: 2
(See Other responses below)
5. How much XP should be given for "retro" dungeons that are essentially identical to prior year dungeons?
None: 6
Partial: 20
Full XP: 21
6. How much XP should be given for "redux" dungeons that combine rooms from various years, the current year, and possibly some new rooms?
None: 4
Partial: 22
Full XP: 21
7. What other information should be considered?
(Each bullet is from a different person's response).
- For #5 - full XP should only be given to those who haven't previously done that adventure.
- The idea that was pushed at the forum was great. I like having the 4K max at GenCon. With another 1K available outside of GenCon per each con. Example Gencona Max 4K, WYC Max 1K (500 Normal / 1K HC/NM) and an addiational 1K Max at GameoleCon (500 Normal 1K HC/NM).
- While I appreciate the dedication and support of veteran players in the community; gaining and capping XP to benefit the few at the top of the leader board is an elitist attitude. Running any dungeon should grant XP, except running the same dungeon twice should not for the second time (using the highest difficulty as the XP gained). An argument can be made for lesser XP gain for Retro or Redux dungeons or lesser XP gains for the smaller Cons. Capping XP to keep the top players safely on the top of the list is a bad practice.
- retro dungeons XP should match the original XP but not be extra to having already done the run
- why are we worrying about what the top-xyz players on the xp list think about this? its because they have been around the longest and have supported TD for the longest time. now, i would argue that by attending these additional "minor" cons that TD has events at, those people are also supporting TD and should get XP for doing so. the top player list will change based on who can attend the most cons, which in my mind, means supporting TD the most since buying tokens is certainly a big way to support TD, but showing up and playing is more important, because without anyone showing up, there is no game.
- The needs of the many, out weigh the needs of the few (top 50)
- For those of us who live out of country and can't attend anything except Gencon, adding XP for other events doesn't particularly affect us. But if you're going to charge the $56 or whatever for rerunning an old dungeon, people should be eligible for the XP. It's costing them just as much. If they're free or at a reduced rate, that's different. Then partial XP makes more sense. Also, there really should be some kind of rule about rerunning a mod you've already done for XP, that give a major and unfair advantage to people who can afford to attend all three TD events and they basically go through and answer all the questions while the new folks feel useless. Perhaps if you've already done it (and it's recorded), half XP and no treasure. This will prevent power gamers from ruining the experience for others who are new to the game.
- It all boils down to does the powers that be favor the side 'who can only make 1 convention period' or the side that can and will travel? I admit i'm planning on driving 10 hours for a no name con due to TD being played there. That said i support 1 con's worth of xp cap a year, doesn't matter the con you hit but each con is equal for what you can get in a year.
- You should be able to max out at Gencon. Living in MD hard to make multiples even though we did go to WYC 2016.
- It. Is difficult to both volunteer and run at the smaller cons. There is potential to damage. The volunteer base.
- Keep Gen Con the higher profile, but encourage people to go to these other cons by offering a smaller amount of XP per dungeon, but cap the total per year.
- The dedication of the players from the beginning is important as is the players that go to other cons. Just something everyone should keep in mind.
- New content (GC) should account for 80% of yearly XP cap and any other con could account for 20% of the yearly cap.
- I think we should have a flat cap per year. Let the players decide where to get it.
- A retro dungeon at another con should allow players who never got to play that dungeon a way to get the XP, but should not allow players who have done it before to earn more XP than the max for playing it once at maximum difficulty.
- I believe the TD new year should start with gencon, this gencon 2016, GHC2016, and WYC2017 would be same year
- I don't have a strong preference either way on this issue. I believe that things cost more at GenCon and that is just how it is. I do believe that other Cons should give some XP.
- XP per run should be the same at any convention with the same 4000 per year limit currently in place so anyone who wants to play can attend based on their own availability and gain equally
- True Dungeon is popular enough that experience should be offered at all events. The fact that it is not is a big negative for me and will affect how much money I spend on TD events.
- Seems to me the best way to do retro dungeons is just have a flat half-XP of Gen Con dungeons (possibly adjusting level XP accordingly), and damn the consequences, but I admit that I have no stake in the high-XP epeen contest.
OTHER responses from question 1:
- Personally, it would be advantageous for me to have no XP cap. Although I am in the Top 20 for XP, this would help me catch up with those higher than me who are unable to attend the other cons. However, I benefit from living in the Midwest. It would be rather unfair for those on the East and West Coasts to fall behind in XP because they can't make it to the Midwest *three* times a year!
- Capped at 5K per year, 2K per dungeon at Gen Con, 1K from any other - so someone could get 2K from a set up like GHC this year.
- No XP cap, XP only for Unique NEW dungeons whereever they are.
- max XP at GC..can get it from mult cons though
OTHER responses from question 4:
- Adequate notice.
- 2 years