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TOPIC: Missed GenCon, Game Hole Con exp for 2016?

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #205

Matt wrote:

Incognito wrote:

jedibcg wrote:

Incognito wrote:
I disagree given that TD (GenCon at least) is consistently short on good volunteers. And the current rewards aren't sufficient to compel a lot of players to help out.


Here I fixed that for you.


Agreed!

I considered clarifying that myself but didn't want to introduce another controversial topic.

There are a good chunk of TD volunteers who range from "meh" to "absolutely terrible." (A large proportion of them have never played TD, and probably don't even care about XP).

I think the best volunteers are those who play and know the game. But a lot of such players do not volunteer. I think more incentives are needed to convince these players to cross the threshold.


I must admit Eric that you got me to really think about pushing for XP at other cons (not changing xp needed for lvls, another argument).


You are welcome! :)

I'd be curious and would think someone with higher standing to ask Lori to see what percentage of volunteers play or at least report they play as according to the sign-ups we select have we played and if so how many times.


That should theoretically be easy to compile.

When volunteers fill out the volunteer application, there is a section that asks you how many times you have played. It should be easy enough to spew out the data/statistics for that. IF True Dungeon wants to do that.

I guess by forum noise I'm in the relative minority. I started volunteering to give back to the game that i played 2 years before signing up. Since then i've volunteered part time in some coaching staff capacity since. I only do part time as i want to play as much as i reasonably(cost/time) can during gencon. If i was able to get xp at other cons or have other con's have full dungeon i might reconsider not doing full time volunteering. I admit I like the goodies we get but that's not my primary motivator.


True, but you have the opposite problem as well. Since there is so much stuff to do at GenCon (e.g. Convention Hall, National Tournaments for various games), some people might simply decide to do all their TD playing *and* TD volunteering at the smaller cons, so they could do non-TD stuff at GenCon. If that were the case, you could actually lose volunteers and players.

I would be curious to see if we get the info of according to sign-ups how many play. Question is how many of us would switch to full time at gencon if we can pickup our xp and missed runs at other cons?


AND how many would drop volunteering and/or GenCon TD runs because you could do those at other cons.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #206

Incognito wrote:

Matthew Hayward wrote:

Incognito wrote:
Tokens not really being necessary (especially since you get 99% of the benefits at just Hardcore level where you can survive "with a pickup group and a starter pack of tokens").



You keep saying this, and I can't tell if you think it's a ridiculous statement but you are using it to make a point, or you agree with it.

I'll say that while you can survive hardcore with a PuG and a token 10-pack, it would be exceptionally unlikely that the entire party survives.

Even with experienced forumites I don't think it's particularly likely.



I am paraphrasing Raven, who said:

Raven wrote: Why should HardCore have more XP than Normal? Because it's still doable with a pick-up group, and a starter pack of tokens per person. It's hard - but it isn't impossible - and those people who feel up to the challenge (as a group) should get some reward for pushing their comfort zone and trying the challenge.


If you want, you two can have a discussion of just how feasible Hardcore is with a pick-up group and a starter pack.


Ha!

OK - I know better than to get involved in an argument with Raven when death is on the line.

But I think the most likely outcomes of PuG token 10-pack at HC on combat is running out of time in room 7, followed by TPK.

Maybe on the Puzzle side it's a lot more feasible.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #207

travis wrote:

balthasar wrote: If you increase the XP per year that a player can earn, wouldn't you have to change the XP needed for each level? Jeff may have planned for it to take a certain amount of time for players to reach each level, and purchased the items needed to reward those players. If people start hitting lv6 faster, that means more medallions needed. He would also need more 'elite' lanyards and lv8 pins, as people would get to those levels faster as well.


seems to me that having to print more medallions/buy more lanyards would be a good problem to have since every player that is reaching those levels is doing so by paying for the runs to get the xp to get to those levels.


All of those runs are going to sell, regardless.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #208

MetaphoricDragon wrote:

Incognito wrote:

jedibcg wrote:

Incognito wrote: Alternatively, create some sort of incentive for all the party members to survive (extra treasure? extra XP?). That way people have a vested interest in keeping the whole party alive!


If there is for all party memebers that survive how is that going to create a vested interest in keeping the whole party alive?


I said "create some sort of incentive for all the party members to survive" NOT "create some sort of incentive for all the party members that survive".

So the incentive would either only apply when everyone survives, or it scales based on the number of people surviving.

I am personally against more treasure enhancers, but hypothetically, what if there was:

Charm of Good Teamwork
Extra Treasure Chips per number of surviving players:
1-5: 2 Chips
6-9: 3 Chips
10: 4 Chips

Suppose there was a party of 2 experienced players with the CoGT and 8 newbies. The experienced players have a strong and vested interest in keeping the whole party alive (whereas right now, sometimes they are just focused on keeping themselves alive).


Time to stock up on a lot of Fallen Star Mushrooms, if that is the case.


I'd imagine that there would be a lot of seriously upset people in the final room if the group failed or ran out of time, which would result in 0 extra treasure chips for that token. And those same experienced players might just solve the puzzle or defeat the monster in the final room without involving the newer players to assure they succeed in the final room.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #209

Mike Steele wrote:

MetaphoricDragon wrote:

Incognito wrote:

jedibcg wrote:

Incognito wrote: Alternatively, create some sort of incentive for all the party members to survive (extra treasure? extra XP?). That way people have a vested interest in keeping the whole party alive!


If there is for all party memebers that survive how is that going to create a vested interest in keeping the whole party alive?


I said "create some sort of incentive for all the party members to survive" NOT "create some sort of incentive for all the party members that survive".

So the incentive would either only apply when everyone survives, or it scales based on the number of people surviving.

I am personally against more treasure enhancers, but hypothetically, what if there was:

Charm of Good Teamwork
Extra Treasure Chips per number of surviving players:
1-5: 2 Chips
6-9: 3 Chips
10: 4 Chips

Suppose there was a party of 2 experienced players with the CoGT and 8 newbies. The experienced players have a strong and vested interest in keeping the whole party alive (whereas right now, sometimes they are just focused on keeping themselves alive).


Time to stock up on a lot of Fallen Star Mushrooms, if that is the case.


I'd imagine that there would be a lot of seriously upset people in the final room if the group failed or ran out of time, which would result in 0 extra treasure chips for that token. And those same experienced players might just solve the puzzle or defeat the monster in the final room without involving the newer players to assure they succeed in the final room.


Why aren't there seriously upset people who are angry they didn't get a Survivor pin because they failed or ran out of time in the final room?

Or experienced players who just solve the puzzle or defeat the monster in the final room without involving the newer players to assure they succeed and get the Survivor pin?

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #210

Incognito wrote: Why aren't there seriously upset people who are angry they didn't get a Survivor pin because they failed or ran out of time in the final room?

Or experienced players who just solve the puzzle or defeat the monster in the final room without involving the newer players to assure they succeed and get the Survivor pin?


Because they don't seriously care about the Survivor pin, that seems pretty obvious.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #211

Incognito wrote:

Mike Steele wrote:

MetaphoricDragon wrote:

Incognito wrote:

jedibcg wrote:

Incognito wrote: Alternatively, create some sort of incentive for all the party members to survive (extra treasure? extra XP?). That way people have a vested interest in keeping the whole party alive!


If there is for all party memebers that survive how is that going to create a vested interest in keeping the whole party alive?


I said "create some sort of incentive for all the party members to survive" NOT "create some sort of incentive for all the party members that survive".

So the incentive would either only apply when everyone survives, or it scales based on the number of people surviving.

I am personally against more treasure enhancers, but hypothetically, what if there was:

Charm of Good Teamwork
Extra Treasure Chips per number of surviving players:
1-5: 2 Chips
6-9: 3 Chips
10: 4 Chips

Suppose there was a party of 2 experienced players with the CoGT and 8 newbies. The experienced players have a strong and vested interest in keeping the whole party alive (whereas right now, sometimes they are just focused on keeping themselves alive).


Time to stock up on a lot of Fallen Star Mushrooms, if that is the case.


I'd imagine that there would be a lot of seriously upset people in the final room if the group failed or ran out of time, which would result in 0 extra treasure chips for that token. And those same experienced players might just solve the puzzle or defeat the monster in the final room without involving the newer players to assure they succeed in the final room.


Why aren't there seriously upset people who are angry they didn't get a Survivor pin because they failed or ran out of time in the final room?

Or experienced players who just solve the puzzle or defeat the monster in the final room without involving the newer players to assure they succeed and get the Survivor pin?


Loot > Survivor Pin
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #212

Harlax wrote:
Loot > Survivor Pin


Loot>XP>Survivor Pin for most I would wager.
You either discover a star or you don't. You arrogant punk.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #213

jedibcg wrote:

Harlax wrote:
Loot > Survivor Pin


Loot>XP>Survivor Pin for most I would wager.


I like winning, but I'm perfectly fine with dying as long as I make it room 7. Full loot and XP.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #214

jedibcg wrote:

Harlax wrote:
Loot > Survivor Pin


Loot>XP>Survivor Pin for most I would wager.


Completely agree with this formula. I haven't saved any of my survivor pins.

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #215

Incognito wrote:

Matt wrote:

Incognito wrote:

jedibcg wrote:

Incognito wrote:
I disagree given that TD (GenCon at least) is consistently short on good volunteers. And the current rewards aren't sufficient to compel a lot of players to help out.


Here I fixed that for you.


Agreed!

I considered clarifying that myself but didn't want to introduce another controversial topic.

There are a good chunk of TD volunteers who range from "meh" to "absolutely terrible." (A large proportion of them have never played TD, and probably don't even care about XP).

I think the best volunteers are those who play and know the game. But a lot of such players do not volunteer. I think more incentives are needed to convince these players to cross the threshold.


I must admit Eric that you got me to really think about pushing for XP at other cons (not changing xp needed for lvls, another argument).


You are welcome! :)

I'd be curious and would think someone with higher standing to ask Lori to see what percentage of volunteers play or at least report they play as according to the sign-ups we select have we played and if so how many times.


That should theoretically be easy to compile.

When volunteers fill out the volunteer application, there is a section that asks you how many times you have played. It should be easy enough to spew out the data/statistics for that. IF True Dungeon wants to do that.

I guess by forum noise I'm in the relative minority. I started volunteering to give back to the game that i played 2 years before signing up. Since then i've volunteered part time in some coaching staff capacity since. I only do part time as i want to play as much as i reasonably(cost/time) can during gencon. If i was able to get xp at other cons or have other con's have full dungeon i might reconsider not doing full time volunteering. I admit I like the goodies we get but that's not my primary motivator.


True, but you have the opposite problem as well. Since there is so much stuff to do at GenCon (e.g. Convention Hall, National Tournaments for various games), some people might simply decide to do all their TD playing *and* TD volunteering at the smaller cons, so they could do non-TD stuff at GenCon. If that were the case, you could actually lose volunteers and players.

I would be curious to see if we get the info of according to sign-ups how many play. Question is how many of us would switch to full time at gencon if we can pickup our xp and missed runs at other cons?


AND how many would drop volunteering and/or GenCon TD runs because you could do those at other cons.


Be interesting to find out in a theoretical sense. Same token you might pickup extra volunteers that first start at the smaller cons to see if they A like TD and B like TD enough to volunteer at the big show where there is so many options and things to do. I admit it's not a risk free option but is something to at least consider. We could also see this as a way to potentially broaden the volunteer pool, which i think is one of the goals for ghc coming up i get an impression of.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

My trade thread:
truedungeon.com/forum?view=topic&catid=61&id=248097#315668 Matt's Humble Trade

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Missed GenCon, Game Hole Con exp for 2016? 7 years 8 months ago #216

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Harlax wrote:

jedibcg wrote:

Harlax wrote:
Loot > Survivor Pin


Loot>XP>Survivor Pin for most I would wager.


I like winning, but I'm perfectly fine with dying as long as I make it room 7. Full loot and XP.


That's my thinking.

That being said, I have saved all of my survivor buttons (and ghost buttons!).
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