Raven wrote:
Wade Schwendemann wrote:
Brad Mortensen wrote: May I say something impolite? The root problem isn't farming. That's a symptom. The problem is that the value of the loot is close to or exceeding the cost of the ticket.
ESPECIALLY at the satellite cons where tickets are only $40.
And everyone is proposing "solutions " that wiil keep that true for their situation while stopping others, those "bad people"
I'm very much in Brad's corner here.
This is a complex problem with a (relatively) simple root. But because there's so many factors at play, people are championing solutions which may solve their perceived threats, without impacting their personal play-style. I know I'm guilty of this as well :/
If the root problem is value, then the solution seems simple. Let all the loot out you want, it will eventually be worth less than the value of a run.
Then the mix will have to change, or less people will buy tokens since they can just get them from loot though.
Or runs will have to increase in price.
I do think people are trying to solve different problems here.
I agree with that last comment, Wade.
I shudder at the proposed solution tho, because waiting for the market to sort itself out will probably mean (as you pointed out) fewer slots available, increased ticket cost, and lower value for thousands of players who are not trying to game the system. That can't be good for TD's longevity!
The thing is, it's doable TODAY. It's profitable TODAY.
Is it happening?
Is it happening enough to cut into the amount of treasure in players hands?
Is it happening enough to block players from playing True Dungeon?
Generally speaking the number of players who have the tokens required to farm a full run is small, probably 2% of the TD populus. The majority of them are on the boards here.
I think we all (those of us with the tokens to ghost runs for a profit) all know we could do this and profit from it, but it also has a scaling chance of negatively affecting True Dungeon as a whole.
For my part, living out of state and traveling to GenCon there is not enough profit from a TD run to offset the cost of attending GenCon without investing a MASSIVE amount of money and potentially causing a MASSIVE negative ripple for the game. Which could potentially impact the value of my tokens. It's disadvantageous for me to try and profit off my True Dungeon tokens in this way.
Living in town it would be signifigantly easier to profit, the margins would be smaller to do so, the numbers necessary to do so would also be smaller with a smaller potential impact on the game.
I wonder, what's the potential profit off a run against the initial $10,000 investment (minimum) for 10 CoA that can only be used 3 weekends a year. How many runs of TD do you have to buy out in order to JUST make back the investment cost before you turn a profit? If you're doing it to profit you'd have to consider the CoA tokens a business expense...
Is there a POTENTIAL for exploitation? Yea, totally.
Have people exploited this? Likely yes, to a small degree
Is it an active problem today?
To answer that question I think we have to ask two others.
Is the standard player (not forumite, Joe Random Player) able to get a ticket into True Dungeon with effort expended. - It seems that the answer TODAY is yes. There were some changes in wait listing this year which negatively affected that but that's a GenCon ticketing issue, not a treasure farming issue.
Is the amount of farming currently going on negatively affecting the value of treasure? - Seems like the best way to validate that one is simple; currently the value of treasure from a run with CoA is greater than the ticket cost of the event. Based on that I'd say it's not currently affecting the value to a negative level.
Based on those two factors I would say this is not an active problem TODAY.
There's a ton of potential for exploitation and that potential rises with each successive treasure token but it doesn't seem that it's at a point of causing issues right now.
Now that doesn't mean we shouldn't have some logical limitations in place.
If you want to ghost a run that you paid for, sure. But you need to physically have the tokens you are ghosting with you. That means CoA RoR CoGF Synergy etc.
Validation of treasure tokens at coaching and treasure - seems easy enough if you've got 10 CoA. Slightly more complex if you've got RoR HoP/AoTF CoGF and Ioun Stones but still easy enough if you're holding them all together. (I hold a single treasure token storage tube that contains the groups URTE. Might go to 2 tubes with the Ioun Stones this year.)
There's definitely potential for exploitation out there but the investment is large and honestly I think that's going to be one of the major factors in keeping it in check. No one wants to see the token market implode on itself, the potential loss of value among the 2% of players with the ability to exploit treasure is fairly immense.
That said I think it's a good thing that we keep watching this, keep checking the numbers and calling out when it looks like the sky is falling. It's up to the group to make sure we don't dig too deep into the hoard and collapse the cave on top of us all.