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TOPIC: Ten Token Challenge

Ten Token Challenge 6 years 3 months ago #1

  • Raven
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Here's a challenge for folks who like to exercise their Character Design Min/Maxing skills:

If you had to go into Coaching with just TEN TOKENS which 10 would you take?

EDIT: Clarifications via Incognito...

* The ten tokens include all equipped items regardless if they affect the party card (so that includes Figurines, Death Die, Ring of Regeneration, Rings of X Resistance) as well as any permanent items (Holy Symbols, Pouch of Tulz, Minotaur Horn of Alert, Quiver of Anointment, Carter's Tome).

* The only things it would NOT include are consumables that are turned in when used and charged items (which are punched when used).


Note: This Challenge is being considered for Grind, so you wouldn't need to worry about Treasure Enhancers, ... but if you don't play Grind and want to challenge yourself with a Dungeon build, you could include those too.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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Last edit: by Raven.

Ten Token Challenge 6 years 3 months ago #2

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For Wizard, (this is dream list- still need to make several of these.)
RoSP
BotFW
SRoEC
Legendary StaffoFocus
Legendary RingoFocus
Legendary CloakoDestiny
RobeotArchMage
CloakotMage
CharmoBrooching
Pantaloons of DD

This is a first-stab gut feel...
I'll crunc numbers later....
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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Ten Token Challenge 6 years 3 months ago #3

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Tough call


Would depend on class a lot but Id probably go with something like

Weapon (possibly throwable)
moon runestone to protect it
Armor
strength item
saves item
level up item
free movment item
multi type dmg reduction item

class defining item (mec, healing glasses, lute, etc)
class defining item enabler or second class defining item, or propper ranged weapon
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Ten Token Challenge 6 years 3 months ago #4

So the lamps of Madrid and Efreeti aren't recorded, so are those freebies?

All the "condtional" save or damage reduction tokens aren't recorded. Freebies?

Things that add HP only like Belt of Vitality are not recorded.

Ring of Regeneration is not recorded.

Cogs and bouncing baby beholders. Are they considered to be tokens?

Given a bit more thought I'm sure I could expand the list. You get the idea

Maybe it would be better to just say 10 tokens plus scrolls wands and potions.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Ten Token Challenge 6 years 3 months ago #5

Are we talking all available tokens or just what we own?

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Ten Token Challenge 6 years 3 months ago #6

Am I right that any tokens that give a level bump count as they usually change numbers on the party card?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Ten Token Challenge 6 years 3 months ago #7

Chris Von Wahlde wrote: Are we talking all available tokens or just what we own?


It would need to be tokens you own (or borrow from someone) same as any grind or dungeon run.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Ten Token Challenge 6 years 3 months ago #8

Here's my first stab at it as Barbarian.

I think some arguments could be made for ditching the SRoEC / RoSP and staying at 4th level, and getting some more AC/saves/Cloak of Shadowskin (really wish I could fit CoS in... it might even be better than the Pharacus' legendary cloak). But, the Boots of the Four Winds are worth it regardless, so I figured SRoEC/RoSP is not too big of a price to pay and then I get the 5th level benefits too. If SRoEC negates 10 damage even once it's effectively +10 HP... worth it.

If the group is well balanced and there are multiple boards at once, a riskier build would be to forget ranged/DEX entirely (Gloves of the Brute would replace Mithral Gauntlets) and not even have a ranged weapon. In that case I would hope that I can move to another board if there is a flying monster.

I think this build is actually good enough for Nightmare in the regular dungeon. Grind though, probably not :)

Class Barbarian

Level: 5
Health: 59
Melee
+ To Hit: 16
+ Damage: 20 +Eldritch
AC: 23
Missile
+ To Hit: 4
+ Damage: 16 +Eldritch
AC: 23
AC Bonus vs Ranged: +0
Saves
Fortitude: 15
Reflex: 11
Will: 9
Retribution Damage: 3 +Eldritch
Surprise:
Free Movement:
Psychic:
Spell Damage: 0
Healing Bonus: 0
Treasure: 3

Set Bonuses: Elemental Eldritch 3-Piece
Melee # of Hands 2

Melee Mainhand: Averon's +5 Deathcleaver
Ranged Mainhand: +1 Mighty Sling
Neck: Amulet of the Champion
Back 1: Pharacus' Greater Cloak of Destiny
Torso: Sill's Anointed Redoubt Mail
Hands: Mithral Gauntlets
Finger 1: Supreme Ring of Elemental Command
Waist: Surtr's Girdle of Fire Giant Strength
Feet: Boots of the Four Winds
Special 1: Rod of Seven Parts (Complete)
Classes Played: Barbarian (46 times), Monk (45), Ranger (27), Rogue (21), Cleric (19), Fighter (12), Dwarf Fighter (9), Druid (7), Paladin (7), Bard (6), Elf Wizard (2), Wizard (2)

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Ten Token Challenge 6 years 3 months ago #9

Y'all realize they're going to use this information against you, right?

Those Grind DMs are evil... EVIL I tell you! :ohmy:
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Ten Token Challenge 6 years 3 months ago #10

Raven wrote: Here's a challenge for folks who like to exercise their Character Design Min/Maxing skills:

If you had to go into Coaching with just TEN TOKENS to be recorded on the party card (for your own character), which 10 would you take?

Note: consumables like Potion of Bull's Strength or Fallen Star Mushroom don't count since they aren't recorded on the Party Card. But Runestones or Potion of Vitality would count, since they're handed in during Coaching.

Another Note: This Challenge is being considered for Grind, so you wouldn't need to worry about Treasure Enhancers, ... but if you don't play Grind and want to challenge yourself with a Dungeon build, you could include those too.


What about things like Druegar's Death Die, Lamp of the Marid, Figurine of Power: XYZ, +2 Staff of Power not wielded as a melee weapon?

Basically I'm asking is this a 10 token build + consumables?

Or is it 10 tokens that effect melee/ranged hit/damage, AC, saves, HP, spell damage, surprise, retribution damage, and free action + whatever else you want.

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Ten Token Challenge 6 years 3 months ago #11

The rules are in flux so I would say:

The ten tokens include all equipped items regardless if they affect the party card (so that includes Figurines, Death Die, Ring of Regeneration, Rings of X Resistance) as well as any permanent items (Holy Symbols, Pouch of Tulz, Minotaur Horn of Alert, Quiver of Anointment, Carter's Tome).

The only things it would NOT include are consumables that are turned in when used and charged items (which are punched when used).

Thoughts?

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Ten Token Challenge 6 years 3 months ago #12

Incognito wrote: The rules are in flux so I would say:

The ten tokens include all equipped items regardless if they affect the party card (so that includes Figurines, Death Die, Ring of Regeneration, Rings of X Resistance) as well as any permanent items (Holy Symbols, Pouch of Tulz, Minotaur Horn of Alert, Quiver of Anointment, Carter's Tome).

The only things it would NOT include are consumables that are turned in when used and charged items (which are punched when used).

Thoughts?


That was my interpretation of it and I think that's the way it should be.
Classes Played: Barbarian (46 times), Monk (45), Ranger (27), Rogue (21), Cleric (19), Fighter (12), Dwarf Fighter (9), Druid (7), Paladin (7), Bard (6), Elf Wizard (2), Wizard (2)

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