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TOPIC: The negative effects of running 10 CoA's

The negative effects of running 10 CoA's 8 years 3 months ago #85

Woah, I turn my back for a moment and this thread has 32 new posts!

I don't own any treasure boosters yet (except 6th level bonus).

I have always been under the impression that if you're using a token, you would need to be able to produce that token if asked - not just in the coaching room, but also by room DMs and the epilogue table. Honestly, I think this is the way it should be.

(Also something to note, all 5 of my runs, after recording my stats from my phone app, not one coach actually verified I actually had the physical tokens I said I was using on my app. Granted, this was due to time issues, but still...)

Last year, someone in my group showed their Medallion of Nobility to the lady at the epilogue table passing out treasure tokens and said that they understood it was being taken as evidence of 6th level for the extra treasure. This year, I followed suit - I showed my Medallion for the extra token and was scolded/politely told that was something I needed to show in the coaching room - oops! I didn't know they were now recorded on the party card!

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The negative effects of running 10 CoA's 8 years 3 months ago #86

Angela Small wrote: Woah, I turn my back for a moment and this thread has 32 new posts!

I don't own any treasure boosters yet (except 6th level bonus).

I have always been under the impression that if you're using a token, you would need to be able to produce that token if asked - not just in the coaching room, but also by room DMs and the epilogue table. Honestly, I think this is the way it should be.

(Also something to note, all 5 of my runs, after recording my stats from my phone app, not one coach actually verified I actually had the physical tokens I said I was using on my app. Granted, this was due to time issues, but still...)

Last year, someone in my group showed their Medallion of Nobility to the lady at the epilogue table passing out treasure tokens and said that they understood it was being taken as evidence of 6th level for the extra treasure. This year, I followed suit - I showed my Medallion for the extra token and was scolded/politely told that was something I needed to show in the coaching room - oops! I didn't know they were now recorded on the party card!


The amount of tokens I had to show in the coaching room varied from coach to coach, but all of them needed to see the treasure generating tokens, a couple needed to see the tokens used to get to 5th Level, and one needed to see any other "set" tokens. I did have to show various tokens throughout the Dungeon (like Ektdar's Tinkering Tool and Libram of Looting), but it seemed that I had to do that less than in previous years. Which was appreciated, as it always took a lot of time away from the rooms.

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The negative effects of running 10 CoA's 8 years 3 months ago #87

Let me just say this again. I've bought a lot of tokens over the past few years (because I can) to equip my group (because they can't). Including treasure enhancers.

If you start telling me my group can't use those tokens I'll be buying a lot less.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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The negative effects of running 10 CoA's 8 years 3 months ago #88

Harlax wrote: Let me just say this again. I've bought a lot of tokens over the past few years (because I can) to equip my group (because they can't). Including treasure enhancers.

If you start telling me my group can't use those tokens I'll be buying a lot less.


i think the situation you are worried about seems like an unrealistic thing to try and police anyway. even if all the tokens for a single group are in one binder, that doesnt mean that they weren't purchased and owned by different people in that group.

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The negative effects of running 10 CoA's 8 years 3 months ago #89

Harlax wrote: Let me just say this again. I've bought a lot of tokens over the past few years (because I can) to equip my group (because they can't). Including treasure enhancers.

If you start telling me my group can't use those tokens I'll be buying a lot less.


Not to say that Jeff will have the same rules as he had before, but the way it was before was that the loot tokens (and other tokens) had an "owner" or now we'd say "soul bonded", so they had to be on the run with that person. So you'd be totally free to outfit your group with them. But you wouldn't be able to loan them to groups that you weren't a part of.

Again, that's just how it was before, and I know it hasn't been stated in awhile. Jeff may come up with the same ruling, something different, or he may decide not to address it at all. I'm certainly with you that you should be able to outfit the group that you are running with, because lots of people buy tokens to outfit some or all of their group.

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The negative effects of running 10 CoA's 8 years 3 months ago #90

I personally think showing tokens in the Coaching room should be more than enough (then if players want to check them or carry them, it is up to them).

If people are loaning tokens to one group and then double dipping, then we should police this ourselves. I don't think the TD staff has the time or resources to do this effectively other than setting up a policy against it... then I still feel it would need to be policed more by the players.

I don't feel loaning tokens is that big of a deal (I know I will get blasted on this view), but obviously will go with any policy that is created.

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The negative effects of running 10 CoA's 8 years 3 months ago #91

For me it would depend on the Coach. I ran into the same coach 3 times (Amorgen I think). After the first time of seeing TE and level bumps he didn't ask again. Though the third time I had to tell him we were using different tokens so no level bump this time. I ran into Harlax coaching once or twice and he know what big tokens I have so I didn't have to pull them out for him. All other coaches verified at a minimum the TE tokens, some the level bump few checked more than that after seeing the other oranges and a few greens I had.

As far as carry tokens into the dungeon, if it is a rule I hope it goes away. I can understand the need to show TE tokens at any given point, and that would not be a big deal. Stat bumping tokens should be allowed to be put away imo. I know I might be corner-case but I really don't want to carry 300 plus tokens that have no use into the dungeon, on top of the consumables and situations tokens we take into the dungeon. That gets real heavy real fast.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

The negative effects of running 10 CoA's 8 years 3 months ago #92

You can make the best rules with the best intentions and someone, somewhere, will find a way to circumvent/exploit the rule.

This whole soulbound all loot tokens/look up everyone to see if they are 6th level is too much policing in an event where we are on a strict clock/cycle. Leave the treasure chip counting in the coach room as is. Leave the Medallion count as +1 as is. If you have the Medallion, +1 chip. End of story. Remove the 6th level requirement and either leave 6th level benefit blank, or make a new one.

Also, this thread has went way way off the original posters topic, none of this was their original concern. Someone took one part of a sentence of and ran with it like some x-files conspiracy theory.

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The negative effects of running 10 CoA's 8 years 3 months ago #93

galandros wrote: Also, this thread has went way way off the original posters topic, none of this was their original concern. Someone took one part of a sentence of and ran with it like some x-files conspiracy theory.


That is what we do here my friend. :)
You either discover a star or you don't. You arrogant punk.

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The negative effects of running 10 CoA's 8 years 3 months ago #94

jedibcg wrote:

galandros wrote: Also, this thread has went way way off the original posters topic, none of this was their original concern. Someone took one part of a sentence of and ran with it like some x-files conspiracy theory.


That is what we do here my friend. :)


We're lucky the divergence even was related to part of a sentence, it is often completely unrelated. ;)

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The negative effects of running 10 CoA's 8 years 3 months ago #95

jedibcg wrote:

galandros wrote: Also, this thread has went way way off the original posters topic, none of this was their original concern. Someone took one part of a sentence of and ran with it like some x-files conspiracy theory.


That is what we do here my friend. :)


Welcome to the forums. ;)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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The negative effects of running 10 CoA's 8 years 3 months ago #96

Harlax wrote:

jedibcg wrote:

galandros wrote: Also, this thread has went way way off the original posters topic, none of this was their original concern. Someone took one part of a sentence of and ran with it like some x-files conspiracy theory.


That is what we do here my friend. :)


Welcome to the forums. ;)


There is a topic? What is this topic you are talking about? You do know this is a TD forum... as stated

Welcome to the forums!
Team Legacy
Yes I'm an Arneson you do the math.

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