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TOPIC: The negative effects of running 10 CoA's

The negative effects of running 10 CoA's 7 years 8 months ago #37

Joshua Baessler wrote:

balthasar wrote: I believe tokens need to go through the dungeon, at least. Otherwise you could go from room to room lending 10 CoA and collect chips at the back end.


This.

Trying to track who owns the token is additional headache for an already hectic event.

There should be a double check for greed tokens, once in the Coaching room and once in the Epilogue room if "carry them through the dungeon" becomes an enforced thing.

Yes, I realize it would make Epliogue take longer.


I sincerely hope we don't go back to pulling out tokens at epilogue.
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The negative effects of running 10 CoA's 7 years 8 months ago #38

Picc wrote: Honestly I worry about stuff like this every time I hear about a pricey magic deck getting stolen. Guess were just lucky those elements haven't discovered how valuable tokens are yet.


It is a very legitimate worry. I thought about it as I was walking back to my hotel carrying 60 lbs of tokens. Someone would need to know they were worth something. Someone would need to know that I have them. And where they were in my bag. I don't think attempting to steal the entire bag would work very well because it is so damn heavy, I thought of dumping the tokens one night and saying eff it, they are too heavy to care about. :laugh:
You either discover a star or you don't. You arrogant punk.

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The negative effects of running 10 CoA's 7 years 8 months ago #39

jedibcg wrote:

Picc wrote: Honestly I worry about stuff like this every time I hear about a pricey magic deck getting stolen. Guess were just lucky those elements haven't discovered how valuable tokens are yet.


It is a very legitimate worry. I thought about it as I was walking back to my hotel carrying 60 lbs of tokens. Someone would need to know they were worth something. Someone would need to know that I have them. And where they were in my bag. I don't think attempting to steal the entire bag would work very well because it is so damn heavy, I thought of dumping the tokens one night and saying eff it, they are too heavy to care about. :laugh:


Do we need to retell (and immortalize) the story of the stolen tokens, as was relayed during WYC?

(Thieves randomly broke into a TD player's car trunk and stole lots of tokens. They then tried to sell those tokens but were caught, thanks to the sleuthing work of some forumites).

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The negative effects of running 10 CoA's 7 years 8 months ago #40

Picc wrote:

jedibcg wrote:

balthasar wrote: I believe tokens need to go through the dungeon, at least. Otherwise you could go from room to room lending 10 CoA and collect chips at the back end.


As long as they don't physically actually have to go through the dungeon. I try to stash my bag of tokens before entering the dungeon because it is not fun to lug around little lone in a dungeon. By the end of Thrusday it had to be pushing 60lbs with all the treasure pulls getting dumped in there along we 12 character builds and a bunch of healing and maybe a kitchen sink.

I may have just given away the fact that checked in at baggage check there is often a bag that is worth easily 10 to 15 thousand dollars worth of tokens lucky you would not know which one it is....hmmm except that it says BC on the top of it....hmmm may have to change bags for next year. ;)


Honestly I worry about stuff like this every time I hear about a pricey magic deck getting stolen. Guess were just lucky those elements haven't discovered how valuable tokens are yet.


I thought you did have to have all your tokens on your character card physically with you in the Dungeon. We've been lugging a heavy backpack for the group every Dungeon. Is that not a requirement?

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The negative effects of running 10 CoA's 7 years 8 months ago #41

Mike Steele wrote: I thought you did have to have all your tokens on your character card physically with you in the Dungeon. We've been lugging a heavy backpack for the group every Dungeon. Is that not a requirement?

Well, we've been told that at any time, someone could ask to see our tokens to verify (especially for the situationally appropriate tokens), so we've been carrying them all for years. I think it's just the right thing to do.

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The negative effects of running 10 CoA's 7 years 8 months ago #42

Incognito wrote:

jedibcg wrote:

Picc wrote: Honestly I worry about stuff like this every time I hear about a pricey magic deck getting stolen. Guess were just lucky those elements haven't discovered how valuable tokens are yet.


It is a very legitimate worry. I thought about it as I was walking back to my hotel carrying 60 lbs of tokens. Someone would need to know they were worth something. Someone would need to know that I have them. And where they were in my bag. I don't think attempting to steal the entire bag would work very well because it is so damn heavy, I thought of dumping the tokens one night and saying eff it, they are too heavy to care about. :laugh:


Do we need to retell (and immortalize) the story of the stolen tokens, as was relayed during WYC?

(Thieves randomly broke into a TD player's car trunk and stole lots of tokens. They then tried to sell those tokens but were caught, thanks to the sleuthing work of some forumites).


Yeah, I also worry about tokens getting stolen, but given the limited market for selling them, there is a decent probability of catching a thief on the back end. I know I saw one person eyeing up my tokens in the coaching room and jokingly remarked about taking them. I jokingly remarked back how given their value it would likely be a felony.

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The negative effects of running 10 CoA's 7 years 8 months ago #43

Mike Steele wrote: I thought you did have to have all your tokens on your character card physically with you in the Dungeon. We've been lugging a heavy backpack for the group every Dungeon. Is that not a requirement?


Dunno. I keep our weapons and situation tokens on us but store everything else. If I have enough time that storage if bag check, if not it is carried from room to room.
You either discover a star or you don't. You arrogant punk.

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The negative effects of running 10 CoA's 7 years 8 months ago #44

jedibcg wrote:

Mike Steele wrote: I thought you did have to have all your tokens on your character card physically with you in the Dungeon. We've been lugging a heavy backpack for the group every Dungeon. Is that not a requirement?


Dunno. I keep our weapons and situation tokens on us but store everything else. If I have enough time that storage if bag check, if not it is carried from room to room.



This is what I've done as well.

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The negative effects of running 10 CoA's 7 years 8 months ago #45

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jedibcg wrote: I don't think attempting to steal the entire bag would work very well because it is so damn heavy, I thought of dumping the tokens one night and saying eff it, they are too heavy to care about. :laugh:


Heh - I did that a couple times, too. I dropped my token bag near some friends, and said, "Call me if anyone tries to steal this. You don't have to physically stop them - I'll catch up to them before they can make out it out the long hall from Lucas Oil, and then I'll phone for some paramedics to deal with their hernia/heart attack/stroke. from trying to run with all that weight.
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The negative effects of running 10 CoA's 7 years 8 months ago #46

Sounds like we need some clarification from the powers that be on this since there seems to be a variety of perfectly reasonable expectations. Here is my understanding:
  • Anything shown to the coach and written on the party card doesn't need to be carried through the dungeon. Personally that means I have a small wallet of the situational tokens I care about and the rest (including CoAs) I leave with bag check.
  • I wasn't around to hear about the unofficial rule about lending treasure-enhancing tokens, but from my perspective it is fine whether or not you are on the run as long as you aren't loaning them to parallel runs.

In runs I was on, I virtually lended some CoAs to people, sometimes in exchange for a portion of the loot. Typically I ask for half of the increase. So if the player would have had 7 draws and now they get 16, then I'd like 4 of those.

Thursday was the only day that I used my full ten CoAs. Every day after that I only used 1 or 2. So I had no problem physically lending five of my CoAs to somebody I trust and they offered me a share of the loot.

I definitely don't think it is OK to show ten CoAs in one coaching room and then show the same set in another coaching room for concurrent runs. But there is no easy way to prevent that other than requiring that players show their treasure-enhancers both before and after the adventure.

Finally, I did have one person (who I was not on a run with) ask if they could virtually borrow my full set of ten CoAs. They didn't really give me time to respond, but hopefully the coach didn't give them the bonus without physically seeing the tokens.
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The negative effects of running 10 CoA's 7 years 8 months ago #47

This made me lol during my meeting at work.
You either discover a star or you don't. You arrogant punk.

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The negative effects of running 10 CoA's 7 years 8 months ago #48

Chris Von Wahlde wrote:

jedibcg wrote:

Mike Steele wrote: I thought you did have to have all your tokens on your character card physically with you in the Dungeon. We've been lugging a heavy backpack for the group every Dungeon. Is that not a requirement?


Dunno. I keep our weapons and situation tokens on us but store everything else. If I have enough time that storage if bag check, if not it is carried from room to room.



This is what I've done as well.


Ditto.

Anything that provides an unconditional bonus that is recorded on the party card I check - cuts the load in the dungeon in about half, and we don't have to lug around binders / bags.

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