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TOPIC: True Dungeon Timeline: 2003 Info

Re: True Dungeon Timeline 4 years 9 months ago #73

I'm not sure, when they redid the 2003 Dungeon they added twists to the rooms so they weren't identical.

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True Dungeon Timeline: 2003 Info 4 years 7 months ago #74

Here's whatever little factoids I can contribute if my brain can recall that far back.

I started in 2005 and loved the idea of True Tavern, and would like to see it again (but I don't want to hijack this thread about that). I thought it was really neat finding tokens in the Tavern among the props - I know I found one in the fire place under the cauldron and I think I found a minor rumor under a cat prop - hehe. I probably also spent too much of my actual Dungeon time looking around the floor for tokens than paying attention to what I was supposed to be doing. As I recall, you could enter the tavern up to 30 minutes before your time slot, and after you had completed the dungeon, you could stay for as long as you liked, but once you left, you'd need to pay to get back in. I remember the price being $5, not $3 (but maybe it was $5 in a later year?). Drinks were sold through The Marriot by one of the Marriot workers, dressed quite formally, at a small bar. It detracted from the ambiance of the Tavern.

In a later year, admittance to the tavern outside of your time slot was $5. You would purchase a silver True Tavern token for $5, and give it to the doorman(bouncer?) when you entered. I still have 2 of these tokens.

Here's what I can remember about 2005 True Heroes -

I played Black Panther. I believe Spider-Man, Captain America and The Wasp were also in my group.

In the first room, there was a story about a villain escaping (I don't recall who) and we had to track him (I think this was explained via a monitor/screen?) The villain went down a tunnel and it was suggested that player playing Black Panther (me) was to use our heightened sense of smell to figure out what tunnel our villain used to leave. Perfume bottles were used for this puzzle - one was the villain's scent, and you needed to figure out which tunnel had the perfume bottle of the same scent.

In one the following rooms we encountered The Hulk being mind controlled. I think we needed to incapacitate him in combat.

In another room there was a puzzle/large box. For this puzzle, the story was that The Wasp was small enough to enter a machine (I think it may have been the device being used to control The Hulk's mind), and either press some buttons/cut some wires/manipulate the innards of the machine. Teamwork was needed for this puzzle since all other party members could see (I think due to some filter) which areas/nodes needed to be manipulated, but The Wasp couldn't - and the other party members needed to communicate to The Wasp, where to strike. Whoever was playing The Wasp received some sort of bracelet with essentially a laser pointer attached. Three attempts were allowed to get this correct.

In another room we encountered Sub-Mariner, who I recall being angry at us about something. Someone in our party wanted to role play with Sub-Mariner/Room GM to solve the issue, but I don't think the script allowed for it, but the GM gave it his best! Honestly, I don't remember what was done in this room.

Here's where I get pretty foggy - The last room had multiple villains, and quite a lot going on. I do recall either in that room or throughout the .. uhh.. dungeon.. seeing Spider-Man's mask and Captain America's shield. It's possible if we picked them up we would have had an advantage. For some reason, I recall someone from on top of the wall (or through a hole in the wall) hitting us with nerf darts every so often, which would incapacitate a player (honestly.. this part is pretty foggy).

2005 True Heroes combat was done with a magnetic ball and target (as in a bullseye). It was a yellow circle on the wall with a smaller red circle in the middle. The sizes of these circles would vary depending on how difficult the combat/villain/to hit was supposed to be. I think if you hit in the yellow area, it would stun the villain for one round, while hitting in the red area would incapacitate the villain.

Black Panther's special combat ability was upon a successful hit, Black Panther could make another attack.

For each successful completion of a True Heroes room, we were given a VS card. I think the idea was there were abilities on the cards we could have used to aid us on the adventure - Unfortunately, no one in my party understood that. All the VS cards we collected by the last room GM upon exiting True Heroes.

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Last edit: by Angela Small.

True Dungeon Timeline: 2003 Info 4 years 7 months ago #75

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I was the Wasp in my TH run. I remember how hard it was to manipulate tiny "me" when everyone else was telling me where to fly - I think we had to knock down little markers. Don't think I was successful. But the highlight was using the wrist-mounted laser pointer to incapacitate the Hulk - you did get 3 chances, I think and I nailed it on the second shot!
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True Dungeon Timeline: 2003 Info 4 years 7 months ago #76

Angela, thanks, I'll add your comments to the True Heroes section. I wonder how many of the True Heroes players are still playing True Dungeon. My friend Jason and I are two such players. :)

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Re: True Dungeon Timeline 4 years 7 months ago #77

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True Dungeon Timeline: 2004 Info 4 years 6 months ago #78

Hi Mike,

The one little piece I would like to add to the 2004 Info was that there was a dust of appearance on the top of the bookshelves in the tavern.

Later,
David

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True Dungeon Timeline: 2004 Info 4 years 6 months ago #79

apteryx wrote: Hi Mike,

The one little piece I would like to add to the 2004 Info was that there was a dust of appearance on the top of the bookshelves in the tavern.

Later,
David


David, consider it done. :)

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True Dungeon Timeline: 2004 Info 4 years 3 weeks ago #80

Need to make a note here and come back with stuff to offer.

For one thing bro, you spelled my name wrong. LOL

I'll try to get you the exact protos I got when I get to that box.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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True Dungeon Timeline: 2004 Info 4 years 3 weeks ago #81

The prototype tokens I got from Jeff in 2007 - were +1 Ring of Protection, +1 Heavy Mace and Gauntlets of Ogre Power...all PLATs...not really sure how they are designated as protos though as they are not marked or initialed or anything else for that matter...I just remember them and had them in my wall frame for years...

Not sure I saw a note in 2008 - but I bet it was there...this was the year Jeff did the protos with a P scratched into the back below TD logo and his initials in ink above the TD logo...I only have one of these left I think - the Dragonscale Helmet GOLD. Not sure how they were given out - but more than likely one per $X token buy.

More later...trying to find my one of a kind PLAT Ring of Regeneration...ooops where did it go.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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True Dungeon Timeline: 2004 Info 4 years 3 weeks ago #82

Gary Aswegan wrote: Need to make a note here and come back with stuff to offer.

For one thing bro, you spelled my name wrong. LOL

I'll try to get you the exact protos I got when I get to that box.


Whoops, Bro! Although, I spelled it correctly twice and incorrectly once, so I'm going to claim typo. ;)

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True Dungeon Timeline: 2004 Info 4 years 3 weeks ago #83

Gary Aswegan wrote: The prototype tokens I got from Jeff in 2007 - were +1 Ring of Protection, +1 Heavy Mace and Gauntlets of Ogre Power...all PLATs...not really sure how they are designated as protos though as they are not marked or initialed or anything else for that matter...I just remember them and had them in my wall frame for years...

Not sure I saw a note in 2008 - but I bet it was there...this was the year Jeff did the protos with a P scratched into the back below TD logo and his initials in ink above the TD logo...I only have one of these left I think - the Dragonscale Helmet GOLD. Not sure how they were given out - but more than likely one per $X token buy.

More later...trying to find my one of a kind PLAT Ring of Regeneration...ooops where did it go.


Bro, the prototype tokens I was talking about are easy to tell from the regular tokens, because the front and back are just photocopied paper glued onto a poker chip. I know of two (mine and Raven's), I suspect there are more.

Jeff sent me one of those Prototype (or Proof) Plats - I think mine was a Gauntlets of Ogre Power also. I think the only way to tell them from the regular version was that the printing on the back was a little deeper than normal.

The tokens with the "P" and Jeff's initials were Proof tokens - you could get one like that with every $500 in orders (the other would be regular). I still have my Amulet of Wonder Proof token, which was my reward for inventing the token, back when Jeff used to do that token generation contest.

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Last edit: by Mike Steele.

True Dungeon Timeline: 2004 Info 4 years 1 week ago #84

my understanding was that the "proofs" from 2007 were not as deeply pressed. if i remember correctly, Raven could tell by feeling them. i could tell by the shadow in the valley of the pressing.

i did finally manage to put together a whole set of the UR's.
Founder of Tokenholics Anonymous.
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Completed 20+ runs at GC 2017.

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