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TOPIC: It's time to eliminate the 3rd level player bonus

It's time to eliminate the 3rd level player bonus 2 years 5 months ago #121

jedibcg wrote:

Picc wrote: Even as someone who usually attends multiple cons per year I would be against this. If you want to see people complain about elitism lets put some kind of bonus on taking 5 cross country trips per year. Texas, West coast, Madison aren't exactly close, odds are your basically only giving a bonus to people who can afford air travel in addition to several vacations per year and that doesn't sit right.


I really don't see that is much different than awarding people that were able to play in 2003 vs anyone who could not afford it then. Or that big token purchases get more of a reward than smaller token purchases. This game has rewarded those that support it. I am not advocating for or against a system to reward multiple cons, just pointing out that it does seem odd to me that some are okay with some times of rewards for supporters of the game but not for others.

Rewards for playing multiple cons would not affect how I play at all. I would go to the same cons that I would with or without a reward system. Also if someone got a higher multiple cons leaderboard than me I would not care the same way that I don't care that their were people playing before me. Neither of those things affect how and when and how much I play and enjoy the game. I do understand that there are some that do. Just putting it out there that I do not care.


I'm sure there are a lot of reasons people didn't play True Dungeon in 2003, but not being able to afford the (if I recall correctly) $16 ticket probably isn't high on the list. :)

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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #122

Mike Steele wrote: I'm sure there are a lot of reasons people didn't play True Dungeon in 2003, but not being able to afford the (if I recall correctly) $16 ticket probably isn't high on the list. :)


I couldn't afford it in 2003. I cannot speak for anyone else.
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #123

Dave wrote: The reality is that there is no first come first serve rule today, yet the vast majority of players assume there is. Even if you withhold the character cards until the official start time, players there first will still invoke it as a reason they should pick first. You can inform them that it is not a rule, but you will just create more dissension and arguments than we have today. Any solution that ignores this is doomed to be unpopular.


Yep.

As a coach if I arrive at the start time and everyone already has classes chosen, I love to see that. If we have to withhold them until the official start time that will eat up a lot of time. Also, new players who don't know what classes there are like to look through them, and if we withhold them until the start time, they can't do that.

I'm still for making first-come-first-served the official rule. If there are people waiting already at the moment the room is restocked by the assistant, they can roll. Everyone after that can be order of arrival.

I said this before but the faster classes are picked, the more smoothly everything goes. Anything that would slow that process down (comparing to how it typically goes now) I am very much against.
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #124

jedibcg wrote:

Mike Steele wrote: I'm sure there are a lot of reasons people didn't play True Dungeon in 2003, but not being able to afford the (if I recall correctly) $16 ticket probably isn't high on the list. :)


I couldn't afford it in 2003. I cannot speak for anyone else.


OK, I take it back then, sorry. I figured most people that didn't play back then either weren't going to GENCON yet or were there and hadn't heard about it, or did hear about it and didn't realize how cool it would be.

I feel very fortunate that my friend (who quit TD years ago) found it then and signed us all up for it. :)

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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #125

lazlo_hollyfeld1985 wrote: no first come first serve
if the run is at 7pm. classes picked then (you show up after 7pm, you get whats left)..
if people want to play the same class..roll off


+1

This is economical, removes the feeling of a higher level player lording it over you, and let’s adults handle it if the can with no overhead.

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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #126

Fiddy wrote: I wasn't joking with my earlier comment about changing the party card to replace the names of the classes with the colors of the pucks and have 2 pucks for each color (20 pucks total compared to today's 14).


Please. I beg you. Do not do this.

As a combat DM, I already see somebody slide the wrong class's puck at least once per shift. The wizard will come up and cast a magic missile, then I turn around and see the wizard's puck on the combat board. I'll slide it back and say that they can't both slide a weapon and cast in the same turn, when suddenly the elf asks why they missed with their acid ray when "their" puck was clearly on the 18. I then have to explain that A, you slid the wrong puck, and B, slide spells don't use weapons.

I am terrified of what would happen if we went to colors only.

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Last edit: by Andrew Knoll.

It's time to eliminate the 3rd level player bonus 2 years 5 months ago #127

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Fiddy wrote: changing the party card to replace the names of the classes with the colors of the pucks and have 2 pucks for each color (20 pucks total compared to today's 14).

You can just put that thought out of y'all's minds right now.
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #128

What about a card that is on top of the class cards that explains (whatever the current process is) that is given to the players - so they can figure out the classes for the start time (all others arriving after have to pick from the left overs).

Ed
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #129

SnakeEyes (Eric) wrote:

lazlo_hollyfeld1985 wrote: no first come first serve
if the run is at 7pm. classes picked then (you show up after 7pm, you get whats left)..
if people want to play the same class..roll off


+1

Simple answers are always best. A sign posted in the coaching room with these simple rules could curtail most conflicts before they escalate.


Ayup! That has been said many times - roll off.
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #130

MasterED wrote: What about a card that is on top of the class cards that explains (whatever the current process is) that is given to the players - so they can figure out the classes for the start time (all others arriving after have to pick from the left overs).

Ed


Solid recommendation but I hate to put an ugly bunch of text at the top of the Class Card. What about the top of the party card and sign in the room would be ideal so they can be pointed to by a coach or players when needed?
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #131

SnakeEyes (Eric) wrote:

lazlo_hollyfeld1985 wrote: no first come first serve
if the run is at 7pm. classes picked then (you show up after 7pm, you get whats left)..
if people want to play the same class..roll off


+1

Simple answers are always best. A sign posted in the coaching room with these simple rules could curtail most conflicts before they escalate.


+1. The first line of defense is working it out like adults; in the small percentage of cases where that fails, we want a simple and fair mechanism, and this is it.
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It's time to eliminate the 3rd level player bonus 2 years 5 months ago #132

SnakeEyes (Eric) wrote:

MasterED wrote: What about a card that is on top of the class cards that explains (whatever the current process is) that is given to the players - so they can figure out the classes for the start time (all others arriving after have to pick from the left overs).

Ed


Solid recommendation but I hate to put an ugly bunch of text at the top of the Class Card. What about the top of the party card and sign in the room would be ideal so they can be pointed to by a coach or players when needed?


Sign is good too. I wasn't talking about modifying the players cards but instead adding a new card to the top that explains the rules (whatever they turn out to be).

Ed
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!

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Last edit: by MasterED.
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