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TOPIC: Feedback on Rules Clarification

Feedback on Rules Clarification 6 years 1 month ago #73

It will eliminate some of my cognitive dissonance if we stopped calling it a “clarification,” because it feels a lot more like a “change.”

"Ceci n'est pas une pipe" - Magritte

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Feedback on Rules Clarification 6 years 1 month ago #74

Brad Mortensen wrote: It will eliminate some of my cognitive dissonance if we stopped calling it a “clarification,” because it feels a lot more like a “change.”


Its certainly a change from how its being played/adjudicated currently.
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Feedback on Rules Clarification 6 years 1 month ago #75

valetutto wrote:

Brad Mortensen wrote: It will eliminate some of my cognitive dissonance if we stopped calling it a “clarification,” because it feels a lot more like a “change.”


Its certainly a change from how its being played/adjudicated currently.


And it’s s change from what TokenDB says

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Feedback on Rules Clarification 6 years 1 month ago #76

Are you allowed to have more than 1 kvothes bloodless?

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Feedback on Rules Clarification 6 years 1 month ago #77

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jon wrote: Are you allowed to have more than 1 kvothes bloodless?

no
Well, you can own more than one copy of the token, but no character can equip or benefit from more than one.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Feedback on Rules Clarification 6 years 1 month ago #78

jon wrote: Are you allowed to have more than 1 kvothes bloodless?


If “have” equals “own,” then of course :)

If “have” equals “equip”: With the exception of consumables* and weapons, you can’t use more than one of any token. So, no.


* Wands are a weird case. They all used to wear out, the new ones don’t, so you can still use multiples, but each one only once per room. They’re a little like a thrown weapon in that regard.

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Last edit: by Brad Mortensen.

Feedback on Rules Clarification 6 years 1 month ago #79

Brad Mortensen wrote:

jedibcg wrote:

Kirk Bauer wrote: My apologies for my belated reply. Given how many slotless items we have I generally like the idea of using a free action to "ready" a slotless item. I also agree that the current rules (as I have played it) requires a free action to switch between combat modes (e.g. ranged vs. melee).

However, I don't like adding an "instantaneous" action specifically for the Pouch of Tulz. The other items you mentioned in your first post (e.g. Shield of the Scholar) aren't slotless anyways so I don't think they need any special rules.

To get around the Pouch of Tulz problem, I suggest making "Pouch" a slot, or otherwise make it special now that we have a few pouch choices. If it was a slot, it could be like mainhand items where you could spend a free action to switch your "active" pouch. It would also open up future possibilities of being able to have more than one active pouch at a time (although still each action would only use one pouch, you just wouldn't have to use your free action to select which pouch is active).

Figurines shouldn't be affected by any of this; they aren't a slotless item, therefore no free action should be required to "ready" a figurine.

So in summary, my suggestion is: a free action is required to ready a "slotless" item, but pouches aren't slotless items, and in fact we now have a "Pouch" slot, and like weapons you can switch your active pouch by spending a free action. But if you only use one pouch then it is always ready to be used without spending any free actions.



Are you suggesting slotless items would require JUST a free action or a free action to ready and a standard to use?

Just want some clarity.

EDIT: Either way I don't think it works to lump all slotless together.

Ammo requiring both means it would never get used.

Scrolls only requiring a free action would be OP (imo).


Tulz requires a Free Action to use, as printed on the token, and you only get one FA per turn because Valetutto is not yet emperor of the universe, so this proposed rule seems cumbersome.

Besides, non-weapons are not allowed to be swapped around, per the rules. Unless we start adding other slots to the list of swappable slots.

So a pouch slot locks in your GAP or Tulz for the entire adventure, and you couldn’t swap them around. Unless you say you have two or three Pouch slots, at which point you don’t need to swap them around anyway.

I’m still concerned that we’re throwing out solutions when I don’t think we’re even sure what problem we’re trying to solve.


To be clear, I'm suggesting a few things:

Pouch becomes a slot that you *can* switch in the dungeon, and it takes a FA to do so.

Using a slotless item works as it did before, after you spend the FA to ready it. So if it used to take an action, then it still takes an action, plus the FA to ready it.

So I'm proposing that you can't use a FA to equip the Pouch of Tulz and then use a Free Action to drink a potion. But if you already have the Pouch of Tulz equipped, you can use the FA to drink a potion.

While we are at it, we should probably allow the player to sacrifice their standard action in exchange for 1 or even 2 extra free actions. So your turn would be either 1 FA + 1 SA or say 3 FA.

I don't think this affects dust or ammo because they modify other actions, they aren't an action on their own.
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Feedback on Rules Clarification 6 years 1 month ago #80

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Kirk Bauer wrote:
Using a slotless item works as it did before, after you spend the FA to ready it. So if it used to take an action, then it still takes an action, plus the FA to ready it.


Well that is part of the issue, isn't it? Which slotless require an action and which don't?
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Feedback on Rules Clarification 6 years 1 month ago #81

jedibcg wrote:

Kirk Bauer wrote:
Using a slotless item works as it did before, after you spend the FA to ready it. So if it used to take an action, then it still takes an action, plus the FA to ready it.


Well that is part of the issue, isn't it? Which slotless require an action and which don't?


I'm not suggesting we change what is said on the token. So once you take a FA to ready it, then if it used to take an action to use it it still does, if it didn't then it still doesn't.

But I agree I'm not sure what the ultimate design goal is here. This is just what makes sense in my head based on the discussions.
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Feedback on Rules Clarification 6 years 1 month ago #82

Kirk Bauer wrote:

jedibcg wrote:

Kirk Bauer wrote:
Using a slotless item works as it did before, after you spend the FA to ready it. So if it used to take an action, then it still takes an action, plus the FA to ready it.


Well that is part of the issue, isn't it? Which slotless require an action and which don't?


I'm not suggesting we change what is said on the token. So once you take a FA to ready it, then if it used to take an action to use it it still does, if it didn't then it still doesn't.

But I agree I'm not sure what the ultimate design goal is here. This is just what makes sense in my head based on the discussions.


What makes sense to me is, leave it as I understand the current rules, which are:

Slotless tokens (other than wands) do not require a FA to equip. They just do their thing as written on the token, and only require an action if the text says so.

Exception: Scrolls, wands, and potions require a standard action to use, unless you have an item that says otherwise.

If we want to add pots and scrolls to the “must equip” list, fine. But I think it’s the simplest way to “fix” the alleged problem.

But maybe I don’t understand the problem.

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Last edit: by Brad Mortensen.

Feedback on Rules Clarification 6 years 3 weeks ago #83

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So this might be silly but is there any reason we couldn't just consider slotless items to always be readied regardless of weather or not the item is held at the time.
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Feedback on Rules Clarification 6 years 3 weeks ago #84

Picc wrote: So this might be silly but is there any reason we couldn't just consider slotless items to always be readied regardless of weather or not the item is held at the time.


I guess the big question is are slotless items always on and active or do we need to dig them out of backpacks and ready them.

Does slotless mean slot yet to be created or bottom of the bag.


Slotless = doesn't "need" a slot or = doesn't "have" a slot.
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Last edit: by valetutto.
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