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TOPIC: New for 2015 -- Psychic Powers!

Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #61

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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #62

Jeff Martin wrote: The variable healing idea is interesting. What does everyone think about it healing 4 + 2/tooth?


I like the idea. By the time a player has a complete set of teeth this would be a free action 18 point heal - that could really be the difference between life and death on Nightmare.

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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #63

joshua baessler wrote:

Jeff Martin wrote: The variable healing idea is interesting. What does everyone think about it healing 4 + 2/tooth?


I like the idea. By the time a player has a complete set of teeth this would be a free action 18 point heal - that could really be the difference between life and death on Nightmare.


It being a FREE action makes it doubly nice.
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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #64

I'm still skeptical about water walking given the history on this.

Why not Psionic Psychic Blast for some damage or to confuse the monster for one round? A classic Psionic Psychic ability.

I very much like the healing idea.
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Last edit: by Harlax.

Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #65

Harlax wrote: I'm still skeptical about water walking given the history on this.

Why not Psionic Psychic Blast for some damage or to confuse the monster for one round? A classic Psionic Psychic ability.

Very much like the healing idea.


I also like the idea of Psionic Psychic Blast.

Are we not allowed to say "Psionic?"
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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #66

Harlax wrote: I'm still skeptical about water walking given the history on this.

Why not Psionic Psychic Blast for some damage or to confuse the monster for one round? A classic Psionic Psychic ability.

Very much like the healing idea.


Agreed on all counts. A "Psychic" Blast of our own would be cool and fun. I like the confusion idea, especially if took away a monster attack for a round.

The healing boost is a good idea as well. And Free Actions are always appreciated. :)

Overall, Jeff, I like the system. It seems relatively simple to implement and run, I think.

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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #67

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Jeff Martin wrote: What does everyone think about it healing 4 + 2/tooth?

Not in love with it because it introduces more math inside the dungeon.

However, I would find a non-scaling higher-powered (and thus a higher tier) healing power appealing.
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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #68

On further review...

A party loaded with psychic blast (confuse) could effectively negate a monster or monsters ability to attack. Imagine a party of 10 with this ability. 10 rounds of no monster action? If you average 2.5 rounds to kill each monster, you could shut down an entire dungeon. Just give me the completion token now thank you very much...

Unless monsters have some chance to resist this.

Or the effect is random. Maybe damage, maybe confuse, maybe enrage (giving them extra damage). Some mix of helpful and not helpful effects.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #69

Druegar wrote:

Jeff Martin wrote: What does everyone think about it healing 4 + 2/tooth?

Not in love with it because it introduces more math inside the dungeon.

However, I would find a non-scaling higher-powered (and thus a higher tier) healing power appealing.


Or more math in the coaching room. Also not fun.

Maybe there is more than one power per tier, with several healing entries. Then it becomes a player responsibility as it sounds like this is another honor system ability anyway.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #70

Wouldn't the increasing healing option (4 + 2/tooth) kind of negate the later power of negating damage? Why negate 10 points of energy damage if I could take it and then heal 18 HP?
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Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #71

Unless I have 9 HP left...

But lowering the healing to match might be wise.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Re: New for 2015 -- Psychic Powers! 9 years 11 months ago #72

Druegar wrote:

Jeff Martin wrote: What does everyone think about it healing 4 + 2/tooth?

Not in love with it because it introduces more math inside the dungeon.

However, I would find a non-scaling higher-powered (and thus a higher tier) healing power appealing.


It does introduce more math, but that is something the player would track, and is based on the honor system anyhow. I think people that have the teeth might be able to handled it. Either that or put in a heal power per tier as a option with math already done.
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