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TOPIC: Is Another's Treasure: $95 PYP + $90/ea on 10+.

Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #73

Labeling the boxes seems like a good idea.
Of all the traits of humanity, there is only one we do not share with other species, which sets us apart and makes us unique <br />-- the ability to imagine.

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #74

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Not sure if I like the idea of a reserve box, seems like if it was based on a token it would just do more to segregate the haves and the have nots. That said we have to wait a year anyway until the downside of wirts cache wears off.

On the other hand I really like the idea of some form of "stamp insurance". I'd love to have a red (even a consumable one) that could fill in a missing stamp. It would give players who don't play at the UR level a chance to interact with treasure generators.
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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #75

Picc wrote: Not sure if I like the idea of a reserve box, seems like if it was based on a token it would just do more to segregate the haves and the have nots. That said we have to wait a year anyway until the downside of wirts cache wears off.

On the other hand I really like the idea of some form of "stamp insurance". I'd love to have a red (even a consumable one) that could fill in a missing stamp. It would give players who don't play at the UR level a chance to interact with treasure generators.


Yeah, I figure a token that helps guarantee you get the treasure stamps helps the newer players more than the experienced ones or token rich ones, because newer players without many tokens are more likely to not get the treasure stamps.

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #76

How about red permanent that gives a treasure draw if no stamps - what slot should it take? What would you give up? Ioun stone would be easy, but I wouldn't give up a ring. Maybe ear?

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #77

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If it just granted a stamp in the event of zero stamps I would suggest a lesser slot like ear or ioun. If it filled in a missing stamp I would suggest something more contentious like ring or charm. I it granted a single extra stamp regardless of the number of stamps on the card already I would suggest something hard like neck so it could give red players an "alternative" to HOP. My favorite design though would still be a potion you could turn in at the xp desk if you missed a stamp. I could see it filling a roll (and holding a value smiler to PODD) plus it would be a desirable consumable for both experienced and new parties.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #78

binia wrote: How about red permanent that gives a treasure draw if no stamps - what slot should it take? What would you give up? Ioun stone would be easy, but I wouldn't give up a ring. Maybe ear?


What about a Bracelet? I like Earcuff and Ioun Stone, too!
True Dungeon IS teamwork. Tokens offer a better chance of survival for the team. :-)

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #79

Picc wrote: If it just granted a stamp in the event of zero stamps I would suggest a lesser slot like ear or ioun. If it filled in a missing stamp I would suggest something more contentious like ring or charm. I it granted a single extra stamp regardless of the number of stamps on the card already I would suggest something hard like neck so it could give red players an "alternative" to HOP. My favorite design though would still be a potion you could turn in at the xp desk if you missed a stamp. I could see it filling a roll (and holding a value smiler to PODD) plus it would be a desirable consumable for both experienced and new parties.


From experience, turning in tokens at the Experience Desk would not work well. The desk handles party cards. The potion would need to go to the Coach, as insurance. As an Experience Desk handler, I saw about 05% of the parties get no treasure. The potion concept could address that issue. But again, newbies were not following instructions on the Treasure Chip tokens. The newbies were just leaving with the chips.
True Dungeon IS teamwork. Tokens offer a better chance of survival for the team. :-)

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #80

Brad Mortensen wrote: I don't begrudge JimC and Lazlo their turbo-drawing of treasure. They paid a fortune for their artifacts.

But I do have a concern about adding more token-drawing slots. If the average token pull is worth $3 (ignore this year) then your $44 ticket can already earn you more than that in treasure. ($3 x 16 tokens plus completion tokens). See the problem?


The only problem in this theory is that if I drew $3,000 worth of tokens, they would just go right into our set of twelve characters, very little (at this point yet) would be sold).

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #81

That also assumes there is always a buyer. If you pull 30 tokens and only pull uncommons and rares that don't sell your pulls have no $$ value.
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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #82

valetutto wrote: That also assumes there is always a buyer. If you pull 30 tokens and only pull uncommons and rares that don't sell your pulls have no $$ value.


A valid point, at the very least, not equal to the cost of the event ticket!
True Dungeon IS teamwork. Tokens offer a better chance of survival for the team. :-)

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #83

Donald Rients wrote:

Brad Mortensen wrote: See the problem?


The only problem in this theory is that if I drew $3,000 worth of tokens, they would just go right into our set of twelve characters, very little (at this point yet) would be sold).


One look at eBay and the forum shows you that not everyone shares that view.

Dennis Burdick wrote:

valetutto wrote: That also assumes there is always a buyer. If you pull 30 tokens and only pull uncommons and rares that don't sell your pulls have no $$ value.


A valid point, at the very least, not equal to the cost of the event ticket!


I did say "average", not "every". Yes some draws will be duds. Others will net URs. If you're drawing a large number of tokens, your average value will tend towards the average. That's what "averages" do :)

But you're both missing the point. If you can expect to win much more value in tokens than the cost of the ticket, there is a temptation to farm. If the financial rewards average less than the tickets, there isn't.

At the moment the high cost of entry to max tokens (about $1k per player) is one thing that keeps farming at bay. Drop that to $330 with reprints and new treasure tokens and you'll have a lot more people willing to do it.

I don't know what it would do to the token economy. It's complicated. My guess is it wouldn't be good. But my main point is about what it does to ticket sales and the player population. Surely some of you have seen what gold farmers can do to a MMORGP. Tickets would sell out within minutes to a handful of farmers who buy them all, leaving none for newbies and casual players. And that will ultimately tank the token economy, too. I just don't want to see TD taken over by campers.

But I could be wrong. Maybe the max loot limit before disaster strikes is higher than I think. But I'm convinced there is one.

"Ceci n'est pas une pipe" - Magritte

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Is Another's Treasure: 2015 - $pecial PYP prices 10 years 7 months ago #84

I certainly was a victim of event tickets selling out on May 19, 2013 . My little "Smart" DROID2 could not keep up and was booted off of the GenCon server. I was able to log on three hours later, to discover all the True Grind sold. Most of the other events for Friday, Saturday and Sunday were sold, too. I suspect farming was going on! It was a very frustrating day. I hope I don't have to experience that again.
True Dungeon IS teamwork. Tokens offer a better chance of survival for the team. :-)

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