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Endgame
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Away
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9th Level
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Supporter
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Posts: 4753
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Azzy wrote: MetaphoricDragon wrote: Endgame wrote: I've been thinking over the Charm of Treasure Boosting. Is it really an item that should be an exalted token? Its designed to go after the players with 1 treasure booster, and probably a rare one at that. Given the parallel discussion about simple transmutes, would this be the ideal token to have a simple transmute with something like 1 rare, some gold, and a treasure token? Something simple to draw people into transmuting, and something they could have some fun with at the end of an adventure drawing treasure?
Its in a weird spot, similar to Enchanter's Whetstone stone, where its somewhere between a rare, and effectively half a UR, and I think suffers from the fact there is really only a narrow gap between a Rare and a UR. You make it too cheap you have veterans going "Why would you ever invest in a UR" you make it too expensive you leave players going "Why don't I just buy a UR" or "This small enhancement isn't worth the cost." I do think the charm is a bit over costed, and I do think a lot of the time the recipes come down more on the veteran's side of the perspective. I mean, that makes sense, that's the vast majority of active forum goers. I feel this creates a very narrow target audience window though of those who want to spend some money but not too much money. I find it odd a lot of the time, these middle of the road targeted transmutes end up being developed around what trade goods people have the most sitting around, but that anyone who has that much sitting around is probably not the target audience for actually using these pieces? Sometimes that leaves me to ponder how many transmutes go towards people planning to use them directly and how many are going to token shops. Okay, I don't know where I was going with this, it turned into a stream of conscious, sorry =/
To me, this token seems fairly appropriate. It mostly seems intended not as a new-player token, but more of a "new-ish" player token. As in, it doesn't seem like the intention is for people who have just finished their first couple of runs at their first con playing TD to immediately be able to make this. The target audience seems to be those people who did TD at their last con, liked it enough to play again, recognized how much fun pulling treasure is and were willing to drop maybe $5-$10 to pick up a basic rare TE from a vendor. Assuming they didn't trade off or sell their current monster bits, they probably already have a couple from whatever few treasure draws they might have already made. Thus, after they go through another round of runs at their second con they would likely have enough (or close enough that they only need to drop a few more dollars to finish up what they need). The other few transmuted materials can all be gotten easily enough from the handful of common tokens one would have gathered in that time.
Ultimately, it seems geared with returning players in mind- those who are willing to pay to play an event at a big con, but might be hesitant to drop more than $5-$10 at a time on extra merch for that event. With that as a backdrop, I see the recipe as fairly spot-on.
On a total of 3 adventures, we got 60 treasure pulls in my group at gen con, and we pulled 8 monster bits. It would be enough to build 2 charms bits wise, but it seems way too expensive in bits if you're expecting a 3 pull player to build it themselves with bits from dungeon runs. 1 bit would be manageable, but then you have to deal with the trade goods that a typical 3 pull player isn't going to have either. Now, if it were 1 monster bit, 2 treasure pull chips, a rare, and a completion token, your target audience could make it without a whole lot of worry
The whetstone kind has the feel of being designed for the middle-of-the-road crowd who buys enough to outfit in all rares yet isn't yet willing to transition into UR builds, as well as the veterans who want to outfit their teammates. I approve of this. XD
Agreed here. Its right on the edge of what my group will realistically pay for. No one but me will go for the a +2 or higher weapon, but since they already have some bits, and I've picked up some trade goods, they will probably manage to acquire whatever we're missing to make whetstones. The monk and fighter will definitely do it, and I'll probably make one for my rotating loaner builds.
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