Matthew Hayward wrote:
Arnold wrote: If you're worried about the value of your treasure pull, sell your gold treasure chips. Don't complain about an increased supply of bits.
AFAIK, the value of the pulls themselves has never dropped. Please correct me if I'm wrong.
Actually, I do both (sell my treasure pulls and express concern about the health of the secondary economy vis a vis monster bit supply outstripping demand).
The value of the pulls has dropped, as measured by eBay sales price in the period after the bonus tokens get sent out but before Gen Conn.
In 2017 they were going for $6+ and sometimes as high as $10 each. In 2018 they went for $4-5 per pull before Gen Con.
I myself have stopped caring about treasure pulls very much, I gave away probably 2/3rds of my pulls to new players in the storyscape or check in area this year.
But I'm not worried about the value of treasure pulls because I care about the money, I'm worried about it because I think it's bad for players in general.
Isn't $4-5 the stable price of a pull? $6+ seems more of a construct of lack of initial supply.
AFAIR, 2017 pulls were still selling for $4-5 going into Origins.
I don't think more bits is bad for the players. I think it's bad for farmers. To be clear, I am not accusing you of being a farmer.
We'll never know what it means to be an "average" player for this game. I only know what I do.
I attend Gen Con each year, and I run each adventure once. I'm nearly maxed out on treasure, only missing the extra pull from level 6 xp. This year, I got (16 * 3) + 3 pulls. The 3 extra are thanks to the sealed run.
51 pulls, and the box was rewarding roughly 20% treasure this year. I think 20% is generous for our calculations so let's go with that. That means I'd have pulled 10 bits.
4 of those are automatically accounted for due to the story arc. That leaves me with about 6 bits each year. If we stretch these numbers out over 3 years, that means I'd have 18 bits to spare. That means I don't have enough to even transmute the Kilt. It also assumes that I didn't want to transmute any Enhanced or Exalted tokens in that 3 year span.
Oh, and this year there are 6 bits for the arc, so I have to make up for that as well.
I don't think my experience is an unrealistic one. A player who's invested in a CoA & ISSN and runs every adventure should be able to make the Kilt without having to go on the secondary market to buy more fleece. There are
plenty of players who are chasing this year's eldritch and don't have max treasure.
Not to mention if I want to make a relic, and eventually a legendary- I'm looking for even
more fleece.
I don't think the player base at large has this issue of monster bits spilling out of their coffers. It's folks who run more than 3 or 4 dungeons a year and travel to multiple cons to run even more.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C