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TOPIC: SUPER FINAL Token Images - TRANSMUTES

SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #37

Endgame wrote:

valetutto wrote:

Mike Steele wrote: Jeff, thanks for putting the hand symbols on the Legendary Lute, that makes more sense.


I'll disagree, it made more sense to have the lute hands free.
Now we have to have the debate about switching gear and who's holding what where...


I agree. I imagined the legendary as a self playing lute that you can strap to your back or whatever. Completely hands free so it makes life that much easier for the bard for equipment, etc. Otherwise, what are you spending all those trade goods on, +1 to hit?


Thats odd. I would interpret a hands free instrument as a drawback...
If you have the instrument in your hands, then the other action it allows must be magically animated by the instrument.
If there are no hand symbols and the instrument plays itself, then your hands are free to hold items and take actions.

With these two scenarios in mind, which is better if you attack round 1 and then need to read a scroll on round 2 to cure something?

With self playing instrument, you have a weapon in hand and will have to use a free action to switch to scoll casting mode. If your instrument is magically animating the weapon, it should be able to stop that and instead cast a scroll without dealy or using your free action.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #38

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kurtreznor wrote:

Endgame wrote:

valetutto wrote:

Mike Steele wrote: Jeff, thanks for putting the hand symbols on the Legendary Lute, that makes more sense.


I'll disagree, it made more sense to have the lute hands free.
Now we have to have the debate about switching gear and who's holding what where...


I agree. I imagined the legendary as a self playing lute that you can strap to your back or whatever. Completely hands free so it makes life that much easier for the bard for equipment, etc. Otherwise, what are you spending all those trade goods on, +1 to hit?


Thats odd. I would interpret a hands free instrument as a drawback...
If you have the instrument in your hands, then the other action it allows must be magically animated by the instrument.
If there are no hand symbols and the instrument plays itself, then your hands are free to hold items and take actions.

With these two scenarios in mind, which is better if you attack round 1 and then need to read a scroll on round 2 to cure something?

With self playing instrument, you have a weapon in hand and will have to use a free action to switch to scoll casting mode. If your instrument is magically animating the weapon, it should be able to stop that and instead cast a scroll without dealy or using your free action.




Honestly given the technical mess around free actions required to make the regular widseths lute work under the current rules I would strongly recommend that the legendary lute just plays itself and avoids the hands entirely for simplicities sake if not powers.
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Last edit: by Picc.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #39

Picc wrote:

kurtreznor wrote:

Endgame wrote:

valetutto wrote:

Mike Steele wrote: Jeff, thanks for putting the hand symbols on the Legendary Lute, that makes more sense.


I'll disagree, it made more sense to have the lute hands free.
Now we have to have the debate about switching gear and who's holding what where...


I agree. I imagined the legendary as a self playing lute that you can strap to your back or whatever. Completely hands free so it makes life that much easier for the bard for equipment, etc. Otherwise, what are you spending all those trade goods on, +1 to hit?


Thats odd. I would interpret a hands free instrument as a drawback...
If you have the instrument in your hands, then the other action it allows must be magically animated by the instrument.
If there are no hand symbols and the instrument plays itself, then your hands are free to hold items and take actions.

With these two scenarios in mind, which is better if you attack round 1 and then need to read a scroll on round 2 to cure something?

With self playing instrument, you have a weapon in hand and will have to use a free action to switch to scoll casting mode. If your instrument is magically animating the weapon, it should be able to stop that and instead cast a scroll without dealy or using your free action.




Honestly given the technical mess around free actions required to make the regular widseths lute work under the current rules I would strongly recommend that the legendary lute just plays itself and avoids the hands entirely for simplicities sake if not powers.


It would certainly be simpler that way.

Bards might object because it would be substantially less powerful in some corner cases than “magical bonus hands that are always equipped correctly” would be.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #40

Matthew Hayward wrote:

Picc wrote:

kurtreznor wrote:

Endgame wrote:

valetutto wrote:

Mike Steele wrote: Jeff, thanks for putting the hand symbols on the Legendary Lute, that makes more sense.


I'll disagree, it made more sense to have the lute hands free.
Now we have to have the debate about switching gear and who's holding what where...


I agree. I imagined the legendary as a self playing lute that you can strap to your back or whatever. Completely hands free so it makes life that much easier for the bard for equipment, etc. Otherwise, what are you spending all those trade goods on, +1 to hit?


Thats odd. I would interpret a hands free instrument as a drawback...
If you have the instrument in your hands, then the other action it allows must be magically animated by the instrument.
If there are no hand symbols and the instrument plays itself, then your hands are free to hold items and take actions.

With these two scenarios in mind, which is better if you attack round 1 and then need to read a scroll on round 2 to cure something?

With self playing instrument, you have a weapon in hand and will have to use a free action to switch to scoll casting mode. If your instrument is magically animating the weapon, it should be able to stop that and instead cast a scroll without dealy or using your free action.




Honestly given the technical mess around free actions required to make the regular widseths lute work under the current rules I would strongly recommend that the legendary lute just plays itself and avoids the hands entirely for simplicities sake if not powers.


It would certainly be simpler that way.

Bards might object because it would be substantially less powerful in some corner cases than “magical bonus hands that are always equipped correctly” would be.


As long as I can take regular actions and don't lose my free action to active all those various tokens i have then i don't care how it works as long as it works.

So i hold the lute and it animates everything as needed including my pouch of tulz, then great.

I do love the vague language around it so we don't get boxed into a corner.
It might as well say "don't think to hard, take actions as needed within reason."
Sweet a combat room, we won't take damage!
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #41

Wade Schwendemann wrote:

Wayne Rhodes wrote:

Raven wrote:

Graven wrote: So I was just shopping for a gift for my wife, and I ran across this.. and I was like hey I've seen that somewhere before....

(insert Lucky Bead pic)


Dang. Now I think I might want one of those!


I’m thinking about buying one too. And just attaching it to my sash somewhere


Clearly you need to put it in your hair or beard, as the bead slot is intended. B)


If it gave me a +2 save to put in my hair I would, even if the rule was I had to where it the full time I was a the convention center.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #42

Wayne Rhodes wrote:

Wade Schwendemann wrote:

Wayne Rhodes wrote:

Raven wrote:

Graven wrote: So I was just shopping for a gift for my wife, and I ran across this.. and I was like hey I've seen that somewhere before....

(insert Lucky Bead pic)


Dang. Now I think I might want one of those!


I’m thinking about buying one too. And just attaching it to my sash somewhere


Clearly you need to put it in your hair or beard, as the bead slot is intended. B)


If it gave me a +2 save to put in my hair I would, even if the rule was I had to where it the full time I was a the convention center.


What happens to Bald Adventurers and the Bead? This hits close to home. I find this topic very baldist.
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #43

JACKOFTRADZE wrote:

Wayne Rhodes wrote:

Wade Schwendemann wrote:

Wayne Rhodes wrote:

Raven wrote:

Graven wrote: So I was just shopping for a gift for my wife, and I ran across this.. and I was like hey I've seen that somewhere before....

(insert Lucky Bead pic)


Dang. Now I think I might want one of those!


I’m thinking about buying one too. And just attaching it to my sash somewhere


Clearly you need to put it in your hair or beard, as the bead slot is intended. B)


If it gave me a +2 save to put in my hair I would, even if the rule was I had to where it the full time I was a the convention center.


What happens to Bald Adventurers and the Bead? This hits close to home. I find this topic very baldist.


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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #44

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Wade Schwendemann wrote:

JACKOFTRADZE wrote:

Wayne Rhodes wrote:

Wade Schwendemann wrote:

Wayne Rhodes wrote:

Raven wrote:

Graven wrote: So I was just shopping for a gift for my wife, and I ran across this.. and I was like hey I've seen that somewhere before....

(insert Lucky Bead pic)


Dang. Now I think I might want one of those!


I’m thinking about buying one too. And just attaching it to my sash somewhere


Clearly you need to put it in your hair or beard, as the bead slot is intended. B)


If it gave me a +2 save to put in my hair I would, even if the rule was I had to where it the full time I was a the convention center.


What happens to Bald Adventurers and the Bead? This hits close to home. I find this topic very baldist.


Facial.hair?


What about the alopecia community? They're all ninjas now, so we don't want to make them angry.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #45

Xavon wrote:

Wade Schwendemann wrote:

JACKOFTRADZE wrote:

Wayne Rhodes wrote:

Wade Schwendemann wrote:

Wayne Rhodes wrote:

Raven wrote:

Graven wrote: So I was just shopping for a gift for my wife, and I ran across this.. and I was like hey I've seen that somewhere before....

(insert Lucky Bead pic)


Dang. Now I think I might want one of those!


I’m thinking about buying one too. And just attaching it to my sash somewhere


Clearly you need to put it in your hair or beard, as the bead slot is intended. B)


If it gave me a +2 save to put in my hair I would, even if the rule was I had to where it the full time I was a the convention center.



What happens to Bald Adventurers and the Bead? This hits close to home. I find this topic very baldist.


Facial.hair?


What about the alopecia community? They're all ninjas now, so we don't want to make them angry.


"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0

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Last edit: by JACKOFTRADZE.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #46

Odin gouged out and eye for wisdom. I'm sure some would be willing to do the same for +2 saves and free movement. And now that I think about it Jeff did mention something about beads and wisdom.
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #47

Does the whet stone work for someone that equips 2 weapons, 1 rare and 1 ur?
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SUPER FINAL Token Images - TRANSMUTES 5 years 7 months ago #48

Endgame wrote: Does the whet stone work for someone that equips 2 weapons, 1 rare and 1 ur?


As written, I'm fairly certain the answer is yes.

Also, has anyone pointed out the potential for whetstone sleaze? Build your character with a rare weapon and the whetstone, then switch to a UR/Relic/Legendary in the dungeon for a better damage wheel? You'd probably only manage to gain +1 damage off of it, but figure it is worth pointing out.
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