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TOPIC: SUPER FINAL Token Images - ULTRA RARE

SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #61

Was the fear that Wizards might use the Hat of Hellway and end up with more AC than normal? I don't think that's a legitimate fear. We're good on that slot. So who is intended to wear this?
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #62

Picc wrote:

Cary Kelly wrote: I guess I hadn't realized this about the Lenses until the addition here of (round up).

I had assumed you would split the healing between 2 targets as you saw fit (say you heal 15 points - could give one person 8 and the other 7 --- or one person 10 and the other 5).

So I guess with the new wording - it has to be half and half? I liked the idea of splitting the healing as needed to make up for the overall loss of healing total as a player that is often the only healer of note in my group.


I hope it isn't a direct 50/50 split, the poor lenses have suffered enough at this point.


+3 (divided unevenly between Picc and Cary)
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #63

Cary Kelly wrote: I guess I hadn't realized this about the Lenses until the addition here of (round up).

I had assumed you would split the healing between 2 targets as you saw fit (say you heal 15 points - could give one person 8 and the other 7 --- or one person 10 and the other 5).

So I guess with the new wording - it has to be half and half? I liked the idea of splitting the healing as needed to make up for the overall loss of healing total as a player that is often the only healer of note in my group.


We have changed text so it is divide it up as you want -- and removed the rounded up bit.
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #64

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Jeff Martin wrote:

Cary Kelly wrote: I guess I hadn't realized this about the Lenses until the addition here of (round up).

I had assumed you would split the healing between 2 targets as you saw fit (say you heal 15 points - could give one person 8 and the other 7 --- or one person 10 and the other 5).

So I guess with the new wording - it has to be half and half? I liked the idea of splitting the healing as needed to make up for the overall loss of healing total as a player that is often the only healer of note in my group.


We have changed text so it is divide it up as you want -- and removed the rounded up bit.


Thank you!!!!!
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #65

I make one last plea about the cloak of shadowskin, I tried taking discussion to another thread and looking like players are preferring a rare is it really too much to ask for our +1 back (to original revision)?

I'm looking forward to volunteering upcoming season, just can't get excited over tokens this year.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #66

Jeff Martin wrote:

Cary Kelly wrote: I guess I hadn't realized this about the Lenses until the addition here of (round up).

I had assumed you would split the healing between 2 targets as you saw fit (say you heal 15 points - could give one person 8 and the other 7 --- or one person 10 and the other 5).

So I guess with the new wording - it has to be half and half? I liked the idea of splitting the healing as needed to make up for the overall loss of healing total as a player that is often the only healer of note in my group.


We have changed text so it is divide it up as you want -- and removed the rounded up bit.


Thanks, Jeff!
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #67

Mike Steele wrote:

Jeff Martin wrote:

Cary Kelly wrote: I guess I hadn't realized this about the Lenses until the addition here of (round up).

I had assumed you would split the healing between 2 targets as you saw fit (say you heal 15 points - could give one person 8 and the other 7 --- or one person 10 and the other 5).

So I guess with the new wording - it has to be half and half? I liked the idea of splitting the healing as needed to make up for the overall loss of healing total as a player that is often the only healer of note in my group.


We have changed text so it is divide it up as you want -- and removed the rounded up bit.


Thanks, Jeff!


+1

And kudos to Cary for picking up on that early in the process. Could have been a nail-biter if nobody noticed until late.
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #68

Thanks for switching the Lenses back Jeff!
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #69

Gonna try selling the idea one more time:

Hat of the Hellway
+1 AC and a successful melee attack on a living monster heals wearer 1 hp

I'm... torn between the ioun stone being melee vs ranged. Ranged would be nice since there aren't many ranged damage tokens. Melee would mean I would actually get it.
Playing True Dungeon since 2012.
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #70

Harlax wrote:

Jeff Martin wrote:

Cary Kelly wrote: I guess I hadn't realized this about the Lenses until the addition here of (round up).

I had assumed you would split the healing between 2 targets as you saw fit (say you heal 15 points - could give one person 8 and the other 7 --- or one person 10 and the other 5).

So I guess with the new wording - it has to be half and half? I liked the idea of splitting the healing as needed to make up for the overall loss of healing total as a player that is often the only healer of note in my group.


We have changed text so it is divide it up as you want -- and removed the rounded up bit.


Thank you!!!!!


Agreed!
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #71

Phrash wrote: Gonna try selling the idea one more time:

Hat of the Hellway
+1 AC and a successful melee attack on a living monster heals wearer 1 hp

I'm... torn between the ioun stone being melee vs ranged. Ranged would be nice since there aren't many ranged damage tokens. Melee would mean I would actually get it.


Melee Ioun stone is really, really good, particularly for Monks and rangers.
Increased damage from a slot that never gave damage before.

In the off hand, it allows choices in 2 handed vs 1 handed plus this.
In both off hands, does the same, but limits ranged weapon options.

Both would allow other classes to catch up to Ranger/Monk

Ioun Stone makes the gap larger.

If we want a damage Ioun Stone, I would support ranged damage rather than melee.
Ranged and spell may also be too good.

Please, reconsider this token.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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SUPER FINAL Token Images - ULTRA RARE 1 year 1 month ago #72

Wade Schwendemann wrote:

Phrash wrote: Gonna try selling the idea one more time:

Hat of the Hellway
+1 AC and a successful melee attack on a living monster heals wearer 1 hp

I'm... torn between the ioun stone being melee vs ranged. Ranged would be nice since there aren't many ranged damage tokens. Melee would mean I would actually get it.


Melee Ioun stone is really, really good, particularly for Monks and rangers.
Increased damage from a slot that never gave damage before.

In the off hand, it allows choices in 2 handed vs 1 handed plus this.
In both off hands, does the same, but limits ranged weapon options.

Both would allow other classes to catch up to Ranger/Monk

Ioun Stone makes the gap larger.

If we want a damage Ioun Stone, I would support ranged damage rather than melee.
Ranged and spell may also be too good.

Please, reconsider this token.

I wish 2 handed weapons had a built-in mechanic that multiplied total bonus melee damage by 1.5 (round... down probably).
Playing True Dungeon since 2012.
Last edit: by Philip Goodman.
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