Welcome, Guest
Username: Password: Remember me

TOPIC: Old School D&D Nostalgia Time

So, can we fix Thor’s now? 10 months 2 weeks ago #37

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX
barkley.neo.rr.com -->see my trade thread HERE , my eBay store HERE or my web store HERE
"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #38

Brad Mortensen wrote:

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX


That's a whole other can of worms. I'd think if Jeff started putting Max attributes on tokens, that would upset people already over that limit, and maybe impact future token sales of attribute boosters.

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #39

Mike Steele wrote:

Brad Mortensen wrote:

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX


That's a whole other can of worms. I'd think if Jeff started putting Max attributes on tokens, that would upset people already over that limit, and maybe impact future token sales of attribute boosters.


Under those circumstances, I'd be asking to trade the Hammer I made for Welfors.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #40

Harlax wrote:

Mike Steele wrote:

Brad Mortensen wrote:

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX


That's a whole other can of worms. I'd think if Jeff started putting Max attributes on tokens, that would upset people already over that limit, and maybe impact future token sales of attribute boosters.


Under those circumstances, I'd be asking to trade the Hammer I made for Welfors.


For the record, I don’t want to make it harder or impossible for any other class to use it. I think that’s against the spirit in which it was designed. I just don’t want it to be so hard for Clerics to use it
barkley.neo.rr.com -->see my trade thread HERE , my eBay store HERE or my web store HERE
"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #41

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #42

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #43

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


That's a very Interesting idea.

Then we would have a ranged ranger asking for their +2 Dex so they can have that +1 to hit.

I agree with you on +4/+6/+6, I advocated for it, I sang its praises, I tried to take your idea and get everyone on board.

Unfortunately, it doesnt seem meant to be.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #44

What if we put +2 Dex on the Cloak of Shadowskin?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #45

Wade Schwendemann wrote:

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


That's a very Interesting idea.

Then we would have a ranged ranger asking for their +2 Dex so they can have that +1 to hit.

I agree with you on +4/+6/+6, I advocated for it, I sang its praises, I tried to take your idea and get everyone on board.

Unfortunately, it doesnt seem meant to be.


Sadly, agreed. We seem stuck with +4 DEX +2 CON instead

But we would have missed out on this pleasant conversation
barkley.neo.rr.com -->see my trade thread HERE , my eBay store HERE or my web store HERE
"Ceci n'est pas une pipe" - Magritte

Please Log in or Create an account to join the conversation.

Last edit: by Brad Mortensen.

So, can we fix Thor’s now? 10 months 2 weeks ago #46

Brad Mortensen wrote:

Wade Schwendemann wrote:

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


That's a very Interesting idea.

Then we would have a ranged ranger asking for their +2 Dex so they can have that +1 to hit.

I agree with you on +4/+6/+6, I advocated for it, I sang its praises, I tried to take your idea and get everyone on board.

Unfortunately, it doesnt seem meant to be.


Sadly, agreed. We seem stuck with +4 DEX +2 CON instead

But we would have missed out on this pleasant conversation


Honestly I'm surprised by how little the conversation seemed to change stuff this year. Previous years have started with text and had items swap in and out of existence all the way through round f of edits. Seems like the TPTB had a more solid idea of what they wanted this year before we ever saw it.

It puts my mind in an odd place, kind of like there's an undercurrent of unseen things going on. Not saying that's good or bad, just odd.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

Last edit: by Picc.

So, can we fix Thor’s now? 10 months 2 weeks ago #47

Picc wrote:
Honestly I'm surprised by how little the conversation seemed to change stuff this year. Previous years have started with text and had items swap in and out of existence all the way through round f of edits. Seems like the TPTB had a more solid idea of what they wanted this year before we ever saw it.

It puts my mind in an odd place, kind of like there's an undercurrent of unseen things going on. Not saying that's good or bad, just odd.


Seems another point of how fast this gone, may also be a unstated desire to not have rewrite after rewrite.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

Please Log in or Create an account to join the conversation.

So, can we fix Thor’s now? 10 months 2 weeks ago #48

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


I like that recommendation, it would give the Clerics the +2 Dex they need in a token they are probably going to get. It would also take a little of the sting from the LoDS off.

Please Log in or Create an account to join the conversation.

Time to create page: 0.204 seconds