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TOPIC: Old School D&D Nostalgia Time

So, can we fix Thor’s now? 5 years 7 months ago #37

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX

"Ceci n'est pas une pipe" - Magritte

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So, can we fix Thor’s now? 5 years 7 months ago #38

Brad Mortensen wrote:

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX


That's a whole other can of worms. I'd think if Jeff started putting Max attributes on tokens, that would upset people already over that limit, and maybe impact future token sales of attribute boosters.

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So, can we fix Thor’s now? 5 years 7 months ago #39

Mike Steele wrote:

Brad Mortensen wrote:

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX


That's a whole other can of worms. I'd think if Jeff started putting Max attributes on tokens, that would upset people already over that limit, and maybe impact future token sales of attribute boosters.


Under those circumstances, I'd be asking to trade the Hammer I made for Welfors.
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So, can we fix Thor’s now? 5 years 7 months ago #40

Harlax wrote:

Mike Steele wrote:

Brad Mortensen wrote:

Jeff321 wrote: Thor's hammer gets way stronger if the DEX requirement is dropped because then you can stack STR. So I don't like that.

I would say just give Cleric 2 more starting DEX on their class card.


If stacking STR is the main problem, why deal with it indirectly? Add a “max STR xx” after the min DEX


That's a whole other can of worms. I'd think if Jeff started putting Max attributes on tokens, that would upset people already over that limit, and maybe impact future token sales of attribute boosters.


Under those circumstances, I'd be asking to trade the Hammer I made for Welfors.


For the record, I don’t want to make it harder or impossible for any other class to use it. I think that’s against the spirit in which it was designed. I just don’t want it to be so hard for Clerics to use it

"Ceci n'est pas une pipe" - Magritte

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So, can we fix Thor’s now? 5 years 7 months ago #41

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.

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So, can we fix Thor’s now? 5 years 7 months ago #42

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Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.
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So, can we fix Thor’s now? 5 years 7 months ago #43

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


That's a very Interesting idea.

Then we would have a ranged ranger asking for their +2 Dex so they can have that +1 to hit.

I agree with you on +4/+6/+6, I advocated for it, I sang its praises, I tried to take your idea and get everyone on board.

Unfortunately, it doesnt seem meant to be.
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So, can we fix Thor’s now? 5 years 7 months ago #44

What if we put +2 Dex on the Cloak of Shadowskin?
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So, can we fix Thor’s now? 5 years 7 months ago #45

Wade Schwendemann wrote:

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


That's a very Interesting idea.

Then we would have a ranged ranger asking for their +2 Dex so they can have that +1 to hit.

I agree with you on +4/+6/+6, I advocated for it, I sang its praises, I tried to take your idea and get everyone on board.

Unfortunately, it doesnt seem meant to be.


Sadly, agreed. We seem stuck with +4 DEX +2 CON instead

But we would have missed out on this pleasant conversation

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Last edit: by Brad Mortensen.

So, can we fix Thor’s now? 5 years 7 months ago #46

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Brad Mortensen wrote:

Wade Schwendemann wrote:

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


That's a very Interesting idea.

Then we would have a ranged ranger asking for their +2 Dex so they can have that +1 to hit.

I agree with you on +4/+6/+6, I advocated for it, I sang its praises, I tried to take your idea and get everyone on board.

Unfortunately, it doesnt seem meant to be.


Sadly, agreed. We seem stuck with +4 DEX +2 CON instead

But we would have missed out on this pleasant conversation


Honestly I'm surprised by how little the conversation seemed to change stuff this year. Previous years have started with text and had items swap in and out of existence all the way through round f of edits. Seems like the TPTB had a more solid idea of what they wanted this year before we ever saw it.

It puts my mind in an odd place, kind of like there's an undercurrent of unseen things going on. Not saying that's good or bad, just odd.
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Last edit: by Picc.

So, can we fix Thor’s now? 5 years 7 months ago #47

Picc wrote:
Honestly I'm surprised by how little the conversation seemed to change stuff this year. Previous years have started with text and had items swap in and out of existence all the way through round f of edits. Seems like the TPTB had a more solid idea of what they wanted this year before we ever saw it.

It puts my mind in an odd place, kind of like there's an undercurrent of unseen things going on. Not saying that's good or bad, just odd.


Seems another point of how fast this gone, may also be a unstated desire to not have rewrite after rewrite.
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So, can we fix Thor’s now? 5 years 7 months ago #48

Picc wrote:

Mike Coon wrote:

  • I for one don't see a huge issue with Thor's Hammer (I don't have one, nor will I probably get one). That caveat out of the way I do see that a 20 Dex is kinda strange as a requirement. Maybe make it a 20 Dex and/or 20 Wisdom to use it, or a combined 36 score to use or something like that.
  • I think that the Cleric class did get hit hard and they could use some help. I would love to see an item that heals them a few points when they heal another.
  • Also I don't think any person that has the means to make/buy Thor's hammer should have any issue whatsoever fielding its requirements for use. I think it's intent was to make min/maxing more difficult to do, and an unfortunate side effect was it made it more difficult for Clerics (whom I agree thematically should be using them most) to wield.


So just an out of the blue idea, what if we say put +2 dex on the new LoDs most clerics who have the hammer would probably have lenses to trade in.

That said I still think 4/6/6 is a far more elegant solution.


I like that recommendation, it would give the Clerics the +2 Dex they need in a token they are probably going to get. It would also take a little of the sting from the LoDS off.

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