Thanks for teasing out the Tome conversation, Raven. I agree that much of the discussion gets lost in the big design threads.
TL;DR: I would prefer not to have an auto pass feature on the Tome, unless there is some negative consequence (like Rod of Persuasion) or 1x per game limitation (like the Bowls of Spirit Sight or FOP: Raven). That said, I think this is a great remembrance token, and I think Jeff should honor is brother in whatever way Jeff thinks best. I don’t want to water it down under these circumstances. It should be a glorious tribute.
Here is my (lengthy) rationale for disliking auto pass:
First, the human element is one of the things I love most about this game, and I think that we should be very slow to minimize it. Taking the memorization challenge out of casting is like taking sliding out of physical combat. I think there would be riots if we designed a token that said fighters, etc. don’t have to slide anymore to be maximally effective. In fact, I think that’s part of the reason people disliked the original design of the UR crossbow in the 2019 set.
Second, I like that the existing skill checks reward human proficiency. I like that casters who have managed to master their skill checks get a little (not a lot) of a bonus. Good sliders generally hit more and do more damage. Why shouldn’t the game similarly reward good memorizers? Allowing an auto pass with every spell and without consequence devalues the class skill proficiency.
Third, skill tests are one of the few areas in the game where you can get a better result regardless of the tokens in your kit. In that sense, they democratize the game a bit. I love the notion that someone with a very basic token set can potentially earn a tiny bonus that has nothing to do with spendy tokens. Allowing an auto pass token allows the big token spenders to neutralize that tiny advantage with cash. Fuels the “pay to play” critique of TD.
Fourth, I love that casters currently have to struggle with the decision about whether to take time for the skill test or forego it in hopes of allowing the party to get in more rounds. It is a VERY interesting decision for casters, and removing it from the game with an auto pass on every spell would remove some excellent tension and depth from the caster classes.
Fifth, without at all intending to be insensitive, I don’t think the memorization challenge deters people from playing caster classes anymore than sliding deters people from playing physical combat classes. I avoid sliding at all costs because I’m always worried about leaving a puck short and blocking other sliders or, worse, knocking someone off the crit zone. Oh, and because fighters are smelly.
Seriously, though, avoidance of sliding is a big reason why I play wizard. And that’s okay. And I wouldn’t even dream of asking for a token that takes sliding out of the game to let me more comfortably play a physical combat class. (I confess I’ve thought about suggesting a token that lets wizards cast the second level Ray spells without sliding, but that doesn’t feel quite right to me either. We can swap them out for less powerful spells with the Charm of Spell Swapping, and I think that is an appropriately balanced trade off.)
Sixth, I think most coaches do a really good job of mitigating memorization concerns by telling new players that memorization does not impact success or failure of a spell. Spells always do damage; you just get a small bonus if you pass. And most coaches also do a good job of reminding new players that only half the 4th level wizard spells even require the skill test, so those who are concerned about memorizing can still have plenty to do as a wizard without having to take memorization tests.
Seventh, we already have lots of tokens that help less proficient casters with their skill tests, so we don’t really need a token to fully bypass the skill tests. For example, Bowls, FOP: Raven, Pearl of the Planes, Bard Inspiration Spell, etc. Adding auto pass to the Tome de-values those other tokens.
Finally, for those who say casters who want to do the skill check can still choose to do it even if an auto pass token exists, sure. I get it. But it still cheapens the human element of the game and marginalizes those who have developed expertise at their class skills. The same way a token that allows people to skip sliding would cheapen sliding and marginalize the expert sliders among us.
Bottom line: IMHO, we should keep the auto pass feature off the Tome. But if it gets added back, let’s at least add some negative consequence (like the RoP) or some 1x per game limitation (like the Bowls and FOP: Raven).