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TOPIC: 2019 Transmuted Token Images !!

2019 Transmuted Token Images !! 5 years 7 months ago #133

Fiddy wrote:

Xavon wrote:

Harlax wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: The point is, people who want the HP don’t have to fix anything. They’re undeniably better off with the Eldritch. Change pants and done.

I appreciate everyone’s well-meaning attempts to help me fix it. Thank you, really, but I’ll fix it myself.


The bigger point is it would be nice if you didn't have to. You are certainly not the only cleric out there trying to make this work.


Just bump the Kilt to +5 St or +6 Dx or +6 Con and it's all good. :)


Maybe fix the Thor's problem instead of tying ourselves in knots on the Kilt.


Except the Hammer is already printed, and the kilt isn't.


You don't errata the Hammer, you errata the Cleric. Just errata the Cleric to "May ignore stat requirements on hammers". Done. ;)

This seems like a reasonable idea. Though dwarf fighters may not approve.
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2019 Transmuted Token Images !! 5 years 7 months ago #134

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: The point is, people who want the HP don’t have to fix anything. They’re undeniably better off with the Eldritch. Change pants and done.

I appreciate everyone’s well-meaning attempts to help me fix it. Thank you, really, but I’ll fix it myself.


The bigger point is it would be nice if you didn't have to. You are certainly not the only cleric out there trying to make this work.


Just bump the Kilt to +5 St or +6 Dx or +6 Con and it's all good. :)


I'd rather have 5/6/6 than the current solution, but why not just make it 6/6/6 at that point. Will it be strong, yes, but compared to the boots, it will be on par. If anyone feels overpowered because of having this token, they can play Epic.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)
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2019 Transmuted Token Images !! 5 years 7 months ago #135

Wade Schwendemann wrote:

Fiddy wrote:

Xavon wrote:

Harlax wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: The point is, people who want the HP don’t have to fix anything. They’re undeniably better off with the Eldritch. Change pants and done.

I appreciate everyone’s well-meaning attempts to help me fix it. Thank you, really, but I’ll fix it myself.


The bigger point is it would be nice if you didn't have to. You are certainly not the only cleric out there trying to make this work.


Just bump the Kilt to +5 St or +6 Dx or +6 Con and it's all good. :)


Maybe fix the Thor's problem instead of tying ourselves in knots on the Kilt.


Except the Hammer is already printed, and the kilt isn't.


You don't errata the Hammer, you errata the Cleric. Just errata the Cleric to "May ignore stat requirements on hammers". Done. ;)

This seems like a reasonable idea. Though dwarf fighters may not approve.


I'm good. It's not that hard to get there as a dwarf Fighter.

Oh you mean thematically. :P

I think Fiddy has hit the nail on the head. (Pun fully intended). Leave it to the engineer to do root cause analysis.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
Last edit: by Harlax.
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2019 Transmuted Token Images !! 5 years 7 months ago #136

Jeff321 wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: The point is, people who want the HP don’t have to fix anything. They’re undeniably better off with the Eldritch. Change pants and done.

I appreciate everyone’s well-meaning attempts to help me fix it. Thank you, really, but I’ll fix it myself.


The bigger point is it would be nice if you didn't have to. You are certainly not the only cleric out there trying to make this work.


Just bump the Kilt to +5 St or +6 Dx or +6 Con and it's all good. :)


I'd rather have 5/6/6 than the current solution, but why not just make it 6/6/6 at that point. Will it be strong, yes, but compared to the boots, it will be on par. If anyone feels overpowered because of having this token, they can play Epic.


That's exactly the solution I want, to make it clearly better than every component. That doesn't have huge buy-in though.
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2019 Transmuted Token Images !! 5 years 7 months ago #137

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Jeff321 wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: The point is, people who want the HP don’t have to fix anything. They’re undeniably better off with the Eldritch. Change pants and done.

I appreciate everyone’s well-meaning attempts to help me fix it. Thank you, really, but I’ll fix it myself.


The bigger point is it would be nice if you didn't have to. You are certainly not the only cleric out there trying to make this work.


Just bump the Kilt to +5 St or +6 Dx or +6 Con and it's all good. :)


I'd rather have 5/6/6 than the current solution, but why not just make it 6/6/6 at that point. Will it be strong, yes, but compared to the boots, it will be on par. If anyone feels overpowered because of having this token, they can play Epic.


thumbs up
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2019 Transmuted Token Images !! 5 years 7 months ago #138

Will stick with Pantaloons of the Deeperdark and Bead Unseen Vision to get +3HP, freedom of movement and see invisible.

If I use the transmuted Kilt and Bead I would get +5HP, choice of stat bump, freedom of movement and +2 saves.

Seeing invisible is more than worth the extra hitpoints, stat bump and save bonus for my purposes.
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2019 Transmuted Token Images !! 5 years 7 months ago #139

edwin wrote: Will stick with Pantaloons of the Deeperdark and Bead Unseen Vision to get +3HP, freedom of movement and see invisible.

If I use the transmuted Kilt and Bead I would get +5HP, choice of stat bump, freedom of movement and +2 saves.

Seeing invisible is more than worth the extra hitpoints, stat bump and save bonus for my purposes.


Dust of Appearance...
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2019 Transmuted Token Images !! 5 years 7 months ago #140

Harlax wrote:

edwin wrote: Will stick with Pantaloons of the Deeperdark and Bead Unseen Vision to get +3HP, freedom of movement and see invisible.

If I use the transmuted Kilt and Bead I would get +5HP, choice of stat bump, freedom of movement and +2 saves.

Seeing invisible is more than worth the extra hitpoints, stat bump and save bonus for my purposes.


Dust of Appearance...

Or for us rare players, lenses of hemdal sight
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2019 Transmuted Token Images !! 5 years 7 months ago #141

Xavon wrote:

Brad Mortensen wrote:

Wayne Rhodes wrote:

Xavon wrote:

Brad Mortensen wrote:

Xavon wrote: The more I think about it, the more I like my middle suggestion. Want to reword it:

Kilt of Dungeonbane
Choose one at start:
+4 STR, +2 DEX, +2 CON
OR
+2 STR, +4 DEX, +2 CON
OR
+2 STR, +2 DEX, +4 CON

I would also be satisfied with

Kilt of Dungeonbane
Choose one at start:
+4 STR, +1 DEX, +1 CON
OR
+1 STR, +4 DEX, +1 CON
OR
+1 STR, +1 DEX, +4 CON

The reason I like these is because they fit the theme of the kilts; choose one stat to boost and get side-effects on the other two. Only at the Eldritch level, the boost is a bit smaller, and the side effect is a lesser positive instead of a negative.


And none of that helps me either


I know. 5 would get you closer but you want the 6. But I don't think that's on the table.

Out of curiosity, what do you use for the other 3 DEX you need beyond the Fatherbane Kilt?


I’m personally using boots of the Marauder and the rod segment 6 in every build.


Rod, Bracers of Fast Fitness.

I can make up the rest. I can replace an Ioun Stone, or Neck (which kill my Charm Necklace and Charming tokens) or whatever. That’s not the point.

+4 con/+5 hp gives wizards everything they want out of the Kilt, plus 4 bonus DEX. And they don’t have to make any changes to get there.

At best, I jump through hoops to tread water. The extra HP are nice but don’t make up for it.

I realize I created this problem myself. If i hadn’t made Thor’s I wouldn’t care so much, and if I played literally any class OTHER than Cleric those two DEX wouldn’t be worth getting all angsty about.

I tried arguing against the 20 DEX min last year, but the Kilt made it doable so I gave up. I’d have started screaming then if I’d known this was where it was going.

I should just shut up about it and switch classes.

Luckily I’m done making legendaries for awhile so I’m unlikely to paint myself into a similar corner anytime soon.


When you say Rod, I assume you mean the completed one. Are you also using a separate part 6?


Segment 6, autocorrect changed the word likely do to my bad spelling. I do not have any of the Eldritch items yet. I don’t plan on going back and buying them at their current price. The kilt will be my first.

Likely I’ll make one kilt, put it in a binder for safe keeping and keep on using Fatherbane. The plus 6 is better than the downsides of the token, largely due to the downside being spread out evenly. If the new kilt was +5 then I’ll probably just start using lens of the fey or something like that.
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2019 Transmuted Token Images !! 5 years 7 months ago #142

the bead at +2 seems ok if not the ultiment . I would like the +5 kilt as well.
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2019 Transmuted Token Images !! 5 years 7 months ago #143

Endgame wrote:

Harlax wrote:

edwin wrote: Will stick with Pantaloons of the Deeperdark and Bead Unseen Vision to get +3HP, freedom of movement and see invisible.

If I use the transmuted Kilt and Bead I would get +5HP, choice of stat bump, freedom of movement and +2 saves.

Seeing invisible is more than worth the extra hitpoints, stat bump and save bonus for my purposes.


Dust of Appearance...

Or for us rare players, lenses of hemdal sight


I'm in similar spot on my build. One reason i don't have a nice UR for eyes is that's a flexible option i can change depending on the year/dungeon. Looks like bead will remain that way for me as well as it's not worth it currently.

I'll make 1 bead just to have it but so far i'm sticking with Lenses of Heimdal sight and bead Whole vision.

I give up on the kilt at this point, I and suspect others fall into the gap of it'll be my 1 and only eldritch item if i make it and right now the costs don't seem worth it as I'd bet we're years away from another eldritch (too late for some of us to get into teeth).

Any thought on keeping potion Distilled healing?
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2019 Transmuted Token Images !! 5 years 7 months ago #144

Jeff321 wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: The point is, people who want the HP don’t have to fix anything. They’re undeniably better off with the Eldritch. Change pants and done.

I appreciate everyone’s well-meaning attempts to help me fix it. Thank you, really, but I’ll fix it myself.


The bigger point is it would be nice if you didn't have to. You are certainly not the only cleric out there trying to make this work.


Just bump the Kilt to +5 St or +6 Dx or +6 Con and it's all good. :)


I'd rather have 5/6/6 than the current solution, but why not just make it 6/6/6 at that point. Will it be strong, yes, but compared to the boots, it will be on par. If anyone feels overpowered because of having this token, they can play Epic.


Even just the previous +5 version I was much happier with and was a flat bonus choice. Now I’m back to being concerned whether it is worth making which feels wrong for an Eldritch.
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