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Mike Steele
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10th Level
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Posts: 20031
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Ian Lee wrote: +2 Death Flail
I tried to find a comp for the damage wheel. Coincidentally, +2 Heavy Trident of Skewering seems not a terrible comp (Deathcleaver is absurd). Damage wheel seems reasonable. The wording just seems tortured.
If first slide is "20", Barbarian crit dmg x3 instead
My question would not be whether a Barb can crit on something immune to crits, my question with this wording is whether its the Barb's first slide or the first slide by any party member. I would assume Barb first slide. The current wording may be better in this regard, so:
Barbarian: if first slide "20", crit dmg x3 instead
I don't think it's so confusing that it's a change in crit multiple.
+2 Holy Avenger
Not only would I yank rogue back off of this, I'd yank bard off as well. So, Barbarian/Fighters/Paladin/Ranger. This has become far less cool and far less paladiny. So, most of the time, this is a 7 dmg avg wheel versus +2 War Shillelagh being 7.5. The instakill is a thematic bonus and there have been a decent number of outsiders. +2 Saves was kind of crazy. Having this be part of a transmute path later is awkward.
I can see a number of changes, but I could see +2 Will Saves for paladin added back to make it at least somewhat more paladiny in general. Will is interesting when it comes to builds for reasons too long to go into here.
Charm of Quick Strike
Three combats in a dungeon. About 39% chance of this doing anything. Oddly enough, while I'm in favor of reining in power jumping, I think people want their URs to actually do something. To get a better than 50% chance of this doing anything in three combats would need to drop range to 16-20.
I'm for trying to find new mechanics. This strikes me (or doesn't) as randomly terrible. Even if it changed to Initiative +2 no other abilities, it would do something (keep in mind slot competition with this "op" ability). Unfortunately, can't make the attack 1/game automatic as an entire party would just 1 shot any boss or Draccus that came along. I don't know. If only one ability, 16-20 so that it does something a reasonable amount of time, or add another ability that becomes the main ability. Or, if True Grind only tokens at UR are supposed to be a thing, let the Grinders decide whether this does anything.
Charm of Spell Swapping
Image could be altered, runes or something as the focus.
Cloak of Shadowskin
If this were a new token, would I want this over Shaed? It has become an interesting choice. I already ran Shaed over CoS at times, but I also have run +2 Cloak of Resistance over CoS a lot and Shaed was not mathematically better hardly ever except when Incognito is around. I don't know, I guess I'd be happy with +1 Saves version if it were a new token and would think it interesting versus the rare.
Dark Disciple's Shirt
Cool effect. I don't think adding "one" in front of additional is necessary, may be just as confusing in a different way.
Earcuff of the Phalanx
If 10 players, aka 1%er parties, want to run around all wearing these, more AC to them. I'm fine with what it is. I really don't care that classes can get +2 AC by giving up Icecrag/Orbits/Charming/whatever. URs are supposed to do something cool. Actually, ears are a saves slot, maybe a bead and an Earcuff could flip ... NVM, I don't want more pointy arguments.
Eternal Ice Crystal
As I don't run similar tokens, it's hard for me to judge the power level.
Frost Fate Lt. Crossbow
The original idea was exactly that - original. This is dull. It's also pretty much just as weird as autohitting and stunning is not something to just randomly put on tokens. It is also getting more and more similar to +2 Lt. Crossbow of Frost, which is boring.
I was fine with original idea. I just didn't understand why it wasn't a +2 Fixed Fate Lt. Crossbow so that it was clear why its damage wheel was what it was. I have yet to see the scenario where autohitting is that big of a deal, as it only really affects those who are already unlikely to hit, which means it's a cool effect for players who don't have a bunch of URs and sky high Dexes. Is there really going to be a case where this would do something overpowered in comparison to what someone with a high Dex could do? Sure, it makes superSTR builds have an interesting option that get free damage off of Boots of the Broken Wind, but so what? Isn't Potion of Leaping Attack far better, still?
Gregor's Tome of Focus
I stopped caring enough to suggest anything else. It is absurdly powerful at slotless and becomes a standard part of every single UR build for spellcasters. That may be fine and desirable for a tribute token. The PYP demand on this is going to be outrageous, but that happens.
Hat of the Hellway
If strictly better than other UR hats, I guess that's bad. This, to me, is incredibly innocuous and I was in favor of an UR helm last year due to the Redoubt recipe.
Ioun Stone Gold Nugget
Seems grossly underpowered to me as it doesn't autohit, autobypass skill checks, or give +6 STR.
Kilt of Barrelbane
If it has to be +6, sure, whatever.
Lenses of Divine Sight
I would like the bonus to be on scrolls as well, but that does make it even better for scrollers compared to Sage Speed, so, sure, whatever. I would want it as an UR. +2 Focus is better than +2 Healing, but it has a cool ability. It is a massive nerf, to be sure.
Lute of Fury
+1 to hit is worth more than +1 to damage. I would not freak out if it were +1/+2, but +2/+2 just seemed insane. Anyway, by itself, it isn't as cool as Briano's or whatever, but that's the problem with plusses - they may be really good and rather boring.
Questor's Charm of Luck - Art is kind of similar to Spell Swapping.
Ring of Baneful Heroism
My problem with any of the versions is that I have extra Rings of Heroism so the proposed texts all suck for someone like me. It makes it really hard to say what the power level should be as I never had a Medallion of Heroism, so I didn't have to sacrifice precious slots. I don't see the thematics of -2 Dex. Minus saves does make more thematic sense to me, but I'd just remove the extra slot consumption if going to give minus saves. MoH is just not what someone who picks up URs would want, so I don't see trying to balance against it.
How about, since everyone will be sporing a new hat and earcuff that makes their ACs out of control, both ring slots (yuck) and -4 AC? The retributioners and "please hit me I'm guarding" types might even prefer this over RoH, which makes things far more interesting.
Ring of the Yeti
Fine. Yeti and ranged doesn't strike me, but Team Yeti makes this not worth arguing.
Shaman's Belt
Fine with wizard on it. Polymorphing is different and forces players to burn money to be special. I might embrace that camp. No idea what damage wheel should be. I'll let MH crunch the numbers.
Shoes of the Sneak
If rogue players like this, then fine. Seems underwhelming to me, but I don't grasp rogue combat.
Regarding LoDS, you had a good point, why not make it focus, including polymorph, for Clerics & Druids, instead of just +2 healing. Right now, since Druids have few high level spells, it's not great. If it were +2 Focus including Polymorph, limited to Cleric & Druid, I'd outfit it for the Druid & Cleric.
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