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TOPIC: 2019 Ultra Rare Token Images !!

2019 Ultra Rare Token Images !! 5 years 8 months ago #25

Picc wrote:

David Harris wrote:
Agree with other no Rogues on the +2 Holy Avenger, please.


Ouch, well you know what fine. We'll go make our own sword ;)


We just don't want the holiness of the sword burning your nimble little fingers.
Tenth level achieved! Now for the long journey to 11th level!
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2019 Ultra Rare Token Images !! 5 years 8 months ago #26

Rob F wrote:

David Harris wrote: Still think Hat of the Hellway is too strong as it is available to ALL! Again it's on par with Twolf's, Helm of Retribution, Probably better than Crown of Might, and better than Dragonscale Helm and Mithral Helm. Plus it is usable by all classes.


Good point on the Hat. I had not thought of that. Traditionally Hats have given non-stat bonuses. The Helm's are where the AC bonuses lie. This Hat is now on par with both the Dragonscale and Twolf's and anyone can wear it. If it's left as a Hat I'd recommend either removing the fire damage reduction bonus or lowering the AC bonus to +1.
Other option is to just change it to a Helm and put some Class restrictions on it.

Mike Steele wrote: Good point on the Hat, there are probably classes where this is too strong. Looking at Wizards, Rogue and Monk in TokenDB, all those classes only have one head item that grants AC at all, which is a Rare from last year (which probably shouldn't have been "all" either). At the least, they shouldn't be included on this Hat. The only Bard AC head slots are last year's Rare and the Mithral Cap, so I'd leave Bard off of this also. The Druid is a bit iffy, but he has last year's Rare, the Dragonscale Helm, and Twolf's Helm, so I could see Druid going either way on it.


Almost back to back comments stating the issues with hat. Both begin with, "Good point"...

And indeed it is a good point. I think Mike's analysis in particular about Wizards, Rogues, and Monks merits keeping them off of the hat. Especially so if they got their first AC boosting head token last year.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
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2019 Ultra Rare Token Images !! 5 years 8 months ago #27

I think the nerf on the crossbow was understandable. AFAICT, the sling bullet was the only other way to stun-lock a monster. That means the crossbow's effect is probably okay from a power creep perspective.

The damage wheel nerf seems fine. I'm going to agree with the earlier post that it should be a +1 to balance out some of the abilities that were stripped away. All it really has going for it now is accessibility and uber-crits.

New themed run - Stun Run B)
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
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2019 Ultra Rare Token Images !! 5 years 8 months ago #28

Picc wrote:

David Harris wrote:
Agree with other no Rogues on the +2 Holy Avenger, please.


Ouch, well you know what fine. We'll go make our own sword ;)


I wonder if Rogue was added to make it Ranger off hand capable?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2019 Ultra Rare Token Images !! 5 years 8 months ago #29

Rob F wrote:

David Harris wrote: Still think Hat of the Hellway is too strong as it is available to ALL! Again it's on par with Twolf's, Helm of Retribution, Probably better than Crown of Might, and better than Dragonscale Helm and Mithral Helm. Plus it is usable by all classes.

Earcuff of the Phalanx - Big AC jump out off the ear -- seems way to powerful to me. If it must stay then why not +1/+2/+3 AC instead...teams that equip all 10 +3 AC to everyone is still real good, I mean +30 to AC or +40 to AC!

My friend who plays Cleric is livid at how much his beloved Lenses of Divine Sight are being nerfed, he admits they are too strong...but they are very weak now. Of course he is excited about Gregor's Tome.

I understand what everyone is saying about Kilt of the Barrelbane, but think it should be left as is. First, symmetry with the first two Kilts they both provide +6, with -4 (or -2 and -2). Barrelbane is +6 but also -6. Seems the right stats to me to be in line with the others.

Agree with other no Rogues on the +2 Holy Avenger, please.


Good point on the Hat. I had not thought of that. Traditionally Hats have given non-stat bonuses. The Helm's are where the AC bonuses lie. This Hat is now on par with both the Dragonscale and Twolf's and anyone can wear it. If it's left as a Hat I'd recommend either removing the fire damage reduction bonus or lowering the AC bonus to +1.
Other option is to just change it to a Helm and put some Class restrictions on it.

Earcuff - I think I'm ok with the Earcuff AC levels. Maybe. The more I think on it though I'm really not sure I like the fact that the Ear slot now has an AC enhancer. Never had one before. This gets in to the design space question in terms of which stats should be modified by which slots. But maybe that's not Jeff's concern. It does seem a bit odd though that an Earcuff would give you some sort of protection against an attack. If a change can still be made I'd recommend making this a Cabal item for the casters. Would be nice to see another Cabal item and I think the Ear would be a great slot.



If the Earcuff is as popular as its cousin, Shield of the Phalanx, I don't know that you need to worry. I'm not sure I've ever seen multiple SoPh on builds in Coaching.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2019 Ultra Rare Token Images !! 5 years 8 months ago #30

jedibcg wrote:

David Harris wrote: Still think
Earcuff of the Phalanx - Big AC jump out off the ear -- seems way to powerful to me. If it must stay then why not +1/+2/+3 AC instead...teams that equip all 10 +3 AC to everyone is still real good, I mean +30 to AC or +40 to AC!

It is not +30 or +40 AC. They don’t add acc to other characters. Each character would only get 1-4 AC depending on which version and how many are in the party.
Idon’t think that is what you mean, but just wanted to make sure.
I still would not give up Inspiration on wizards for 4 ac. +4 damage > than +4 ac imo.


Right I meant total, add it up for the party.
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2019 Ultra Rare Token Images !! 5 years 8 months ago #31

Picc wrote:

David Harris wrote:
Agree with other no Rogues on the +2 Holy Avenger, please.


Ouch, well you know what fine. We'll go make our own sword ;)


LOL! This was being discussed in the Notes on the New Tokens thread by several people. The argument was if this is a long sword, that's not something rogues usually use.
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2019 Ultra Rare Token Images !! 5 years 8 months ago #32

Harlax wrote:

Rob F wrote:

David Harris wrote: Still think Hat of the Hellway is too strong as it is available to ALL! Again it's on par with Twolf's, Helm of Retribution, Probably better than Crown of Might, and better than Dragonscale Helm and Mithral Helm. Plus it is usable by all classes.

Earcuff of the Phalanx - Big AC jump out off the ear -- seems way to powerful to me. If it must stay then why not +1/+2/+3 AC instead...teams that equip all 10 +3 AC to everyone is still real good, I mean +30 to AC or +40 to AC!

My friend who plays Cleric is livid at how much his beloved Lenses of Divine Sight are being nerfed, he admits they are too strong...but they are very weak now. Of course he is excited about Gregor's Tome.

I understand what everyone is saying about Kilt of the Barrelbane, but think it should be left as is. First, symmetry with the first two Kilts they both provide +6, with -4 (or -2 and -2). Barrelbane is +6 but also -6. Seems the right stats to me to be in line with the others.

Agree with other no Rogues on the +2 Holy Avenger, please.


Good point on the Hat. I had not thought of that. Traditionally Hats have given non-stat bonuses. The Helm's are where the AC bonuses lie. This Hat is now on par with both the Dragonscale and Twolf's and anyone can wear it. If it's left as a Hat I'd recommend either removing the fire damage reduction bonus or lowering the AC bonus to +1.
Other option is to just change it to a Helm and put some Class restrictions on it.

Earcuff - I think I'm ok with the Earcuff AC levels. Maybe. The more I think on it though I'm really not sure I like the fact that the Ear slot now has an AC enhancer. Never had one before. This gets in to the design space question in terms of which stats should be modified by which slots. But maybe that's not Jeff's concern. It does seem a bit odd though that an Earcuff would give you some sort of protection against an attack. If a change can still be made I'd recommend making this a Cabal item for the casters. Would be nice to see another Cabal item and I think the Ear would be a great slot.



If the Earcuff is as popular as its cousin, Shield of the Phalanx, I don't know that you need to worry. I'm not sure I've ever seen multiple SoPh on builds in Coaching.


I think an Earcuff will be MUCH more popular than a shield.
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2019 Ultra Rare Token Images !! 5 years 8 months ago #33

Here is my input (while late to the game). As always the graphics guy has done an awesome job, and my image input is just nitpicky stuff from my point of view.

Set icon could be a little more distinctive, it's really close to two former set icons. In a bin

UR's
• Death Flail:
○ I like this change

• Charm of quick strike:
○ I like the change to Charm

• Charm of Spell Swaping:
○ Img - the magic lightning is similar to UR background effects and blends in, the image might pop more by enhancing it. Maybe White in the middle instead of the blue. Like Dark Disciple's Shirt but bolder.

• Cloak of the Shadowskin:
○ Img - Horizontal flip the cloak so it's angle complements the curve of the token.

• Ioun Stone of Gold Nugget:
○ I see what you did there :)
○ Img - Great Job!! Nice and crisp, and I like that not every UR's img is purple.

• Lute of fury
○ Img - Would be cool if it was shooting off some white fireworks out of the neck.

• Ring of the Yeti
○ Img - at a quick glance it's too similar to the other UR ring and is hard to tell apart in the dark. I'd swap the text and graphic, and then horizontally flip the graphic. So the ring is on the opposite side of the token than the other ring. (I know it's the norm for the text to be on the right side)
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2019 Ultra Rare Token Images !! 5 years 8 months ago #34

Rob F wrote:

Matthew Hayward wrote: It's not too late to bring Barrelbane down to +4/-2/-2 ;)

As it is I'd say it's the best melee token at UR ever printed within it's token ecosystem at the time it was printed:

+3/+3 to melee for -1 AC, Ranged to-hit, Reflex, Fort, and 5 HP

Compare with Relic Girdle of Frost Giant Strength:

+2 or 3 to melee hit and damage, depending on final attribute score.

Or Legendary Surtr's Girdle:

+3 or 4 to melee hit and damage, depending on final attribute score.


Gloves of the Brute are nominally better, but since you can get +2 STR or damage gloves at Rare the Kilt is better as it allows you to stack higher.


Agree. Barrelbane should be +4/-2/-2


+4/-2/-2 is great for ultra rare.
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.
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2019 Ultra Rare Token Images !! 5 years 8 months ago #35

The Falcon wrote:

Rob F wrote:

Matthew Hayward wrote: It's not too late to bring Barrelbane down to +4/-2/-2 ;)

As it is I'd say it's the best melee token at UR ever printed within it's token ecosystem at the time it was printed:

+3/+3 to melee for -1 AC, Ranged to-hit, Reflex, Fort, and 5 HP

Compare with Relic Girdle of Frost Giant Strength:

+2 or 3 to melee hit and damage, depending on final attribute score.

Or Legendary Surtr's Girdle:

+3 or 4 to melee hit and damage, depending on final attribute score.


Gloves of the Brute are nominally better, but since you can get +2 STR or damage gloves at Rare the Kilt is better as it allows you to stack higher.


Agree. Barrelbane should be +4/-2/-2


+4/-2/-2 is great for ultra rare.


That doesn't seem great to me for a UR. There are hand, neck and waist URs that to me are clearly better than that.
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2019 Ultra Rare Token Images !! 5 years 8 months ago #36

David Harris wrote:

Harlax wrote:

Rob F wrote:

David Harris wrote: Still think Hat of the Hellway is too strong as it is available to ALL! Again it's on par with Twolf's, Helm of Retribution, Probably better than Crown of Might, and better than Dragonscale Helm and Mithral Helm. Plus it is usable by all classes.

Earcuff of the Phalanx - Big AC jump out off the ear -- seems way to powerful to me. If it must stay then why not +1/+2/+3 AC instead...teams that equip all 10 +3 AC to everyone is still real good, I mean +30 to AC or +40 to AC!

My friend who plays Cleric is livid at how much his beloved Lenses of Divine Sight are being nerfed, he admits they are too strong...but they are very weak now. Of course he is excited about Gregor's Tome.

I understand what everyone is saying about Kilt of the Barrelbane, but think it should be left as is. First, symmetry with the first two Kilts they both provide +6, with -4 (or -2 and -2). Barrelbane is +6 but also -6. Seems the right stats to me to be in line with the others.

Agree with other no Rogues on the +2 Holy Avenger, please.


Good point on the Hat. I had not thought of that. Traditionally Hats have given non-stat bonuses. The Helm's are where the AC bonuses lie. This Hat is now on par with both the Dragonscale and Twolf's and anyone can wear it. If it's left as a Hat I'd recommend either removing the fire damage reduction bonus or lowering the AC bonus to +1.
Other option is to just change it to a Helm and put some Class restrictions on it.

Earcuff - I think I'm ok with the Earcuff AC levels. Maybe. The more I think on it though I'm really not sure I like the fact that the Ear slot now has an AC enhancer. Never had one before. This gets in to the design space question in terms of which stats should be modified by which slots. But maybe that's not Jeff's concern. It does seem a bit odd though that an Earcuff would give you some sort of protection against an attack. If a change can still be made I'd recommend making this a Cabal item for the casters. Would be nice to see another Cabal item and I think the Ear would be a great slot.



If the Earcuff is as popular as its cousin, Shield of the Phalanx, I don't know that you need to worry. I'm not sure I've ever seen multiple SoPh on builds in Coaching.


I think an Earcuff will be MUCH more popular than a shield.


I'll give you that, as the Shield seems to have scored Zero. ;)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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