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TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 1 year 4 months ago #49

Loving the set! But super bummed about the kilt! While I appreciate the increase from +4 to +5 over what was revealed yesterday, I’m afraid that any downgrade from +6 will feel like a let down. As I mentioned elsewhere in the L&L section:

-Many of us picked up the kilt for the +6 to a key stat; investing 3 URs for any downgrade in that primary stat is a major negative that is probably not sufficiently mitigated by the eldritch positives.

-Coming in at under +6 feels like another disproportionate blow to wizards in what is shaping up to be a tough year for casters with the wand changes and nerf to healing. Rationale: wizards are even more starved for HP with less available healing, and a net loss in con has a potentially greater impact (-5 hp, depending on odds or evens) than a net loss in dex or strength (-1 hit/damage/ac depending on odds or evens). (And yes, +5 would result in an odd con number, so for me, it might as well be +4.)

-We already have several URs that are at +6 (Amulet of the Champion, Stu-pendous Pendant) and +7 (Medallion of Valhalla) total stats, so why would a fancy three UR eldritch transmute have objectively worse overall stats?

-Yes, I know I can always choose not to transmute - but that is a terribly unsatisfying position to put players in; I think the game is better served by incenting players to invest and transmute wherever we can.

SUGGESTIONS:

Go to +6 to one stat.

OR

Stay with the +5 to one stat BUT also add +5 HP. Prevents disproportionate impact to caster HP.

OR

Stay with +5 to one stat BUT also print a new slotless token that grants +1 to con or +5 HP. Helps those that are stuck on an odd con number. (Or maybe add HP or con to Gregor’s tome?)

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2019 Transmuted Token Images! 1 year 4 months ago #50

James J Krot wrote:

Kirk Bauer wrote: I support the word "Sapphire" if it can fit in there.

I preferred the kilt at +4 to a stat, but at +5 it's OK as well.


I am not sure if +4 vs +5 really helps me at all with a ROSP part 7 the only other +1 con item is Ioun Stone Garnet Sphere and I am just running out of Ioun stones in my builds. I guess it helps people who don't have a +1 con item.


This is exactly my concern.

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2019 Transmuted Token Images! 1 year 4 months ago #51

The changes are awesome!
When a Falcon's Strike breaks the body
of its prey, it is because of timing.
Sun Tzu
Art of War 500 B.C.

D&D, been playing 35 years
GenCon, been going 23 years Straight
True Dungeon, been playing 16 years Straight and all 4 events last year.

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2019 Transmuted Token Images! 1 year 4 months ago #52

Wade Schwendemann wrote: I like the bead now. I could see +3 to a save of your choice, +2 to the other 2.

+5 is plenty for the kilt. Plenty.
It's only 3 years, and part of the eldritch set. It's good.

What does "certain other actions" mean for the bard?

I really hope there are 2 transmute paths for the holy avenger, one of which uses Welfor's somehow. Pretty please.


Agree with you on the Kilt. +5 and Eldritch is Plenty good. And I have the same question regarding the bard Tokens. "Certain other actions" is too vague. People outside the core players will be scratching their heads. Suggest to try and tie in tokendb on the printing somehow.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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2019 Transmuted Token Images! 1 year 4 months ago #53

Boilerplate wrote: Loving the set! But super bummed about the kilt! While I appreciate the increase from +4 to +5 over what was revealed yesterday, I’m afraid that any downgrade from +6 will feel like a let down. As I mentioned elsewhere in the L&L section:

-Many of us picked up the kilt for the +6 to a key stat; investing 3 URs for any downgrade in that primary stat is a major negative that is probably not sufficiently mitigated by the eldritch positives.

-Coming in at under +6 feels like another disproportionate blow to wizards in what is shaping up to be a tough year for casters with the wand changes and nerf to healing. Rationale: wizards are even more starved for HP with less available healing, and a net loss in con has a potentially greater impact (-5 hp, depending on odds or evens) than a net loss in dex or strength (-1 hit/damage/ac depending on odds or evens). (And yes, +5 would result in an odd con number, so for me, it might as well be +4.)

-We already have several URs that are at +6 (Amulet of the Champion, Stu-pendous Pendant) and +7 (Medallion of Valhalla) total stats, so why would a fancy three UR eldritch transmute have objectively worse overall stats?

-Yes, I know I can always choose not to transmute - but that is a terribly unsatisfying position to put players in; I think the game is better served by incenting players to invest and transmute wherever we can.

SUGGESTIONS:

Go to +6 to one stat.

OR

Stay with the +5 to one stat BUT also add +5 HP. Prevents disproportionate impact to caster HP.

OR

Stay with +5 to one stat BUT also print a new slotless token that grants +1 to con or +5 HP. Helps those that are stuck on an odd con number. (Or maybe add HP or con to Gregor’s tome?)


Or, go +4 STR, or +6 STR or CON

But as is is better. Thanks.

I probably overreacted last night. I suppose that I can end up at the same stats with the Eld Kilt vs UR by replacing my Onyx Cube for Quicksilver. I think I have one lying around. And the net +2 CON is a bonus. But it still feels a little like treading water, and I’m sure not everyone has extra volunteer Ioun Stones squirreled away.
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"Ceci n'est pas une pipe" - Magritte

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2019 Transmuted Token Images! 1 year 4 months ago #54

Brad Mortensen wrote:

Boilerplate wrote: Loving the set! But super bummed about the kilt! While I appreciate the increase from +4 to +5 over what was revealed yesterday, I’m afraid that any downgrade from +6 will feel like a let down. As I mentioned elsewhere in the L&L section:

-Many of us picked up the kilt for the +6 to a key stat; investing 3 URs for any downgrade in that primary stat is a major negative that is probably not sufficiently mitigated by the eldritch positives.

-Coming in at under +6 feels like another disproportionate blow to wizards in what is shaping up to be a tough year for casters with the wand changes and nerf to healing. Rationale: wizards are even more starved for HP with less available healing, and a net loss in con has a potentially greater impact (-5 hp, depending on odds or evens) than a net loss in dex or strength (-1 hit/damage/ac depending on odds or evens). (And yes, +5 would result in an odd con number, so for me, it might as well be +4.)

-We already have several URs that are at +6 (Amulet of the Champion, Stu-pendous Pendant) and +7 (Medallion of Valhalla) total stats, so why would a fancy three UR eldritch transmute have objectively worse overall stats?

-Yes, I know I can always choose not to transmute - but that is a terribly unsatisfying position to put players in; I think the game is better served by incenting players to invest and transmute wherever we can.

SUGGESTIONS:

Go to +6 to one stat.

OR

Stay with the +5 to one stat BUT also add +5 HP. Prevents disproportionate impact to caster HP.

OR

Stay with +5 to one stat BUT also print a new slotless token that grants +1 to con or +5 HP. Helps those that are stuck on an odd con number. (Or maybe add HP or con to Gregor’s tome?)


Or, go +4 STR, or +6 STR or CON

But as is is better. Thanks.

I probably overreacted last night. I suppose that I can end up at the same stats with the Eld Kilt vs UR by replacing my Onyx Cube for Quicksilver. I think I have one lying around. And the net +2 CON is a bonus. But it still feels a little like treading water, and I’m sure not everyone has extra volunteer Ioun Stones squirreled away.


You can put in a DEX charm (assuming one exists) into the now-unneeded Charm of Enlightenment slot maybe.

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2019 Transmuted Token Images! 1 year 4 months ago #55

Ro-gan wrote: I just noticed the Dog Figurine can't be used by Fighters. That stinks. Rybak the Dwarf is not pleased.


I also think it should go back to usable by all, and I think the hp should go up to 6-8. We have Rare FoP that negate 8, and this will require 3 rare and 2 uncommon (+ a wee bit more), and will take up a FoP slot so currently it feels like a significantly under-powered transmute for the cost.

Also, everyone loves dogs! Everyone should be able to have one as a companion FoP B)

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2019 Transmuted Token Images! 1 year 4 months ago #56

Matthew Hayward wrote:

Brad Mortensen wrote:

Boilerplate wrote: Loving the set! But super bummed about the kilt! While I appreciate the increase from +4 to +5 over what was revealed yesterday, I’m afraid that any downgrade from +6 will feel like a let down. As I mentioned elsewhere in the L&L section:

-Many of us picked up the kilt for the +6 to a key stat; investing 3 URs for any downgrade in that primary stat is a major negative that is probably not sufficiently mitigated by the eldritch positives.

-Coming in at under +6 feels like another disproportionate blow to wizards in what is shaping up to be a tough year for casters with the wand changes and nerf to healing. Rationale: wizards are even more starved for HP with less available healing, and a net loss in con has a potentially greater impact (-5 hp, depending on odds or evens) than a net loss in dex or strength (-1 hit/damage/ac depending on odds or evens). (And yes, +5 would result in an odd con number, so for me, it might as well be +4.)

-We already have several URs that are at +6 (Amulet of the Champion, Stu-pendous Pendant) and +7 (Medallion of Valhalla) total stats, so why would a fancy three UR eldritch transmute have objectively worse overall stats?

-Yes, I know I can always choose not to transmute - but that is a terribly unsatisfying position to put players in; I think the game is better served by incenting players to invest and transmute wherever we can.

SUGGESTIONS:

Go to +6 to one stat.

OR

Stay with the +5 to one stat BUT also add +5 HP. Prevents disproportionate impact to caster HP.

OR

Stay with +5 to one stat BUT also print a new slotless token that grants +1 to con or +5 HP. Helps those that are stuck on an odd con number. (Or maybe add HP or con to Gregor’s tome?)


Or, go +4 STR, or +6 STR or CON

But as is is better. Thanks.

I probably overreacted last night. I suppose that I can end up at the same stats with the Eld Kilt vs UR by replacing my Onyx Cube for Quicksilver. I think I have one lying around. And the net +2 CON is a bonus. But it still feels a little like treading water, and I’m sure not everyone has extra volunteer Ioun Stones squirreled away.


You can put in a DEX charm (assuming one exists) into the now-unneeded Charm of Enlightenment slot maybe.


Charm of Sasquatch is one

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2019 Transmuted Token Images! 1 year 4 months ago #57

As a red/purple player, I am excited by the Belt of Ogre Mage Power and the Charm of Treasure Finding. I look forward to seeing their recipes.

As for the Bead, it looks amazing, but I think i'm missing too many monster bits :(

Kilt doesn't look half bad, if I had all 3 I'd go for it, but only having one, not sure If i'd invest in the other 2 to transmute at the moment.
~Meta: Don't worry, it is perfectly "safe" to follow the drunken dwarf into the dungeon!

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2019 Transmuted Token Images! 1 year 4 months ago #58

Fiddy wrote:

Bob Chasan wrote: I think going backwards on lucky token misses the mark. There are quite a few rare tokens which offer +2 to saves.
It’s cool looking but not sure it’s going to be worth transmuting all the ingredients.


Agree. For other data points, there are URs that give +2 saves plus a significant bonus, a UR that gives +3 to saves, and a Relic that does +4 to saves. +3 to saves and free action is probably about right at the Relic level.


+1

For a five star relic requiring 4 years of bits, I’d like to see it a notch better than the +2 save tokens at lower rarities. +3 seemed right to me.

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2019 Transmuted Token Images! 1 year 4 months ago #59

Boilerplate wrote:

Fiddy wrote:

Bob Chasan wrote: I think going backwards on lucky token misses the mark. There are quite a few rare tokens which offer +2 to saves.
It’s cool looking but not sure it’s going to be worth transmuting all the ingredients.


Agree. For other data points, there are URs that give +2 saves plus a significant bonus, a UR that gives +3 to saves, and a Relic that does +4 to saves. +3 to saves and free action is probably about right at the Relic level.


+1

For a five star relic requiring 4 years of bits, I’d like to see it a notch better than the +2 save tokens at lower rarities. +3 seemed right to me.


+1
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2019 Transmuted Token Images! 1 year 4 months ago #60

Joshua Long wrote:

Boilerplate wrote:

Fiddy wrote:

Bob Chasan wrote: I think going backwards on lucky token misses the mark. There are quite a few rare tokens which offer +2 to saves.
It’s cool looking but not sure it’s going to be worth transmuting all the ingredients.


Agree. For other data points, there are URs that give +2 saves plus a significant bonus, a UR that gives +3 to saves, and a Relic that does +4 to saves. +3 to saves and free action is probably about right at the Relic level.


+1

For a five star relic requiring 4 years of bits, I’d like to see it a notch better than the +2 save tokens at lower rarities. +3 seemed right to me.


+1


+1 more seems logical

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