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TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 5 years 7 months ago #277

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MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


+3 STR and +3 DEX and +3 CON would be my choice out of those.

Or even better +3 to all Attributes.

But if it was my call, it would be +4 to any two Attributes (physical or mental).

My second choice would be +6 to any one attribute.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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2019 Transmuted Token Images! 5 years 7 months ago #278

Picc wrote:

Harlax wrote:

Picc wrote:

Arnold wrote: It would seem that no matter where the Eldritch kilt lands at this point, a large sect of folks will be unhappy.

I know that many have been arguing the transmuted kilt has to be at least +6, because it needs to be at least as good as all of the components it was made from - i.e. Why would you want to downgrade your token to a +5?

I think that's a totally fair and rational argument.

Well I think we've argued it to the point of exhaustion. Many horses have been beaten. Then beaten again.

I've decided to hell with it. It is clearly shaping up to be a year of correction. Plans are being laid in a huge way for the long-term health of the game. That's not me inferring anything. I'm just echoing the first post in the Notes thread. Let's not forget that it started out as a +4 kilt.

We've got some feel-bads spread out all over the place right now. Wands, Lenses, Cloaks, Legendaries, and Kilts. Even the bead is catching some hot debate.

Wherever this kilt lands, it'll be because that's where TPTB decided it needed to be. If it's not as powerful as the URs it was transmuted from, it'll be because we had too good of a thing to begin with. Just another correction in a year filled with them. Let's just put our faith in Jeff and see where things land.


I wouldn't put to much stock in it. Its always like this around design time (well other then the LoDs/eldritched thing, that's sorta unpresidented but I'm sure we'll survive that too)


Its fair to say that this year is a bit more... spicy... than usual. Not surprising given the major adjustments being made. But in a few days, this will all be over.

Then we can argue about the recipes. :P


Looking forward to it, this year seems like it would be an awesome time for some special alt recipes. For the rogue legendary I propose 1 solid page of sapphire necklaces as the alt ;)


OR, each ingredient can be substituted for one sapphire ring.

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2019 Transmuted Token Images! 5 years 7 months ago #279

Fiddy wrote:

Harlax wrote:

Picc wrote:

Arnold wrote: It would seem that no matter where the Eldritch kilt lands at this point, a large sect of folks will be unhappy.

I know that many have been arguing the transmuted kilt has to be at least +6, because it needs to be at least as good as all of the components it was made from - i.e. Why would you want to downgrade your token to a +5?

I think that's a totally fair and rational argument.

Well I think we've argued it to the point of exhaustion. Many horses have been beaten. Then beaten again.

I've decided to hell with it. It is clearly shaping up to be a year of correction. Plans are being laid in a huge way for the long-term health of the game. That's not me inferring anything. I'm just echoing the first post in the Notes thread. Let's not forget that it started out as a +4 kilt.

We've got some feel-bads spread out all over the place right now. Wands, Lenses, Cloaks, Legendaries, and Kilts. Even the bead is catching some hot debate.

Wherever this kilt lands, it'll be because that's where TPTB decided it needed to be. If it's not as powerful as the URs it was transmuted from, it'll be because we had too good of a thing to begin with. Just another correction in a year filled with them. Let's just put our faith in Jeff and see where things land.


I wouldn't put to much stock in it. Its always like this around design time (well other then the LoDs/eldritched thing, that's sorta unpresidented but I'm sure we'll survive that too)


Its fair to say that this year is a bit more... spicy... than usual. Not surprising given the major adjustments being made. But in a few days, this will all be over.

Then we can argue about the recipes. :P


These discussions have been downright civil compared to some years.


Eek. That's intense!

How many drafts does this process usually run?
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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2019 Transmuted Token Images! 5 years 7 months ago #280

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Arnold wrote:

Fiddy wrote:

Harlax wrote:

Picc wrote:

Arnold wrote: It would seem that no matter where the Eldritch kilt lands at this point, a large sect of folks will be unhappy.

I know that many have been arguing the transmuted kilt has to be at least +6, because it needs to be at least as good as all of the components it was made from - i.e. Why would you want to downgrade your token to a +5?

I think that's a totally fair and rational argument.

Well I think we've argued it to the point of exhaustion. Many horses have been beaten. Then beaten again.

I've decided to hell with it. It is clearly shaping up to be a year of correction. Plans are being laid in a huge way for the long-term health of the game. That's not me inferring anything. I'm just echoing the first post in the Notes thread. Let's not forget that it started out as a +4 kilt.

We've got some feel-bads spread out all over the place right now. Wands, Lenses, Cloaks, Legendaries, and Kilts. Even the bead is catching some hot debate.

Wherever this kilt lands, it'll be because that's where TPTB decided it needed to be. If it's not as powerful as the URs it was transmuted from, it'll be because we had too good of a thing to begin with. Just another correction in a year filled with them. Let's just put our faith in Jeff and see where things land.


I wouldn't put to much stock in it. Its always like this around design time (well other then the LoDs/eldritched thing, that's sorta unpresidented but I'm sure we'll survive that too)


Its fair to say that this year is a bit more... spicy... than usual. Not surprising given the major adjustments being made. But in a few days, this will all be over.

Then we can argue about the recipes. :P


These discussions have been downright civil compared to some years.


Eek. That's intense!

How many drafts does this process usually run?


Upwards of a half dozen is not heard of.

There have been threads with titles like Final Final draft 2 before.
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Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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2019 Transmuted Token Images! 5 years 7 months ago #281

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Picc wrote:

Arnold wrote:

Fiddy wrote:

Harlax wrote:

Picc wrote:

Arnold wrote: It would seem that no matter where the Eldritch kilt lands at this point, a large sect of folks will be unhappy.

I know that many have been arguing the transmuted kilt has to be at least +6, because it needs to be at least as good as all of the components it was made from - i.e. Why would you want to downgrade your token to a +5?

I think that's a totally fair and rational argument.

Well I think we've argued it to the point of exhaustion. Many horses have been beaten. Then beaten again.

I've decided to hell with it. It is clearly shaping up to be a year of correction. Plans are being laid in a huge way for the long-term health of the game. That's not me inferring anything. I'm just echoing the first post in the Notes thread. Let's not forget that it started out as a +4 kilt.

We've got some feel-bads spread out all over the place right now. Wands, Lenses, Cloaks, Legendaries, and Kilts. Even the bead is catching some hot debate.

Wherever this kilt lands, it'll be because that's where TPTB decided it needed to be. If it's not as powerful as the URs it was transmuted from, it'll be because we had too good of a thing to begin with. Just another correction in a year filled with them. Let's just put our faith in Jeff and see where things land.


I wouldn't put to much stock in it. Its always like this around design time (well other then the LoDs/eldritched thing, that's sorta unpresidented but I'm sure we'll survive that too)


Its fair to say that this year is a bit more... spicy... than usual. Not surprising given the major adjustments being made. But in a few days, this will all be over.

Then we can argue about the recipes. :P


These discussions have been downright civil compared to some years.


Eek. That's intense!

How many drafts does this process usually run?


Upwards of a half dozen is not heard of.

There have been threads with titles like Final Final draft 2 before.


Ah, the good old days. I still remember the debates over the Charm of Avarice...
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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2019 Transmuted Token Images! 5 years 7 months ago #282

Brad Mortensen wrote:

Arnold wrote:

Picc wrote:

MasterED wrote: So if you had to pick just one of these for the Transmuted Eldritch Kilt power - which would you choose (assuming you were going to transmute one)?

  • +3 STR and +3 DEX and +3 CON
  • +5HP and (+4 STR or +4 DEX or +4 CON)
  • +5 STR or +5 DEX or +5 CON

Ed


If I had to pick one of those I would pick +3 STR and +3 DEX and +3 CON since it results in the largest net increase to stats, but I doubt I'd pickup any anymore kits to transmute it at all to be honest.


Though I think Matt nailed it the other day when he suggested lowering the UR str kilt to +4 and making the eldritched Choose 1: +4str or +6Dex or +6Con


I think those options are pretty good.
I'm afraid the Wizarding Con Contingent would be engaged further, though.

The Matthew barrel bane nerf feels like it's what is best for the game. But I'm not sure our fighters and barbarians have been as vocal as the rest.


My personal preference: Matt’s 4/6/6, then #3. #2 third, and #1 dead last



I could deal with 4/6/6 or 5/6/6

If the real primary problem is strength then keeping it lower makes sense. Maybe make the UR strength match strength stat and lower its negives to match.

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2019 Transmuted Token Images! 5 years 7 months ago #283

Fiddy wrote:

Harlax wrote:

Picc wrote:

Arnold wrote: It would seem that no matter where the Eldritch kilt lands at this point, a large sect of folks will be unhappy.

I know that many have been arguing the transmuted kilt has to be at least +6, because it needs to be at least as good as all of the components it was made from - i.e. Why would you want to downgrade your token to a +5?

I think that's a totally fair and rational argument.

Well I think we've argued it to the point of exhaustion. Many horses have been beaten. Then beaten again.

I've decided to hell with it. It is clearly shaping up to be a year of correction. Plans are being laid in a huge way for the long-term health of the game. That's not me inferring anything. I'm just echoing the first post in the Notes thread. Let's not forget that it started out as a +4 kilt.

We've got some feel-bads spread out all over the place right now. Wands, Lenses, Cloaks, Legendaries, and Kilts. Even the bead is catching some hot debate.

Wherever this kilt lands, it'll be because that's where TPTB decided it needed to be. If it's not as powerful as the URs it was transmuted from, it'll be because we had too good of a thing to begin with. Just another correction in a year filled with them. Let's just put our faith in Jeff and see where things land.


I wouldn't put to much stock in it. Its always like this around design time (well other then the LoDs/eldritched thing, that's sorta unpresidented but I'm sure we'll survive that too)


Its fair to say that this year is a bit more... spicy... than usual. Not surprising given the major adjustments being made. But in a few days, this will all be over.

Then we can argue about the recipes. :P


These discussions have been downright civil compared to some years.


True, we've had TE discussions that were far worse than this. :)

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2019 Transmuted Token Images! 5 years 7 months ago #284

I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.

I would also be fine with many other options.

I'll make a couple, and keep each individual probably
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2019 Transmuted Token Images! 5 years 7 months ago #285

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Picc wrote: For the rogue legendary I propose 1 solid page of sapphire necklaces as the alt ;)


Interestingly, I contemplated asking Jeff for that exact recipe!

Then I decided I probably wouldn’t part with my collection, even if that recipe was an option :p
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2019 Transmuted Token Images! 5 years 7 months ago #286

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


I'd go with this.

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2019 Transmuted Token Images! 5 years 7 months ago #287

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Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


Meh. The Uber-Kilt should be better, not the same.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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2019 Transmuted Token Images! 5 years 7 months ago #288

Xavon wrote:

Wade Schwendemann wrote: I think our best option seems to be

Decrease the UR strength kilt to +4, -2/-2

Make the Eldritch +4 or +6 or +6.

That gets rid of the argument about losing anything going to eldritch.

It also makes the UR kilt a little more balanced I believe.


Meh. The Uber-Kilt should be better, not the same.


While I don't disagree, given the direction this was headed, the same would be a victory at this point. You can look at the eldritch set bonus then as the perk that makes it better.

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