Welcome, Guest
Username: Password: Remember me

TOPIC: 2019 Transmuted Token Images!

2019 Transmuted Token Images! 5 years 7 months ago #157

Kirk Bauer wrote: I thought the Kilt was perfect at +4, but I can live with +5. +4 and 5hp isn't too bad either. +6 is crazy too powerful. Remember this is part of the Eldritch Set too. If you really want +6 then I'd love to see some people still running with the UR Kilts.


+1 I agree 100% with Kirk on this one.

Eldritch or transmute for that matter doesn't always have to be better in every situation. If you combine the stats the +5 and Eldritch bonus bump is a net positive taking into account the negatives on each of the +6 tokens. If you ignore or don't care about the negatives then the UR is going to be better. I see no reason why this should be a problem.
You don't have to outrun the monster, just the guy next to you - The buddy system.

Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?

Please Log in or Create an account to join the conversation.

Last edit: by FiannaTiger.

2019 Transmuted Token Images! 5 years 7 months ago #158

FiannaTiger wrote:

Kirk Bauer wrote: I thought the Kilt was perfect at +4, but I can live with +5. +4 and 5hp isn't too bad either. +6 is crazy too powerful. Remember this is part of the Eldritch Set too. If you really want +6 then I'd love to see some people still running with the UR Kilts.


+1 I agree 100% with Kirk on this one.

Eldritch or transmute for that matter doesn't always have to be better in every situation. If you combine the stats the +5 and Eldritch bonus bump is a net positive taking into account the negatives on each of the +6 tokens. If you ignore or don't care about the negatives then the UR is going to be better. I see no reason why this should be a problem.


+2. I would have still made a lot of kilts even if Jeff had left it at plus 4
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #159

+5 is great for the Eldritch Kilt.

Here is what you gain upgrading each UR Kilt to Eldritch, assuming you get the set bonus. Half points don't exist of course but it's the easiest way to compare. I would argue there are plenty ways to add or subtract that +1 STR/DEX/CON to make your stats even.

STR builds
-0.5 melee to hit
+0.5 melee/thrown damage
+7.5 HP
+1.5 fort saves
+1.5 ranged to-hit
+1.5 AC
+1.5 reflex saves
+ part of a level bump
+1 ranged/spell damage (not thrown since I included that above)
+2 spell healing (irrelevant to some classes, yes, but not all)

First two are a wash IMO, so it's almost all positive here. I would always use the Eldritch Kilt.

DEX builds
-0.5 ranged to hit
-0.5 reflex saves
-0.5 AC
+1 melee to hit
+2 melee/thrown damage (if using Thor's, wouldn't you absolutely want this?)
+5 HP
+1 fort saves
+ part of a level bump
+1 ranged/spell damage (not thrown)
+2 spell healing

CON builds
-2.5 HP
-0.5 fort saves
+2 AC
+2 ranged to hit
+2 reflex saves
+1 melee/ranged/spell damage (Wizards want spell damage right?)
+ part of a level bump
+2 spell healing

Also for the Wizards, there have been an absolute TON of CON/HP/self-healing items released since MEC (2014). Are they really hurting for HP?

So, bottom line, I wouldn't dismiss the Eldritch Kilt simply because 5 is less than 6.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #160

  • Picc
  • Picc's Avatar
  • Offline
  • 10th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 7101

Rob F wrote:

MasterED wrote:

Kenban wrote: I think the kilt should be +6 since the components are +6. If that is too powerful for the price instead of nerfing the kilt, make the recipe more expensive. If people feel like 3 Ultra Rare tokens is not enough, maybe require a 4th Ultra Rare. The recipe could require any UR pants, or even just a 4th Ultra Rare, your choice you can use anything.

It feels like at the very least the combined item should be equal to the sum of its parts, if those parts are +6, the result should be at least +6.

Would it be ok then to have a +20 str belt if the recipe was expensive enough? The problem with OP tokens is they will eventually ruin the game. Slow and steady is a better course.

Ed


+1 to this. Slow and steady is better.


Ok I know your just being facetious to make a point Ed but come on. A +20 str belt is crazy in any game modeled off d&d. +6 is even probably to powerful but we already have +7 belts.

The kilt is currently sitting at +5 so 2-3 str levels, and a lot of people are still saying they'd rather keep the components. To me at least that's a problem. +6 isn't going any further, it's just raising the floor to the even 3 levels bonus all the component kilts already give you. IMO it does nothing to hurt the games longevity since we already have +6 kilts, it does on the other hand make everyone want to transmute the kilt which moves more tokens.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #161

  • Picc
  • Picc's Avatar
  • Offline
  • 10th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 7101

Kirk Bauer wrote: I thought the Kilt was perfect at +4, but I can live with +5. +4 and 5hp isn't too bad either. +6 is crazy too powerful. Remember this is part of the Eldritch Set too. If you really want +6 then I'd love to see some people still running with the UR Kilts.


Why is +6 crazy for an eldritched item but not crazy for an UR. Let's be honest, most of the classes wearing the UR kilts dont care about the negatives anyway.

But let's assume I have a tavernbane and am waiting to see what the eldritched kilt will look like. I see +5 pick one, what is there to convince me to get another 2 URs to make it happen? IMO a transmute has to be flat out better then that sum of its parts (as I think it has been literally every time there's been a transmute before) in order for most folks to spend the money.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #162

Picc wrote:

Kirk Bauer wrote: I thought the Kilt was perfect at +4, but I can live with +5. +4 and 5hp isn't too bad either. +6 is crazy too powerful. Remember this is part of the Eldritch Set too. If you really want +6 then I'd love to see some people still running with the UR Kilts.


Why is +6 crazy for an eldritched item but not crazy for an UR. Let's be honest, most of the classes wearing the UR kilts dont care about the negatives anyway.

But let's assume I have a tavernbane and am waiting to see what the eldritched kilt will look like. I see +5 pick one, what is there to convince me to get another 2 URs to make it happen? IMO a transmute has to be flat out better then that sum of its parts (as I think it has been literally every time there's been a transmute before) in order for most folks to spend the money.


Your forgetting the other Eldritch bennies that go with the transmuted Kilt which are good. And we could always nerf the existing OP UR Kilts if it would make you feel better.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #163

What if we went the other direction on the Kilt? Bigger bonus and penalties. +9 to one stat, minus 4 (or 5) to the other 2.

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #164

Fiddy wrote: What if we went the other direction on the Kilt? Bigger bonus and penalties. +9 to one stat, minus 4 (or 5) to the other 2.


If so, I was a fool to make that Hammer.


I know, no sympathy from the Clerics. ;)
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

Last edit: by Harlax.

2019 Transmuted Token Images! 5 years 7 months ago #165

  • Xavon
  • Xavon's Avatar
  • Offline
  • 7th Level
  • Supporter
  • Obligation is the sincerest form of insanity
  • Posts: 3155
What if we leave the kilt at +5, and give it a little something extra?

Like one extra use of Psychic power?

Or Immunity to Fear (you are already wearing a kilt, what more is there to be afraid of).

But I still, still say it should be any attribute. It doesn't hurt anything now, but helps keep it viable in 2020 when the mental attributes will become more useful.
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

Please Log in or Create an account to join the conversation.

2019 Transmuted Token Images! 5 years 7 months ago #166

I'm just curious-

For everyone that wants +6...

Would you choose +6 to exactly 1 stat? Meaning - you'd either have an Eldritch Strength kilt, Eldritch Dex Kilt, or Eldritch Con kilt. This kilt would give +6 to only that stat ever.

Would you pick that hypothetical over +5 choose before each dungeon?
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

Please Log in or Create an account to join the conversation.

Last edit: by dokkaebi.

2019 Transmuted Token Images! 5 years 7 months ago #167

  • Picc
  • Picc's Avatar
  • Offline
  • 10th Level
  • Supporter
  • Remember when we were explorers?
  • Posts: 7101

Rob F wrote:

Picc wrote:

Kirk Bauer wrote: I thought the Kilt was perfect at +4, but I can live with +5. +4 and 5hp isn't too bad either. +6 is crazy too powerful. Remember this is part of the Eldritch Set too. If you really want +6 then I'd love to see some people still running with the UR Kilts.


Why is +6 crazy for an eldritched item but not crazy for an UR. Let's be honest, most of the classes wearing the UR kilts dont care about the negatives anyway.

But let's assume I have a tavernbane and am waiting to see what the eldritched kilt will look like. I see +5 pick one, what is there to convince me to get another 2 URs to make it happen? IMO a transmute has to be flat out better then that sum of its parts (as I think it has been literally every time there's been a transmute before) in order for most folks to spend the money.


Your forgetting the other Eldritch bennies that go with the transmuted Kilt which are good. And we could always nerf the existing OP UR Kilts if it would make you feel better.


I've already spoken to that once today, but I'll reiterate. I dont think token nerfs are in anyones interest as they undermine people confidence in the tokens they already own.

I'm also well aware of the eldritched bonus, I just dont think it applies to this argument.

Fiddy wrote: What if we went the other direction on the Kilt? Bigger bonus and penalties. +9 to one stat, minus 4 (or 5) to the other 2.


I dont feel like that would be a great idea. I agree that +6 is a very high bonus. Probably as other have pointed out too high but here we. So no I wouldn't be in favor of making the spread wider.

Xavon wrote: What if we leave the kilt at +5, and give it a little something extra?

Like one extra use of Psychic power?

Or Immunity to Fear (you are already wearing a kilt, what more is there to be afraid of).

But I still, still say it should be any attribute. It doesn't hurt anything now, but helps keep it viable in 2020 when the mental attributes will become more useful.


Personally I wouldn't. I suspect it might inadvertently make the kilt stronger while still feeling like a hard sell.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

Please Log in or Create an account to join the conversation.

Last edit: by Picc.

2019 Transmuted Token Images! 5 years 7 months ago #168

At this point, I don't think there is a solution that makes everyone happy. Or even everyone grudgingly accepting.


I'd say Jeff just needs to do what he thinks is best for the game.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

Please Log in or Create an account to join the conversation.

Time to create page: 0.100 seconds