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TOPIC: 2019 Ultra Rare Token Images!

2019 Ultra Rare Token Images! 5 years 7 months ago #145

As it is now with the tome you get a focus bonus to all spells.... if it was just auto succeed you only get the bonus to spells with a skill check. Either way I'm happy with almost any variation of the token as long as it doesnt cost hp/time to use it. A few times during gen con I was in a room with a DJ struggling to add up combat dsmage....the last thi g I want to do is wait 30 seconds for them to be able to get to the skill check. It's not always the player waiting the groups time sometimes it's out of the partys control.
Fall down......Go boom!

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2019 Ultra Rare Token Images! 5 years 7 months ago #146

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Picc wrote:

Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...



I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.


And this is why I think that the focus UR should stay as a focus item, and if there is a skill test bypass... it should be separate... maybe a cousin to the MEC... like a bead of mad evocation.... ? Flask of the drunken spellmaster? The penalty could be -3 to hit with slid spells for rest of room....

That makes me think of another point - only a portion of the spells require a skill check....
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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2019 Ultra Rare Token Images! 5 years 7 months ago #147

Grekel! wrote:

Picc wrote:

Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...



I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.


And this is why I think that the focus UR should stay as a focus item, and if there is a skill test bypass... it should be separate... maybe a cousin to the MEC... like a bead of mad evocation.... ? Flask of the drunken spellmaster? The penalty could be -3 to hit with slid spells for rest of room....

That makes me think of another point - only a portion of the spells require a skill check....


Flask of the drunken spellmaster - take a drink to pass skill test.
this is not a signature.
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2019 Ultra Rare Token Images! 5 years 7 months ago #148

kurtreznor wrote:

Grekel! wrote:

Picc wrote:

Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...



I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.


And this is why I think that the focus UR should stay as a focus item, and if there is a skill test bypass... it should be separate... maybe a cousin to the MEC... like a bead of mad evocation.... ? Flask of the drunken spellmaster? The penalty could be -3 to hit with slid spells for rest of room....

That makes me think of another point - only a portion of the spells require a skill check....


Flask of the drunken spellmaster - take a drink to pass skill test.


Also let's you use a +1 focus portion with it.
Fall down......Go boom!

Adam Guay
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2019 Ultra Rare Token Images! 5 years 7 months ago #149

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Adam Guay wrote:

kurtreznor wrote:

Grekel! wrote:

Picc wrote:

Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...



I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.


And this is why I think that the focus UR should stay as a focus item, and if there is a skill test bypass... it should be separate... maybe a cousin to the MEC... like a bead of mad evocation.... ? Flask of the drunken spellmaster? The penalty could be -3 to hit with slid spells for rest of room....

That makes me think of another point - only a portion of the spells require a skill check....


Flask of the drunken spellmaster - take a drink to pass skill test.


Also let's you use a +1 focus portion with it.

Neato...
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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2019 Ultra Rare Token Images! 5 years 7 months ago #150

Picc wrote:

Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...


I'm glad that's your perspective, it's a good one and I share it but not everyone can. Some folks get legit freaked out by things that dont make logical sense and items that let them feel like they have a safe out help a lot. Sure they aren't for everyone, and yes its bypassing part of the game, but so is letting people with mobility issues walk around an alternative route rather then push through an inflatable membrane.


I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.


There it is again. People imposing “mandatory fun,” for our own good.

A lot of people know my wife has Parkinson’s. She has balance and dexterity issues. Thankfully, DMs don’t give us a bad time when I help her keep her balance while crossing frozen streams or lava pools and whatnot. The only way she would consider playing Rogue is with the Crowbar. She can’t even play Monk or Ranger because trying to use two pucks is too taxing.

The puzzles and skill tests may be part of the “fun” for most, but not everyone.

But even if people don’t have a physical or mental condition that makes certain aspects of the game uncomfortable or impossible, SO WHAT? And I mean that in the sense, how arrogant to veto a token just because it doesn’t seem fun TO YOU?

Did anyone else read what Jeff wrote about this token, and why he designed it the way he did? It has meaning to him. It’s the only way my wife would consider playing a memory class. If you don’t like it, I sincerely suggest you just don’t buy the monkey fighting thing

"Ceci n'est pas une pipe" - Magritte
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2019 Ultra Rare Token Images! 5 years 7 months ago #151

Adam Guay wrote: Haven't we already said that bards are not required to sing. IMO if you don't like an auto succeed token if it were to be created that way then don't purchase or use it.


I believe so. Not all DMs are with the program on that, however.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2019 Ultra Rare Token Images! 5 years 7 months ago #152

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Psyched to see that the autopass feature was dropped from the tome - I think it was too powerful and goes against the spirit of the game. If it has to come back (which I would oppose), make it once per game, or once per room. Or get rid of the focus bonus if the wizard uses the auto pass feature.
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2019 Ultra Rare Token Images! 5 years 7 months ago #153

Phrash wrote: Happy to see the Shaman's Belt polymorph activation as a free action.

19-20 on Charm of the Quickstrike is too low of a chance. With it triggering 10% of the time, chances of running 6 combats (two dungeons) and having it not trigger once would be above 53% (.9^6).

+2 Death Flail -- it has the potential to ruin combat and I was hoping to see another monk Flurry of Blows Ultra Rare weapon before another Ultra Rare 2-hander.

Fixed Fate Lt. Crossbow -- This token is MUCH too powerful in my opinion. I do not like enabling players to ignore ranged to-hit stats with "always hits on 15-20" with no downside. On nightmare difficulty, where the enemy AC values have recently ranged from 25 to 35, this token would provide between +10 to +20 to hit. That's way too high! The damage wheel (average 6.7) is higher than the +2 Keen Longbow (average 6.5) while usable by 5 more classes!

Hat of the Hellway -- I know we are heading into a very hot place, but I was hoping to get a different effect than -2 fire damage. I'd like to pitch the idea of self healing on hit again.


It's late, and I should be sleeping, but I wanted to echo this as strongly as I can.

I don't care about the mechanic of the charm of quick strike. I think it will eat up valuable combat time. However, in its current form, the likelihood of this happening is very minimal. Interesting new idea though.

+2 Death Flail. Bad, bad, bad. Auto killing any monster? Great for the barbarian, but at the expense of fun for the rest of the party? And another two-handed weapon. Do we really need it?

Fixed fate crossbow. HORRIBLE. Way overpowered! If you stat a character for melee, you should ALWAYS have an idea for the times you need range. The auto hit is completely ridiculous. A character can actually have a negative dexterity, yet still use this to great effect. "but strength isn't added to damage", true, but boots of the four winds and dracolich claw charm do. So that's +7 damage right there. The fact that it does better than the +2 Keen Longbow is crazy. I would drop this completely. Barring that, have a minimum dexterity requirement, less damage wheel, and auto hits on 17-20.

Hat of the Hellway. As it stands, there's so much fire resistance on tokens, it's a little overwhelming and lackluster. Healing with a successful hit is an interesting mechanic that's been done successfully before (ring of dark health)
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2019 Ultra Rare Token Images! 5 years 7 months ago #154

If spell resistance is going away (which is how I'm currently reading Jeff's post where he discusses modifying the Eldritch Set), I'd like us to swap out the reprint of the Charm of Spell Swapping for a revised Charm of the Cabal. if spell resistance going away, this charm becomes useless and makes the Cabal Set a weaker choice than it already is.

As for powers, I'm not sure. But I'll toss this out as a potential to start the conversation:

Charm of the Cabal:
Effect based on number of CotC in party.
+2 healing / damage bonus to:
1-2: Scrolls
3-4: & Wands
5: & Spells Cast as Scroll


And of course the intent is to allow turning in old Charms of the Cabal.
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2019 Ultra Rare Token Images! 5 years 7 months ago #155

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Fiddy wrote: If spell resistance is going away (which is how I'm currently reading Jeff's post where he discusses modifying the Eldritch Set), I'd like us to swap out the reprint of the Charm of Spell Swapping for a revised Charm of the Cabal. if spell resistance going away, this charm becomes useless and makes the Cabal Set a weaker choice than it already is.

As for powers, I'm not sure. But I'll toss this out as a potential to start the conversation:

Charm of the Cabal:
Effect based on number of CotC in party.
+2 healing / damage bonus to:
1-2: Scrolls
3-4: & Wands
5: & Spells Cast as Scroll


And of course the intent is to allow turning in old Charms of the Cabal.


Good catch!!! +1!
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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2019 Ultra Rare Token Images! 5 years 7 months ago #156

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Brad Mortensen wrote:

Picc wrote:

Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...


I'm glad that's your perspective, it's a good one and I share it but not everyone can. Some folks get legit freaked out by things that dont make logical sense and items that let them feel like they have a safe out help a lot. Sure they aren't for everyone, and yes its bypassing part of the game, but so is letting people with mobility issues walk around an alternative route rather then push through an inflatable membrane.


I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.


There it is again. People imposing “mandatory fun,” for our own good.

A lot of people know my wife has Parkinson’s. She has balance and dexterity issues. Thankfully, DMs don’t give us a bad time when I help her keep her balance while crossing frozen streams or lava pools and whatnot. The only way she would consider playing Rogue is with the Crowbar. She can’t even play Monk or Ranger because trying to use two pucks is too taxing.

The puzzles and skill tests may be part of the “fun” for most, but not everyone.

But even if people don’t have a physical or mental condition that makes certain aspects of the game uncomfortable or impossible, SO WHAT? And I mean that in the sense, how arrogant to veto a token just because it doesn’t seem fun TO YOU?

Did anyone else read what Jeff wrote about this token, and why he designed it the way he did? It has meaning to him. It’s the only way my wife would consider playing a memory class. If you don’t like it, I sincerely suggest you just don’t buy the monkey fighting thing


First - I did read what Jeff wrote about the token. I think that’s an awesome tribute!

Second - I am truly sorry for conveying any impression of arrogance... not my intent at all. As this is an open forum discussion, into which all of our participation has been invited and indulged, I am choosing to participate, discuss, and voice my opinion. Also - as the second iteration of the token removes the skill check bypass, it must at least in some way still be in keeping with what Jeff thinks to be an appropriate tribute...

Third - while I don’t agree with the entirety of your position - make no mistake that I respect it. I only would ask reciprocity in kind

Fourth - you mentioned the Rod of Persuasion... honestly I can’t think of a more perfect argument in support of what I’ve been advocating all along...
Rod - UR token that bypasses a skill check for a single class... no other functionality and there is a penalty - that sets a precedent for future tokens of a similar nature. Speaking to precedents - “of Focus”... By the existing tokens of similar naming format - gives + to healing and damage... I just think if the tome is a focus item it should stay in keeping with the established items of Focus.

Fifth - I never suggested vetoing anything... just discussed possible modifications...

Last - all of this is opinion and ideas in a discussion format. Not intend to malign, demean, or otherwise impugn- and very certainly not to convey arrogance. If I make reference to the “fun of the game” it is part my personal opinion and part what I observe of folks around me... not intentionally a blanket statement to cover every person or circumstance...

May all of our discussion create the best possible tokens for the game to use and enjoy.
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!
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