Brad Mortensen wrote:
Picc wrote:
Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...
I'm glad that's your perspective, it's a good one and I share it but not everyone can. Some folks get legit freaked out by things that dont make logical sense and items that let them feel like they have a safe out help a lot. Sure they aren't for everyone, and yes its bypassing part of the game, but so is letting people with mobility issues walk around an alternative route rather then push through an inflatable membrane.
I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.
There it is again. People imposing “mandatory fun,” for our own good.
A lot of people know my wife has Parkinson’s. She has balance and dexterity issues. Thankfully, DMs don’t give us a bad time when I help her keep her balance while crossing frozen streams or lava pools and whatnot. The only way she would consider playing Rogue is with the Crowbar. She can’t even play Monk or Ranger because trying to use two pucks is too taxing.
The puzzles and skill tests may be part of the “fun” for most, but not everyone.
But even if people don’t have a physical or mental condition that makes certain aspects of the game uncomfortable or impossible, SO WHAT? And I mean that in the sense, how arrogant to veto a token just because it doesn’t seem fun TO YOU?
Did anyone else read what Jeff wrote about this token, and why he designed it the way he did? It has meaning to him. It’s the only way my wife would consider playing a memory class. If you don’t like it, I sincerely suggest you just don’t buy the monkey fighting thing
First - I did read what Jeff wrote about the token. I think that’s an awesome tribute!
Second - I am truly sorry for conveying any impression of arrogance... not my intent at all. As this is an open forum discussion, into which all of our participation has been invited and indulged, I am choosing to participate, discuss, and voice my opinion. Also - as the second iteration of the token removes the skill check bypass, it must at least in some way still be in keeping with what Jeff thinks to be an appropriate tribute...
Third - while I don’t agree with the entirety of your position - make no mistake that I respect it. I only would ask reciprocity in kind
Fourth - you mentioned the Rod of Persuasion... honestly I can’t think of a more perfect argument in support of what I’ve been advocating all along...
Rod - UR token that bypasses a skill check for a single class... no other functionality and there is a penalty - that sets a precedent for future tokens of a similar nature. Speaking to precedents - “of Focus”... By the existing tokens of similar naming format - gives + to healing and damage... I just think if the tome is a focus item it should stay in keeping with the established items of Focus.
Fifth - I never suggested vetoing anything... just discussed possible modifications...
Last - all of this is opinion and ideas in a discussion format. Not intend to malign, demean, or otherwise impugn- and very certainly not to convey arrogance. If I make reference to the “fun of the game” it is part my personal opinion and part what I observe of folks around me... not intentionally a blanket statement to cover every person or circumstance...
May all of our discussion create the best possible tokens for the game to use and enjoy.
PROUD MEMBER OF THE DDA!
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!