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TOPIC: 2019 Ultra Rare Token Images!

2019 Ultra Rare Token Images! 1 year 2 months ago #133

Arnold wrote:

Chris Von Wahlde wrote: I don't mind auto succeeding as it opens up classes to people that may issues memorizing the charts. Sometimes it has nothing to do with honing your craft.

I was actually alot more excited for the original tome. Perhaps add a negative effect when used like on the Rod of Persuasion?


I don't understand the argument that foregoing skill checks opens up classes to others.

People miss slides all the time. It doesn't stop them from trying.

If the anxiety is such that someone is uncomfortable trying to memorize things, it's okay. They don't have to. Plenty of people forego the checks for other reasons.

You will still get an effect 100% of the time. The same can't be said for sliding.



Not gonna argue with you. The argument of spells vs. Sliding has been going on for years.

I've seen it happen many times that as soon as a player hears you might need to memorize something they want to play a different class.
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2019 Ultra Rare Token Images! 1 year 2 months ago #134

A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...
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Last edit: by Dougout.
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2019 Ultra Rare Token Images! 1 year 2 months ago #135

Chris Von Wahlde wrote:

Arnold wrote:

Chris Von Wahlde wrote: I don't mind auto succeeding as it opens up classes to people that may issues memorizing the charts. Sometimes it has nothing to do with honing your craft.

I was actually alot more excited for the original tome. Perhaps add a negative effect when used like on the Rod of Persuasion?


I don't understand the argument that foregoing skill checks opens up classes to others.

People miss slides all the time. It doesn't stop them from trying.

If the anxiety is such that someone is uncomfortable trying to memorize things, it's okay. They don't have to. Plenty of people forego the checks for other reasons.

You will still get an effect 100% of the time. The same can't be said for sliding.



Not gonna argue with you. The argument of spells vs. Sliding has been going on for years.

I've seen it happen many times that as soon as a player hears you might need to memorize something they want to play a different class.


It wasn't meant as a knock on you, Chris. Others have mentioned it as well.

I just don't think that the argument is sound.
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2019 Ultra Rare Token Images! 1 year 2 months ago #136

Dougout wrote: A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...


While i love this idea, i think you just gave every character builder programer a heart attack.
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2019 Ultra Rare Token Images! 1 year 2 months ago #137

kurtreznor wrote:

Dougout wrote: A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...


While i love this idea, i think you just gave every character builder programer a heart attack.


And coaches as well.
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2019 Ultra Rare Token Images! 1 year 2 months ago #138

Harlax wrote:

kurtreznor wrote:

Dougout wrote: A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...


While i love this idea, i think you just gave every character builder programer a heart attack.


And coaches as well.


HAHA, valid. It would be super complex that way. And I thought we were trying to simplify things overall... having to choose between 3 stats now seems difficult enough...
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2019 Ultra Rare Token Images! 1 year 2 months ago #139

Dougout wrote: A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...


+1 on the split but keep it an even +2 across the board on the Kilt. Spread it even if it's a +5 split. +2 str, +2 Con and +1 Dex.
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Last edit: by JACKOFTRADZE.
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2019 Ultra Rare Token Images! 1 year 2 months ago #140

JACKOFTRADZE wrote:

Dougout wrote: A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...


+1 on the split but keep it an even +2 across the board on the Kilt. Spread it even if it's a +5 split. +2 str, +2 Con and +1 Dex.


I don’t like that split at all
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2019 Ultra Rare Token Images! 1 year 2 months ago #141

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Bob Chasan wrote:

JACKOFTRADZE wrote:

Dougout wrote: A Few People Including myself have offered up the idea of evening out the stat +/-points on the transmute to +2 STR / +2 DEX / +2CON or some variation. I Also agree that the Barrelbane should net +2 stat pts. with -2 CON/DEX instead of the current -3.A lot of people are mad about losing +points.

Can I suggest an added level of Flexibility and wackiness if we're keeping the idea of choosing stats to boost... Instead of +5 to one stat of your choice... Allow the kilt to be +6 Point Pool to be used as you see fit among STR/DEX/CON So... if you wanted +6 STR, you can have it, if you want +2 to all 3 you can have that... if you want +3Con, +2Dex, +1Str, you can do that... etc...


+1 on the split but keep it an even +2 across the board on the Kilt. Spread it even if it's a +5 split. +2 str, +2 Con and +1 Dex.


I don’t like that split at all


Agreed, that make it a slightly worse amulet of the champion.
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2019 Ultra Rare Token Images! 1 year 2 months ago #142

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Arnold wrote:

Chris Von Wahlde wrote: I don't mind auto succeeding as it opens up classes to people that may issues memorizing the charts. Sometimes it has nothing to do with honing your craft.

I was actually alot more excited for the original tome. Perhaps add a negative effect when used like on the Rod of Persuasion?


I don't understand the argument that foregoing skill checks opens up classes to others.

People miss slides all the time. It doesn't stop them from trying.

If the anxiety is such that someone is uncomfortable trying to memorize things, it's okay. They don't have to. Plenty of people forego the checks for other reasons.

You will still get an effect 100% of the time. The same can't be said for sliding.

Agree.

And another way too look at this is that the skill check is almost a modified die roll for your magic test... just skill based and without possibility of total failure.

To quote a phrase from TD 101... “this is a game, and you can lose...”.

As much as anyone - I want to see people have fun. But the skill test is every bit as much a part of the game as sliding. To give an auto-succeed... and have it be a thing where you can just buy your way past a part of the game that you have an issue with... seems contrary to the spirit of the game.... unless there is a drawback or penalty (like RoP). The ToF is a nice
addition to the “Focus” family... And I’m not completely opposed to a tool for wizards/aspiring wizards to use to avoid skill checks - it just should be its own item, and should have a penalty for using it....

I also agree with the example that people fail at sliding all the time. That is another part of gameplay that doesn’t seem to deter people too much. And bad slides can actually cause a hit to become a miss. No such penalty when casting.

Finally- to echo another sentiment... time management is also part of the challenge.... if you try the skill test and waffle for 20 or 30 seconds.... that is also part of gameplay...

IMHO, all of these things add to the challenge, and to the fun...
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2019 Ultra Rare Token Images! 1 year 2 months ago #143

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Grekel! wrote: IMHO, all of these things add to the challenge, and to the fun...


I'm glad that's your perspective, it's a good one and I share it but not everyone can. Some folks get legit freaked out by things that dont make logical sense and items that let them feel like they have a safe out help a lot. Sure they aren't for everyone, and yes its bypassing part of the game, but so is letting people with mobility issues walk around an alternative route rather then push through an inflatable membrane.


I'm also fine if the token has a drawback or cost, I just cant think of one that fits a focus item that will probably be used for healing half the time.
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2019 Ultra Rare Token Images! 1 year 2 months ago #144

Haven't we already said that bards are not required to sing. IMO if you don't like an auto succeed token if it were to be created that way then don't purchase or use it.
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