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TOPIC: 2019 Transmuted Token Suggestions (Non-Kilt)

2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #37

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Lenses of Deciphering (eye slot)
May use any scroll, ignoring of type/class restriction.
Usable by: Bard, Cleric, Druid, Ranger, Rogue, Wizard

beomes

Lenses of Scanning (eye slot)
May use any scroll, ignoring of type/class restriction. +2 to hit with spells and scrolls
Usable by: Bard, Cleric, Druid, Ranger, Rogue, Wizard

beomes

Prima Lingua Lenses (eye slot)
May use any scroll, ignoring of type/class restriction. +3 to hit, damage, and healing with spells and scrolls
Usable by: Bard, Cleric, Druid, Ranger, Rogue, Wizard
Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe, which strives to produce bigger idiots.  <br /><br />So far, the Universe is winning.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #38

kurtreznor wrote:

Boilerplate wrote:

Chris Yurwitz wrote: I’d love some UR and transmuted wands for the Wizards to use in Medallion of the Mystic Mouth build now that wands aren’t consumables.


This. There was some discussion along these lines in a prior thread ( truedungeon.com/forum?view=topic&catid=5&id=246808&limitstart=0#304453 ). I’d really like to see a transmute path for wands that feels like the path used for weapons, adding damage and special features as you progress toward legendary. It needs work, but here is what I proposed in that prior linked thread after Wayne brought up the idea:

-UR Wand of Elements: 10 damage and pick your element
-Relic Greater Wand of Elements: 10 damage, pick your element, and infinite uses per room (requires UR wand and a bunch of rare wands of various elements to transmute)
-Legendary Eldritch Wand (or maybe Elder Wand???): 15 eldritch damage and infinite uses per room (requires relic wand and a bunch of rare wands of various elements to transmute)

I think the infinite use bit would be key for high level wand transmutes to work. Best I can tell, we don’t have many (any?) relic or legendary items that are restricted to one use per room, so we shouldn’t limit relic/legendary wand uses either. I fear restricting the number of uses at relic and legendary would turn most people off as not being worth the transmute investment.


would you be disappointed if the wand transmute was a light blue transmute level? it could be one of the Rare+ transmutes that goes up to UR power level. since it wouldn't be such a high investment (and people can afford to make multiple), it can still have the 1/room limit.

I would worry that an unlimited use wand would just make every wand printed completely worthless (...again).


No, I would not be disappointed if it was a non-infinite use light blue wand. For dark blue and orange transmutes, though, assuming the typically high transmute cost for tokens at that level, I think infinite use is necessary and appropriate. And because of the hefty transmute costs, I would not be worried about damaging the value of existing wands. Heck, with the right transmute recipes, those existing wands might become even more valuable.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #39

Matthew Hayward wrote: Newbie 4 point transmute - similar in cost to Blessed Tempest Gloves:

Rare : Heartseeker - Neck - +1 to hit in melee and ranged

Transmute - Soulseeker - Neck - +2 to hit in melee and ranged


Make it truly newbie, can only be transmuted by a level 1-2 player

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #40

Wade Schwendemann wrote:

Nick Braun wrote: I still think they should reprint the +2 Great Club of Bashing and make a Legendary track to get it to +5 ____ Club of Bashing. Plus there isn't any amazing Barbarian Legendary weapon. Yes there is the +5 Slayer Sword, but ask any Barbarian, hitting things with a sword is nothing like hitting the enemy with a giant stick.


Averon's +5 Deathcleaver is pretty good.

It's an axe rather than a club, but it's pretty good.


+2 Branch of swatting
+3 even Bigger branch of smacking
+5 Tree trunk of Crushing

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Last edit: by Lordoftherealm. Reason: Comedy

2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #41

Libram of Looting Vol:2
x2 Treasure and Clue per Rogues Box

Spellcasters Footnotes
(Masterwork Thieves Tools of Spellcasters)
Second chance 1/game to get symbols rights

Bead of Guided Strike

+2 Hit Melee & Range
"The Dreams of Youth are the Regrets of Maturity."

Boom goes the Devil Drake when this Rogue slides a 20 with a Holy Hand Grenade.

My Rogue Build: truedungeon.com/forum?view=topic&catid=569&id=244107&limitstart=0

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #42

My $0.02: The Fighters ought to get a new transmute weapon before the other classes. Last year's hammers brought every other class (other than Clerics) up to the point where the difference to the Slayer swords is miniscule.

Yes, they just got the Redoubt Set, but they gave to share it.

They have so little unique to them, especially the Human Fighters. Even their special ability on their card has been given away in a figurine.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #43

Lordoftherealm wrote:

Matthew Hayward wrote: Newbie 4 point transmute - similar in cost to Blessed Tempest Gloves:

Rare : Heartseeker - Neck - +1 to hit in melee and ranged

Transmute - Soulseeker - Neck - +2 to hit in melee and ranged


Make it truly newbie, can only be transmuted by a level 1-2 player


That would be too much work in the transmute room.

And every idea that I can think of to make it just for newbies quickly sounds terrible as soon as I type them out, so I deleted them instead of posting. It’s very hard to come up with a idea that does not sound very punitive.

One problem is define a newbie. You can’t do it by XP anymore. A player joins a group of experienced players and did all 4 runs at gencon could have left gencon as a level 4 player. So you need the transmute room to have access to a database of players level and years played.

If we want something special for new players maybe we just give them something interesting in the training room that’s not too strong but useful if they say it’s there first run.
I don’t know what it would be, or if it’s even practical. Maybe a scroll of don’t attack me I’m a newb that as a free action prevents a monster from attacking you once. Still as funny as that is I doubt they ever do anything like that.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #44

Fiddy wrote: My $0.02: The Fighters ought to get a new transmute weapon before the other classes. Last year's hammers brought every other class (other than Clerics) up to the point where the difference to the Slayer swords is miniscule.

Yes, they just got the Redoubt Set, but they gave to share it.

They have so little unique to them, especially the Human Fighters. Even their special ability on their card has been given away in a figurine.


Fighters can use (gets off socks to aid in counting) 5 of the 7 legendary weapons.

If anyone needs more transmutable weapons, it's not the fighter.

But all in all, we should really, really give weapons a rest at Legendary. Weapons are ~1/2 of all Legendary. Most classes have 2-3 legendary weapons they can pick between and not a single legendary Neck or Hands slot item (slots that go back to 2003). At this point, new legendary weapons are going to either:

a. Be substandard compared to their predecessor.
b. Power creep out an existing legendary weapon.


Make garments and jewelry, not war, I say!

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Last edit: by Matthew Hayward.

2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #45

Matthew Hayward wrote: Make garments and jewelry, not war, I say!


I agree. We have enough weapons. And armor. Let's do something else. Bard instrument, Rogue hood, Ioun Stone of some kind, those are good ideas.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #46

Matthew Hayward wrote:

Fiddy wrote: My $0.02: The Fighters ought to get a new transmute weapon before the other classes. Last year's hammers brought every other class (other than Clerics) up to the point where the difference to the Slayer swords is miniscule.

Yes, they just got the Redoubt Set, but they gave to share it.

They have so little unique to them, especially the Human Fighters. Even their special ability on their card has been given away in a figurine.


Fighters can use (gets off socks to aid in counting) 5 of the 7 legendary weapons.

If anyone needs more transmutable weapons, it's not the fighter.

But all in all, we should really, really give weapons a rest at Legendary. Weapons are ~1/2 of all Legendary. Most classes have 2-3 legendary weapons they can pick between and not a single legendary Neck or Hands slot item (slots that go back to 2003). At this point, new legendary weapons are going to either:

a. Be substandard compared to their predecessor.
b. Power creep out an existing legendary weapon.


Make garments and jewelry, not war, I say!


I don't disagree, in that I'd rather see other things besides weapons at the Legendary level.

My point is that everyone is clamoring for unique things for their classes. Fighters have the fewest unique items. The fact that they can share so many does not take away from the fact that they really ought to get something unique from time to time.

Human fighters even got left out of the per-class unique item sweepstakes last year when every other class got something unique to them (though admittedly the Wizards and Elf Wizards had to share).

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #47

Fiddy wrote:

Matthew Hayward wrote:

Fiddy wrote: My $0.02: The Fighters ought to get a new transmute weapon before the other classes. Last year's hammers brought every other class (other than Clerics) up to the point where the difference to the Slayer swords is miniscule.

Yes, they just got the Redoubt Set, but they gave to share it.

They have so little unique to them, especially the Human Fighters. Even their special ability on their card has been given away in a figurine.


Fighters can use (gets off socks to aid in counting) 5 of the 7 legendary weapons.

If anyone needs more transmutable weapons, it's not the fighter.

But all in all, we should really, really give weapons a rest at Legendary. Weapons are ~1/2 of all Legendary. Most classes have 2-3 legendary weapons they can pick between and not a single legendary Neck or Hands slot item (slots that go back to 2003). At this point, new legendary weapons are going to either:

a. Be substandard compared to their predecessor.
b. Power creep out an existing legendary weapon.


Make garments and jewelry, not war, I say!


I don't disagree, in that I'd rather see other things besides weapons at the Legendary level.

My point is that everyone is clamoring for unique things for their classes. Fighters have the fewest unique items. The fact that they can share so many does not take away from the fact that they really ought to get something unique from time to time.

Human fighters even got left out of the per-class unique item sweepstakes last year when every other class got something unique to them (though admittedly the Wizards and Elf Wizards had to share).


Fair enough - if we start printing 1 class Legendaries (other than the Bard Instrument which I think deserves special consideration), let's put Fighters at the front of the line.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 7 months ago #48

UR
Bracelets of deflection : gain DR 2

Relic
Bracelets of greater deflection : gain DR 3 & +2DEX

Legendary
Diana's bronze bracelets : gain DR 5, +2DEX, & +2 CON
this is not a signature.

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