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TOPIC: 2019 Transmuted Token Suggestions (Non-Kilt)

2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #121

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


I'm not crazy about this idea, but even if something like that was done, it shouldn't count as a Charm of Good Fortune in regards to the CoA recipe.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #122

Mike Steele wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


I'm not crazy about this idea, but even if something like that was done, it shouldn't count as a Charm of Good Fortune in regards to the CoA recipe.


When I read it, I assumed he only meant counting as a CoGF as far as equipping in a run, not as an ingredient. So, I'm curious which he actually intended.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #123

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Endgame wrote: I love the idea of the charm of decent fortune! I presume it would use either the cloak of many pockets or lense of fortune as an ingredient? Maybe a new +1 enhancer rare could be released in 2019 in another slot as well, making sure that newbies both have a shot a drawing a treasure enhancer AND they have a component for the transmute?

Also, instead of calling it "Charm of Decent Fortune" How about "Charm of Fair Fortune"? That name seems to flow a little better :D


I love the idea of using rare TE's as it would feel like progression. I also love the name Charm of Fair Fortune.

Fiddy wrote:

Mike Steele wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


I'm not crazy about this idea, but even if something like that was done, it shouldn't count as a Charm of Good Fortune in regards to the CoA recipe.


When I read it, I assumed he only meant counting as a CoGF as far as equipping in a run, not as an ingredient. So, I'm curious which he actually intended.



I would assume "counts as" Cogf only applies for getting to 10 in the coaching room not for the CoA recipe.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #124

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


Beat me to it. And it could be rolling-“six unique comp tokens from the most recent three years, two per year.” And a load of trade goods to make it near-PYP in cost.

I think 11 should equal 13, but other than that sounds great. Still encourages buying new URTEs to drive new token sales, but doesn’t increase the loot cap for everybody.

A lot of vets won’t make one, and that’s okay.

"Ceci n'est pas une pipe" - Magritte

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #125

Fiddy wrote:

Mike Steele wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


I'm not crazy about this idea, but even if something like that was done, it shouldn't count as a Charm of Good Fortune in regards to the CoA recipe.


When I read it, I assumed he only meant counting as a CoGF as far as equipping in a run, not as an ingredient. So, I'm curious which he actually intended.


Definitely only intended to 'count as...' while equipped, not for transmuting purposes. The idea being...
1. New players can upgrade their rare +1 TE.
2. The restricted upgrade doesnt discourage buying the new UR TE, since some stacking is allowed.
3. There is a limit to how much stacking, so this item will not replace/enhance older TE.
4. Gives access to CoGF without a reprint.
5. Players with older TE hopefully wont be upset by this since new players equipping these will actually help them get max treasure with their own CoGF.
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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #126

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Brad Mortensen wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


Beat me to it. And it could be rolling-“six unique comp tokens from the most recent three years, two per year.” And a load of trade goods to make it near-PYP in cost.

I think 11 should equal 13, but other than that sounds great. Still encourages buying new URTEs to drive new token sales, but doesn’t increase the loot cap for everybody.

A lot of vets won’t make one, and that’s okay.


If it were me, I would limit the Charm of fair fortune to 12 (3 base, 2 *3 iounstones bought going forward, 3 max for fair fortune itself charm)

I would make the pay out for the Charm of fair fortune synergy based similar to the CogF so (1–5 Charms +1 chip, 6–9 Charms +2 chips,10 Charms +3 chips)

I would then price the transmute at not more then $50 of stuff total including say 2-3 years completion tokens.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #127

Picc wrote:

Brad Mortensen wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


Beat me to it. And it could be rolling-“six unique comp tokens from the most recent three years, two per year.” And a load of trade goods to make it near-PYP in cost.

I think 11 should equal 13, but other than that sounds great. Still encourages buying new URTEs to drive new token sales, but doesn’t increase the loot cap for everybody.

A lot of vets won’t make one, and that’s okay.


If it were me, I would limit the Charm of fair fortune to 12 (3 base, 2 *3 iounstones bought going forward, 3 max for fair fortune itself charm)

I would make the pay out for the Charm of fair fortune synergy based similar to the CogF so (1–5 Charms +1 chip, 6–9 Charms +2 chips,10 Charms +3 chips)

I would then price the transmute at not more then $50 of stuff total including say 2-3 years completion tokens.


Based on your math, I'd go 13, so people can continue to get the same value out of it when they hit 6th level and get the bonus chip.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #128

Fiddy wrote:

Picc wrote:

Brad Mortensen wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


Beat me to it. And it could be rolling-“six unique comp tokens from the most recent three years, two per year.” And a load of trade goods to make it near-PYP in cost.

I think 11 should equal 13, but other than that sounds great. Still encourages buying new URTEs to drive new token sales, but doesn’t increase the loot cap for everybody.

A lot of vets won’t make one, and that’s okay.


If it were me, I would limit the Charm of fair fortune to 12 (3 base, 2 *3 iounstones bought going forward, 3 max for fair fortune itself charm)

I would make the pay out for the Charm of fair fortune synergy based similar to the CogF so (1–5 Charms +1 chip, 6–9 Charms +2 chips,10 Charms +3 chips)

I would then price the transmute at not more then $50 of stuff total including say 2-3 years completion tokens.


Based on your math, I'd go 13, so people can continue to get the same value out of it when they hit 6th level and get the bonus chip.

I'm not sure what to think of the bonus for a charm of fair fortune capping at an unlucky number. Honestly... I think I really like it!

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #129

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Fiddy wrote:

Picc wrote:

Brad Mortensen wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


Beat me to it. And it could be rolling-“six unique comp tokens from the most recent three years, two per year.” And a load of trade goods to make it near-PYP in cost.

I think 11 should equal 13, but other than that sounds great. Still encourages buying new URTEs to drive new token sales, but doesn’t increase the loot cap for everybody.

A lot of vets won’t make one, and that’s okay.


If it were me, I would limit the Charm of fair fortune to 12 (3 base, 2 *3 iounstones bought going forward, 3 max for fair fortune itself charm)

I would make the pay out for the Charm of fair fortune synergy based similar to the CogF so (1–5 Charms +1 chip, 6–9 Charms +2 chips,10 Charms +3 chips)

I would then price the transmute at not more then $50 of stuff total including say 2-3 years completion tokens.


Based on your math, I'd go 13, so people can continue to get the same value out of it when they hit 6th level and get the bonus chip.


I specifically stopped short so the 6th level chip might give people a nudge to replace their crafted fair fortune since the 12 already assumes they would have a few URs and the goal of this item isn't to help people with URTES but rather give them a bridge to them. If I were designing strictly to that intent in mind 7 might be the right number (3 base, 1 for 6th, 3 for the charm)
Semper Gumby, Always flexible.

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Last edit: by Picc.

2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #130

Picc wrote:

Fiddy wrote:

Picc wrote:

Brad Mortensen wrote:

Picc wrote:

Wade Schwendemann wrote:

kurtreznor wrote:

Picc wrote: I'm with Bead on this one, letting people go say from +1 non stacking bonus treasure to +2 stacking (but in some way limited) bonus treasure is more likely to get them to buy nuggets that work with their +2.

So long as there is a good reason to swap the +2 item out for an UR at some point later I see no real danger in allowing people to to make a single boots of the marauder level transmuted TE.


Charm of decent fortune : counts as a charm of good fortune, but your max treasure is 11.


I would want this recipe to be more onerous than that for the shirt of blessed strength.

I believe we have done away with multi-stage transmutes now, so I don't know exactly how to balance properly.

Is 11 the right number? It may need to be adjusted up or down depending.

Perhaps this token should be 'always available' like the distilled healing?


Might be a good candidate for a multi year completion token recipe like the Ring of Heroism that one run a year players could work towards.


Beat me to it. And it could be rolling-“six unique comp tokens from the most recent three years, two per year.” And a load of trade goods to make it near-PYP in cost.

I think 11 should equal 13, but other than that sounds great. Still encourages buying new URTEs to drive new token sales, but doesn’t increase the loot cap for everybody.

A lot of vets won’t make one, and that’s okay.


If it were me, I would limit the Charm of fair fortune to 12 (3 base, 2 *3 iounstones bought going forward, 3 max for fair fortune itself charm)

I would make the pay out for the Charm of fair fortune synergy based similar to the CogF so (1–5 Charms +1 chip, 6–9 Charms +2 chips,10 Charms +3 chips)

I would then price the transmute at not more then $50 of stuff total including say 2-3 years completion tokens.


Based on your math, I'd go 13, so people can continue to get the same value out of it when they hit 6th level and get the bonus chip.


I specifically stopped short so the 6th level chip might give people a nudge to replace their crafted fair fortune since the 12 already assumes they would have a few URs and the goal of this item isn't to help people with URTES but rather give them a bridge to them. If I were designing strictly to that intent in mind 7 might be the right number (3 base, 1 for 6th, 3 for the charm)


If its going to be a bridge, I think you had the right idea before. You want people to be able to supplement it with UR to a certain point, and then at that point they say.... well, I've already bought the 3 ioun stones (or whatever). I think its time to swap out the charm of fair fortune to another chip to remove the limit.

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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #131

I would suggest a new thread focused on this topic that TPTB could read through. Also, I would suggest that the community start thinking about the logistics issue (size and weight) of the treasure tokens. If you raise the average significantly, with a capped transmuted TE TD has to bring a lot more tokens. For example (these numbers are just arbitrary):

8,000 Tickets x 5 average treasure pulls* = 40,000 treasure tokens

8,000 Tickets x 7.25 average treasure pulls* = 58,000 treasure tokens (45% more quantity and [18] 1,000 count trays totaling over 450 pounds)

* Arbitrary numbers based upon 1,000 max treasure tickets (100 runs) and 2,000 (200 runs) capped treasure tickets (12).

What logistical ideas can the group come up with to minimize the effort of bringing a truckload of treasure tokens to each convention?

Ed
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2019 Transmuted Token Suggestions (Non-Kilt) 5 years 8 months ago #132

Endgame wrote:
If its going to be a bridge, I think you had the right idea before. You want people to be able to supplement it with UR to a certain point, and then at that point they say.... well, I've already bought the 3 ioun stones (or whatever). I think its time to swap out the charm of fair fortune to another chip to remove the limit.


I think the bridge idea is the right one, and one that should have the limit of about 13, which is funny to me as well.

I think that we should NOT have it function any differently than a regular CoGF in terms of amounts. I am not a coach, but that seems right to me.

I think if we are valuing it as a UR, the amount of trade goods should roughly equal a PyP, which the CoGF was when it came out.

I would support using completion tokens as an ingredient.
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