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TOPIC: 2019 Ultra-Rare Token Suggestions

2019 Ultra-Rare Token Suggestions 3 years 5 months ago #169

  • Ramsildor
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Phrash wrote:

Ramsildor wrote: Didn’t add Paladins, Holy Men shouldn’t be seeking Vengeance


Vengeance Paladins have become so iconic that there is now an oath dedicated to it .


Yea but it is 5e...I am old school
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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #170

I don't imagine a ranged weapon is particularly useful to a paladin, but I'd like to see Murlynd's Firebrand make an appearance.

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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #171

I may be in the minority, but I would like to see another UR retribution token.
Given that we put 10 in the belt, what could we put into a traditionally defensive slot, like back or ioun stone? Could we do another 10?
I thoroughly enjoyed my retribution build, and I love the idea of stacking retribution and con on a dwarf fighter, and taunting away!
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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #172

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Wade Schwendemann wrote: I may be in the minority, but I would like to see another UR retribution token.
Given that we put 10 in the belt, what could we put into a traditionally defensive slot, like back or ioun stone? Could we do another 10?
I thoroughly enjoyed my retribution build, and I love the idea of stacking retribution and con on a dwarf fighter, and taunting away!


How about a token (FOP maybe) that let you trigger your retribution damage 1/game against an attack that didn't target you.
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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #173

I haven't read through the suggestions, but I'd like to see:

Another "orbits" token (maybe charm or new Nose Ring slot)

A non-consumable Polymorph UR for Druids, perhaps Charm or Ioun Stone slot, or maybe a Figurine, that can polymorph into something, like the Coronet of the Arch Druid. I wouldn't want to sacrifice spells, perhaps if anything a HP hit like the MEC has.

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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #174

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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #175

Token of Duplicate

Allows two of the same class to be in the same run.

Either have it so both party members each need one, or have it be a once per year ability.

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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #176

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Mekra wrote: Token of Duplicate

Allows two of the same class to be in the same run.

Either have it so both party members each need one, or have it be a once per year ability.


Love the idea, but it could make for a very confusing party card.
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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #177

Intelligent weapons/items just screams another multi-year series of tokens, like the rod/teeth/orbs.

I love the idea of having tokens centered around wisdom and intelligence.

The tome idea is great:

(Clerics -req wisdom of 20) Tome of (insert good god’s name) grace:
Add 1 additional usage of a level 2 or below spell for every 5 wis above 10.

(Bards - req cha of 20) Tome of Harmony: Add +1/+1 to any bardsong bonus

(Wizards - req Int of 20) : add 1 additional usage of a level 2 or below spell for every 5 int above 10.

Tokens tend to have a very stat driven focus (specifically STR, DEX, and CON) - it would open up a lot more opportunities if wisdom, int, and cha became more useful, outside of just a handful of tokens.
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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #178

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Mekra wrote: Token of Duplicate
Allows two of the same class to be in the same run.

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for the reasons Picc mentioned
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
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2019 Ultra-Rare Token Suggestions 3 years 5 months ago #179

Mike Steele wrote: ... I wouldn't want to sacrifice spells, perhaps if anything a HP hit like the MEC has.


With Eldritch set, HP isn’t a real cost anymore. -10 is laughable. Literally. Rogues and Wizards laugh it off.

Unless it was something serious, like “half your max HP”

And even then.

Maybe these costs should be “reduce your max HP by X”
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Last edit: by Brad Mortensen.

2019 Ultra-Rare Token Suggestions 3 years 5 months ago #180

But at the same time the rogues and wizards have to build high con to get multiple uses or have to heavily rely on clerics and druids to run bis healing builds to keep up. I feel the across the board token investment of at least two players so that a wizard can fully use the mad evoked charm more than makes up for the amount of damage its able to put out. You basically tie up two or more players actions for the wizard to deal damage comparable to the ranger or other bis melee builds. Now if I could just use it on every spell I cast in a round I would be happy.
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