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TOPIC: New Newsletter

Re: New Newsletter 8 years 7 months ago #49

Jeff321 wrote:

Beertram wrote: The Best Four Days in Experiencing™


It's still a game. You win by surviving. Completing rooms successfully still helps in that goal (you take less push damage).

Disbeeleaf wrote: It seems a little out of focus to assume that people were buying expensive tokens to ensure that they got all of the treasure stamps.

I don't believe that the power level of a player's tokens had any direct effect on the number of treasure stamps they ultimately acquire.

The number of treasure stamps available was the same regardless of the dungeon difficulty level. That point alone disconnects the token power levels from the treasure stamp acquisition process.


Agreed. Treasure stamps were never a factor in buying tokens for me. I wanted to do higher difficulties for the challenge and XP. If I only wanted max treasure, I would've only done normal (easier to get the stamps), and only bought treasure-enhancing tokens.


I agree, I doubt this will have a significant negative impact on token sales or on behavior in the Dungeons. I do think that it will increase Customer satisfaction and reduce stress in treasure rooms. I think it was a good decision by Jeff.

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Re: New Newsletter 8 years 7 months ago #50

I like how TD is being responsive to customer input.

Hopefully predictions of the eventual demise of token utility will prove unfounded - time will tell - it won't effect my token purchasing or usage.

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Re: New Newsletter 8 years 7 months ago #51

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Matthew Hayward wrote: I like how TD is being responsive to customer input.


TD has always been responsive to customer input. Whether it be actually at GenCon; taking constructive criticism into following years; or in the Token construction process. Jeff is awesome and tries so hard to make everyone happy/content. He has a tough job because you know statistically not everyone can be happy.
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Re: New Newsletter 8 years 7 months ago #52

Matthew Hayward wrote: I like how TD is being responsive to customer input.

Even if I don't agree I am glad Jeff is listening and reacting. He can always change the rules again and I would much rather have someone "try" options to improve then just sit idle.

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Re: New Newsletter 8 years 7 months ago #53

Mike Steele wrote:

lazlo_hollyfeld1985 wrote:

jedibcg wrote:

Druegar wrote:

lazlo_hollyfeld1985 wrote: it hurts my artifact..so yea i dont like it..i didnt like the change in HoP last year because it hurt it too...

I don't understand how it hurts. neither change adversely affects the amount of treasure you get from your artifact .
  • 2014: Your treasure was allocated as if you got three stamps and therefore got a total of 9 chips from a HoP. Other bonuses worked normally.
  • 2015: Your treasure was allocated as if you got three stamps and therefore got a total of 9 chips from a HoP (or the HoP portion of a CoA). Other bonuses worked normally.
  • 2016: Your treasure will be allocated as if you got three stamps and therefore you'll get a total of 9 chips from a HoP. Other bonuses will work normally.


I think Laz means that before his artifact guaranteed him stamps "ensures the owner is allotted treasure as if his party earned at least three treasure stamps per adventure." There was a cost in the creation of this ability and now that ability does nothing.

yep..now everyone automatically gets it..that effect was wasted on my artifact now


Although, it still grants +10 token draws, a bonus slot, and automatic success as a rogue. Which is still incredibly powerful. :)

yes but losing a power that was costly(the recipe to make the artifact does hurt)

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Re: New Newsletter 8 years 7 months ago #54

Incognito wrote: The long-term impact I see is that this decision is significantly de-emphasizing the utility of tokens. :(


I don't love the auto-3-treasure-draws nor do I hate it. But Incognito has a valid point. I also fear it will devalue monster trophies as well, since this will further increase the number of treasure draws above and beyond what the CoA did.

Here is by BIG SUGGESTION:

The automatic three treasure draws should take place in the Epilogue room, no treasure tokens. Each player gets three draws. The epilogue room has something like 49% uncommon, 49% rare, 1% healing, 1% special. This is designed to be useful especially for new players. No monster trophies.

Then for anybody that has treasure-enhancers or level 6 or whatever, they get treasure tokens like normal and the draws are done outside of the dungeon like last year, and they have something like the mix that Jeff proposed (5% special of some sort), and of course monster trophies.
My online token shop: www.tdtavern.com

We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.

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Re: New Newsletter 8 years 7 months ago #55

Kirk Bauer wrote:

Incognito wrote: The long-term impact I see is that this decision is significantly de-emphasizing the utility of tokens. :(


I don't love the auto-3-treasure-draws nor do I hate it. But Incognito has a valid point. I also fear it will devalue monster trophies as well, since this will further increase the number of treasure draws above and beyond what the CoA did.

Here is by BIG SUGGESTION:

The automatic three treasure draws should take place in the Epilogue room, no treasure tokens. Each player gets three draws. The epilogue room has something like 49% uncommon, 49% rare, 1% healing, 1% special. This is designed to be useful especially for new players. No monster trophies.

Then for anybody that has treasure-enhancers or level 6 or whatever, they get treasure tokens like normal and the draws are done outside of the dungeon like last year, and they have something like the mix that Jeff proposed (5% special of some sort), and of course monster trophies.


What if some players without loot tokens want monster tokens? I'd think some would, and this would prevent that.

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Re: New Newsletter 8 years 7 months ago #56

Mike Steele wrote:

Kirk Bauer wrote:

Incognito wrote: The long-term impact I see is that this decision is significantly de-emphasizing the utility of tokens. :(


I don't love the auto-3-treasure-draws nor do I hate it. But Incognito has a valid point. I also fear it will devalue monster trophies as well, since this will further increase the number of treasure draws above and beyond what the CoA did.

Here is by BIG SUGGESTION:

The automatic three treasure draws should take place in the Epilogue room, no treasure tokens. Each player gets three draws. The epilogue room has something like 49% uncommon, 49% rare, 1% healing, 1% special. This is designed to be useful especially for new players. No monster trophies.

Then for anybody that has treasure-enhancers or level 6 or whatever, they get treasure tokens like normal and the draws are done outside of the dungeon like last year, and they have something like the mix that Jeff proposed (5% special of some sort), and of course monster trophies.


What if some players without loot tokens want monster tokens? I'd think some would, and this would prevent that.


This, I'm a red level player, my only treasure enhancer is the +1 lenses, My first big investment is trying to make a Ring of Heroism, that requires a golden fleece which requires monster bits. Your suggestion would cut new players out of transmutes.
~Meta: Don't worry, it is perfectly "safe" to follow the drunken dwarf into the dungeon!

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Re: New Newsletter 8 years 7 months ago #57

Every time a new greed token is debated, or new pseudo-HoPs are created with the CoA recipes, we hear about how great they are for the game. And, any talk of loot-inflation is poo-pooed.

I just wanted to point out the irony that those are issues now when we're talking about a change that is disproportionately in the newbies' favor. :)

BTW, I think it's only fair for Lazlo's artifact to be amended since one of its powers has been nullified.

"Ceci n'est pas une pipe" - Magritte

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Re: New Newsletter 8 years 7 months ago #58

Brad Mortensen wrote: Every time a new greed token is debated, or new pseudo-HoPs are created with the CoA recipes, we hear about how great they are for the game. And, any talk of loot-inflation is poo-pooed.

I just wanted to point out the irony that those are issues now when we're talking about a change that is disproportionately in the newbies' favor. :)

BTW, I think it's only fair for Lazlo's artifact to be amended since one of its powers has been nullified.


It's debatable whether this change is in a non-loot players interest (not all of whom are new players). Replacing monster tokens with less valuable rares and uncommon doesn't seem like a huge favor. Some of those players want the monster tokens, and those that don't could probably trade them for multiple rares and uncommons.

Oh, but if you're referring to the change of the automatic 3 treasure coins, then I agree that it is in non-loot players best interest, which I see as a good thing.

And no offense to Chad, I understand his concern, but I'm not in favor of modifying Artifact tokens to make them more powerful, even if power creep affects them (like it does many non-artifact tokens).

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Re: New Newsletter 8 years 7 months ago #59

Couldn't Jeff just make one small change to Lazlo's token? Instead of +10, make it +12 or +13?

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Re: New Newsletter 8 years 7 months ago #60

I guess it just comes down to what motivates people to complete puzzles or kill monsters. If it was the treasure draws then I can see this bothering some people. I myself play TD for the enjoyment, immersion, and challenge. Though it's not my place to say "if you aren't playing for those reasons you are doing it wrong" because everyone plays this game for different reasons.

That said, there seems to be an increasing difference between what big token buyer/collectors want (small percentage of the community who spends by far the most money) and the majority of players (biggest percentage of the community who buys a ticket and a couple booster packs). This puts Jeff in a tough situation: appease the players who spend a lot of money on the game and possibly alienate a large portion of the community, or appease the larger group of players and possibly upset the big token buyers. I don't envy that decision :)

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