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TOPIC: FYI -- NIGHTMARE "Enhanced" this year...

Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #49

  • Picc
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I don't know, for normal that feels like a lot of damage.
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #50

Picc wrote: I don't know, for normal that feels like a lot of damage.

That's what I told the DM! I brought up THREE TIMES in that room "You do know we are playing on Normal, right? This isn't a Nightmare run. That seems like a lot of damage. Are you SURE it is has that 1 in front of it?"
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #51

Anthony Barnstable wrote: I'm just hoping the difficulty of normal is bumped down. There was one coach who had his puzzle routinely dealing 16 points of damage upon entering the room and again per incorrect attempt. I tried to include a complaint about him at the end of last year, that really soured my group's experience.


I don't think that can have been the specified module behavior - I played as a 4th level wizard last year with 16 HP - there is no way I was one shotted in a puzzle room - I would have remembered it. I did run the combat dungeon though.

Anyway - I'd guess you had a rogue DM or there was a miscommunication, I doubt that normal as defined in the module was that punishing.

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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #52

henwy wrote: Was it the last room or second to last? I haven't run normal in a long while but it was pretty standard for the last couple puzzles to be insta-death on wrong selection. I wonder if they switched unescapable death (short of a savior stone) to just a high damage number which is avoidable if you have the right equipment/prep.


I want to say third to last? It was the one with the water that you had to cross by laying planks to connect stones and then walk across, with not enough boards for one continuous path, so you had to go about halfway or so, and then pick up the previous boards to make it to the end.
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #53

Anthony Barnstable wrote: I'm just hoping the difficulty of normal is bumped down. There was one coach who had his puzzle routinely dealing 16 points of damage upon entering the room and again per incorrect attempt. I tried to include a complaint about him at the end of last year, that really soured my group's experience.


Anthony, was this room 4 "The Crossing", the bridging puzzle from 2013 Lycans Afoot? Stones and planks

According to the printed module, there is only one time in the room where characters should take damage at the end of time if the players did not complete the puzzle.

"If the party does not cross in time ... Each Player will take 8 points of damage" (Hardcore 11 and Nightmare 14) 16 damage is not mentioned at all in the module.

It sounds like the DM was doing this room completely wrong.
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Last edit: by George .

Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #54

George wrote:

Anthony Barnstable wrote: I'm just hoping the difficulty of normal is bumped down. There was one coach who had his puzzle routinely dealing 16 points of damage upon entering the room and again per incorrect attempt. I tried to include a complaint about him at the end of last year, that really soured my group's experience.


Anthony, was this room 4 "The Crossing", the bridging puzzle from 2013 Lycans Afoot? Stones and planks

According to the printed module, there is only one time in the room where characters should take damage at the end of time if the players did not complete the puzzle.

"If the party does not cross in time ... Each Player will take 8 points of damage" (Hardcore 11 and Nightmare 14) 16 damage is not mentioned at all in the module.

It sounds like the DM was doing this room completely wrong.


Yeah, his policy was "if you or any object belonging to you touches the water, the violent current sweeps you up, hitting you into rocks, 16 damage and go back to the beginning of the room."

When we walked into the room, you may remember how incredibly narrow the strip is to stand on before the water starts, and the group before us left a mess of the planks, so most of that area before the water was used by them, so many of our players, knowing full well we probably shouldn't stand in the water, did while the DM explained the room, and they all started with 16 damage being taken. At one point later in the room, I dropped my light from my TD card, and took 16 damage for it. At another point, one player accidentally dropped a board while trying to place it and took 16. That felt way out of line, but you can only argue so much with the DM. I guess we could have just ignored him and not marked any of the damage, but that felt like the wrong way to do that. He really sapped the fun out of an otherwise interesting puzzle.
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #55

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Anthony Barnstable wrote:

George wrote:

Anthony Barnstable wrote: I'm just hoping the difficulty of normal is bumped down. There was one coach who had his puzzle routinely dealing 16 points of damage upon entering the room and again per incorrect attempt. I tried to include a complaint about him at the end of last year, that really soured my group's experience.


Anthony, was this room 4 "The Crossing", the bridging puzzle from 2013 Lycans Afoot? Stones and planks

According to the printed module, there is only one time in the room where characters should take damage at the end of time if the players did not complete the puzzle.

"If the party does not cross in time ... Each Player will take 8 points of damage" (Hardcore 11 and Nightmare 14) 16 damage is not mentioned at all in the module.

It sounds like the DM was doing this room completely wrong.


Yeah, his policy was "if you or any object belonging to you touches the water, the violent current sweeps you up, hitting you into rocks, 16 damage and go back to the beginning of the room."

When we walked into the room, you may remember how incredibly narrow the strip is to stand on before the water starts, and the group before us left a mess of the planks, so most of that area before the water was used by them, so many of our players, knowing full well we probably shouldn't stand in the water, did while the DM explained the room, and they all started with 16 damage being taken. At one point later in the room, I dropped my light from my TD card, and took 16 damage for it. At another point, one player accidentally dropped a board while trying to place it and took 16. That felt way out of line, but you can only argue so much with the DM. I guess we could have just ignored him and not marked any of the damage, but that felt like the wrong way to do that. He really sapped the fun out of an otherwise interesting puzzle.


That wasn't my dungeon, but speaking as an AC, if you feel like there is a problem with a room or DM like this, please let someone know after your run. We appreciate feedback so we can make sure the DMs are correct and consistent.
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #56

bpsymington wrote: That wasn't my dungeon, but speaking as an AC, if you feel like there is a problem with a room or DM like this, please let someone know after your run. We appreciate feedback so we can make sure the DMs are correct and consistent.


For future reference, who should I be letting know? The person handing out chips at the end of the run? The person I turn treasure chips in to? The person running bag check? The person running initial check in where you get your wristband and sign the form?
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #57

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Hmm - yeah, ACs spend most of their time in the dungeon or backstage. You could ask a DM in a different room to call for an AC, say after combat or after solving a puzzle. Let me think about how o reach us most efficiently after exiting the dungeon.
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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #58

Anthony Barnstable wrote:

bpsymington wrote: That wasn't my dungeon, but speaking as an AC, if you feel like there is a problem with a room or DM like this, please let someone know after your run. We appreciate feedback so we can make sure the DMs are correct and consistent.


For future reference, who should I be letting know? The person handing out chips at the end of the run? The person I turn treasure chips in to? The person running bag check? The person running initial check in where you get your wristband and sign the form?


The process were usually has been that if you questioning ruling and any other that concern to room that the DM and if he/she has a CB unit as to communicate with someone that is to official staff in charge, where it could Administrators, the two Lead DM of each dungeon title and veteran DM. Any of these may approach depend on the situation that need to address and this is done when the DM is done after he/she take care the intro of the room and when the group has done with room. So that DM delay any action of the other player is done with that room because so that won't take up the other paid consumer could have the full gaming experience as respect and fairness should be deserve.

Usual the person who give certain tokens depend on the amount of treasure stamped as complete the challenged. The final amount is determine on the TEP tokens you could show for verified proof with the character class represent that player is official completed room as to determine your personal XP under their username at the TD forum and any question about this will go to Administrators with Lead DM as back up. In the same room there is treasure box before leaving this spot as to cut traffics for treasure tokens is option to use it and recycle to redistribute other player from other times run completed. This the usual spot where the Administrators will be to address about your need about the event you were in as the resolute will be depend given any amount of situations that may raise. At least one volunteer will have intercom radio for stand-by for update inform.

When you turn-in the treasure tokens to be redeem for a treasure pulling from the treasure box is usual either the bag checker as back-up for the official volunteer that is in charge of treasure box and verify the amount and quick check token for the legitimately and questionable that go to the Administrators to be finalize determine. Normally these guy and gurl volunteer can directly toward will be, but they don't normally intercom radio as this is design for two bag checker area and normally one of this spot the Administrator will be there as multi-task table. This has one bag checker, volunteer in charge of the treasure box and the Administrator for volunteer check-in shift also among other reasonable could address at times.

The place where you turn-in your tickets is volunteers that work under Administrators and there will be two table for each of the combat and puzzle. Here you have to sign a waiver form for each run before enter the dungeon and receive waistband per ticket/s. Finally receive bag of 10 pack tokens from these volunteer before enter the dungeon. Then there is a coach wrangler that prep the supply of character cards, light clip, paper clip to mark HP on the character cards, but known as runner between to reestablish supply from place to other designator spot. There are usual some one with intercom radio from either volunteer under Administrators and the Head Player Coach. If questions arise from this area, Administrators will be there if need final approve or serious determine is needed if the other volunteer correct approach assisting any matters.

bpsymington has been the lead DM for either the puzzle or combat side under the headline title run and has the power of attorney from the Administrators, but maybe revolted if he pop a knee cap again. LoL.

This was the normal protocol from the past True Dungeon in ICC, but subject to change from year to year basis.

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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #59

In a case that extreme, I would have asked for an AC and just taken 6 each time, instead of 16. To the best of my knowledge, outside of room 7 or a monster's attack, there is nothing dealing 16 damage on Normal mode.

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Re: FYI -- NIGHTMARE "Enhanced" this year... 8 years 11 months ago #60

Anthony Barnstable wrote:

bpsymington wrote: That wasn't my dungeon, but speaking as an AC, if you feel like there is a problem with a room or DM like this, please let someone know after your run. We appreciate feedback so we can make sure the DMs are correct and consistent.


For future reference, who should I be letting know? The person handing out chips at the end of the run? The person I turn treasure chips in to? The person running bag check? The person running initial check in where you get your wristband and sign the form?


Anthony, I do appreciate your frustration. I'm sure that 90% of players don't even know that there's such a thing as an adventure coordinator, too, but that's the person to handle something like this. Ideally, you could have asked the dm in the next room 'could I speak to someone in charge?' And they would have called the AC. the AC could have fixed the HP and probably reversed any party deaths that resulted. And most important, spoken to the previous room's dm and gotten him straightened out. Unfortunately, with hundreds of volunteers stuff like this happens. I'm glad it didn't totally sour you on TD!

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