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TOPIC: Player Replacement Policies

Re: Player Replacement Policies 9 years 9 months ago #97

I have a new solution to the issue I encountered wich is different than the other issues being debated.

I think for now on I'm soloing all the runs and I'll be picking up all the packs(10-10packs) and all the wrist bands.

If I just happen to get a full run of players at the last second that might make life easier. Ofcorse I'll always have a pre-printed party card for all the folks that might mysteriously turn up. :evil:

This will ensure I never get shorted a wristband or end up with a forced extra or run on a difficulty not of my choosing.
Sweet a combat room, we won't take damage!

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Re: Player Replacement Policies 9 years 9 months ago #98

valetutto wrote: I have a new solution to the issue I encountered wich is different than the other issues being debated.

I think for now on I'm soloing all the runs and I'll be picking up all the packs(10-10packs) and all the wrist bands.


Yeah, that actually seems like one of the "easier" solutions given how admin is handling the issue.

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Re: Player Replacement Policies 9 years 9 months ago #99

valetutto wrote: I have a new solution to the issue I encountered wich is different than the other issues being debated.

I think for now on I'm soloing all the runs and I'll be picking up all the packs(10-10packs) and all the wrist bands.

If I just happen to get a full run of players at the last second that might make life easier. Ofcorse I'll always have a pre-printed party card for all the folks that might mysteriously turn up. :evil:

This will ensure I never get shorted a wristband or end up with a forced extra or run on a difficulty not of my choosing.

except they put all 10 wrist bands on you..when the coach checks..the new players dont have them.
As a coach that is a rule, we need to check wristbands..so you may run solo then(which i found was easier)

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Re: Player Replacement Policies 9 years 9 months ago #100

lazlo_hollyfeld1985 wrote: except they put all 10 wrist bands on you..when the coach checks..the new players dont have them.
As a coach that is a rule, we need to check wristbands..so you may run solo then(which i found was easier)


That is an excellent point.

Though depending on how flexible you are and your relative size compared to the newer players, you may be able to remove the wristband while keeping it intact.

Whenever I get wristbands, I enjoy the challenge of taking them off and putting them back on. So it would be theoretically possible to get all 10, take 9 off and give them to other people to put on.

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Re: Player Replacement Policies 9 years 9 months ago #101

Incognito wrote:

lazlo_hollyfeld1985 wrote: except they put all 10 wrist bands on you..when the coach checks..the new players dont have them.
As a coach that is a rule, we need to check wristbands..so you may run solo then(which i found was easier)


That is an excellent point.

Though depending on how flexible you are and your relative size compared to the newer players, you may be able to remove the wristband while keeping it intact.

Whenever I get wristbands, I enjoy the challenge of taking them off and putting them back on. So it would be theoretically possible to get all 10, take 9 off and give them to other people to put on.

so break or bend the rules to fit YOUR needs...

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Re: Player Replacement Policies 9 years 9 months ago #102

Arcanist Kolixela wrote: So in this instance it's in a groups best interest to REFUSE a waitlist player if they wish any difficulty other than normal.

There is no policy allowing a partial group to refuse someone to fill-in missing slots from the waitlist. (I am referring to missing slots, not when all 10 tickets are accounted for.)
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Player Replacement Policies 9 years 9 months ago #103

lazlo_hollyfeld1985 wrote:

That is an excellent point.

Though depending on how flexible you are and your relative size compared to the newer players, you may be able to remove the wristband while keeping it intact.

Whenever I get wristbands, I enjoy the challenge of taking them off and putting them back on. So it would be theoretically possible to get all 10, take 9 off and give them to other people to put on.

so break or bend the rules to fit YOUR needs...


What is your problem Lazlo?

I am saying that wristbands are not a full proof method. And it is important for the admin to realize that.

And while it is possible for one person to receive all 10 wristbands and then give 9 of them away, I have not done this myself nor do I plan to.

Or are you mad because I have taken off my wristband and then put it back on (though never actually for TD, but for other non-TD, non-GenCon events).

Geez! :blink:

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Last edit: by Incognito.

Re: Player Replacement Policies 9 years 9 months ago #104

Incognito wrote:

lazlo_hollyfeld1985 wrote:

That is an excellent point.

Though depending on how flexible you are and your relative size compared to the newer players, you may be able to remove the wristband while keeping it intact.

Whenever I get wristbands, I enjoy the challenge of taking them off and putting them back on. So it would be theoretically possible to get all 10, take 9 off and give them to other people to put on.

so break or bend the rules to fit YOUR needs...


What is your problem Lazlo?

I am saying that wristbands are not a full proof method. And it is important for the admin to realize that.

And while it is possible for one person to receive all 10 wristbands and then give 9 of them away, I have not done this myself nor do I plan to.

Or are you mad because I have taken off my wristband and then put it back on (though never actually for TD, but for other non-TD, non-GenCon events).

Geez! :blink:

My "problem " is people are contributing ideas to help fix what is wrong and what you are suggest ....not that YOU would do it ...is creating more problems then trying to come up with ways to help fix what is wrong.

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Last edit: by lazlo_hollyfeld1985.

Re: Player Replacement Policies 9 years 9 months ago #105

lazlo_hollyfeld1985 wrote: My "problem " is people are contributing ideas to help fix what is wrong and what you are suggest ....not that YOU would do it ...is creating more problems then trying to come up with ways to help fix what is wrong.


valetutto suggests a "new solution."

We discuss how it might not work (all the wristbands on one person) or might work (wristbands get spread out even if they shouldn't).

What is the issue?

lazlo_hollyfeld1985 wrote: so break or bend the rules to fit YOUR needs...


How do inflammatory statements like this "help fix" the situation?

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Re: Player Replacement Policies 9 years 9 months ago #106

Incognito wrote:

lazlo_hollyfeld1985 wrote: My "problem " is people are contributing ideas to help fix what is wrong and what you are suggest ....not that YOU would do it ...is creating more problems then trying to come up with ways to help fix what is wrong.


valetutto suggests a "new solution."

We discuss how it might not work (all the wristbands on one person) or might work (wristbands get spread out even if they shouldn't).

What is the issue?

lazlo_hollyfeld1985 wrote: so break or bend the rules to fit YOUR needs...


How do inflammatory statements like this "help fix" the situation?

It helped as much as your suggestion. On a "work" around

So his idea didn't work, you found a way to bend it to work. Which in your other posts you said you are trying to avoid.

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Re: Player Replacement Policies 9 years 9 months ago #107

lazlo_hollyfeld1985 wrote: It helped as much as your suggestion. On a "work" around


Except that you were the one telling people that they should only be posting solutions. So when you don't follow that self-imposed rule yourself, it undermines your position.

I never told people what they should or should not post in this thread. So posting my suggestion isn't contradictory.

So his idea didn't work, you found a way to bend it to work. Which in your other posts you said you are trying to avoid.


Identifying loopholes and "bendings" is the first step to closing/addressing them.

Also, even though valetutto's idea doesn't work right now, that doesn't mean it couldn't work.

Maybe if TD likes valetutto's idea, it could change things so that one person picks up all the wristbands, and then distributes them to the rest of the party. That would allow them to collect all the tickets immediately. So it wouldn't be a "rule bending" if TD decides to explicitly allow it.

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Re: Player Replacement Policies 9 years 9 months ago #108

Can we please stop attacking eachother here.

This thread was opened to address a problem experienced in True Dungeon this year with players having tickets in hand sold out from under them by volunteers due to a change in wristband policy. It caused problems and we are trying to find a solution that keeps the players happy and keeps True Adventures legally safe.

Offering suggestions is good, speaking about why a suggestion won't work is good. Personal remarks against other posters is completely against the topic and only serves to dilute the discussion.

The thought of getting all wristbands and placing them on one player to then remove and distribute is obviously not a valid option. So let's drop that suggestion and work on other potential valid options.

Do we have a specific reason that collection of the Waiver forms (the piece that caused the issue this year) could not be done by the coach at the end of the coaching room as part of the wristband verification?

*Wristband? Check. Waiver? Check. Good to go.*

This seems, to me, to be the easiest resolution of this issue.

Thoughts?

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