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TOPIC: Player Replacement Policies

Re: Player Replacement Policies 4 years 11 months ago #73

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So basically, what I'm looking for is a line in here...

Harlax wrote:
Minutes Late.....Player Gave Notification?.....Action
3................no............................Attempt to fill slot
3................yes...........................Wait for player


17..............yes..........................Ask party if they have the ticket, and if so, do they want to "ghost" the missing wristband.

18...............irrelevant....................Attempt to fill slot
36...............irrelevant......Player may not join party in dungeon



I think some of the problems may have occurred with Hostesses using the chart above, and not bothering to ask the party whether they had the tickets, and what they wanted to do with them.
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Last edit: by Raven.

Re: Player Replacement Policies 4 years 11 months ago #74

valetutto wrote: Lighting is well enough to read the form and sign.

I very much disagree. In 2014, some training rooms had decent light, others had very poor light.

Arcanist Kolixela wrote: There has been talk of Difficulty level votes being unanimous. I guess I thought that was also a policy thing.

It most definitely is a policy. Coach's Guide p8 and the How To Play page explicitly state that to play on any difficulty level other than Normal requires a unanimous vote.
Have you looked it up in the TDb ?
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Re: Player Replacement Policies 4 years 11 months ago #75

Druegar wrote:

valetutto wrote: Lighting is well enough to read the form and sign.

I very much disagree. In 2014, some training rooms had decent light, others had very poor light.

Arcanist Kolixela wrote: There has been talk of Difficulty level votes being unanimous. I guess I thought that was also a policy thing.

It most definitely is a policy. Coach's Guide p8 and the How To Play page explicitly state that to play on any difficulty level other than Normal requires a unanimous vote.


So in this instance it's in a groups best interest to REFUSE a waitlist player if they wish any difficulty other than normal.

If a wait listed player is added to a pre-built group do they still get a say in run difficulty per policy?

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Re: Player Replacement Policies 4 years 11 months ago #76

Arcanist Kolixela wrote:

Druegar wrote:

valetutto wrote: Lighting is well enough to read the form and sign.

I very much disagree. In 2014, some training rooms had decent light, others had very poor light.

Arcanist Kolixela wrote: There has been talk of Difficulty level votes being unanimous. I guess I thought that was also a policy thing.

It most definitely is a policy. Coach's Guide p8 and the How To Play page explicitly state that to play on any difficulty level other than Normal requires a unanimous vote.


So in this instance it's in a groups best interest to REFUSE a waitlist player if they wish any difficulty other than normal.

If a wait listed player is added to a pre-built group do they still get a say in run difficulty per policy?


If you let True Dungeon take their $48, then they get a say in the difficulty.

Now you can do what our group did Sat, tell the person we had planned on playing Nightmare, and if they were fine with that we would help provide them with the tokens to be geared for such a run.
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Re: Player Replacement Policies 4 years 11 months ago #77

Letting TD take their money is definitely a misnomer. We have NO control over if TD takes their money or not.

In the instance I am referencing it would be a complete run with a missing member where we own the missing ticket. In this specific instance the best option for us as a group is to ghost the missing player and deny the waitlisted person in order to secure our difficulty setting.

It seems a little odd but based on the current policies if I want to run on Nightmare difficulty it is never worth me letting a waitlisted person buy into the open ticket. It's always better that I ghost the missing person instead.

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Re: Player Replacement Policies 4 years 11 months ago #78

Arcanist Kolixela wrote: Letting TD take their money is definitely a misnomer. We have NO control over if TD takes their money or not.

In the instance I am referencing it would be a complete run with a missing member where we own the missing ticket. In this specific instance the best option for us as a group is to ghost the missing player and deny the waitlisted person in order to secure our difficulty setting.

It seems a little odd but based on the current policies if I want to run on Nightmare difficulty it is never worth me letting a waitlisted person buy into the open ticket. It's always better that I ghost the missing person instead.


That's kinda what I meant. If you don't ghost the ticket, then you are letting True Dungeon take their money.
Forum Name: Milambus
Real Name: Jake Fitch
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Re: Player Replacement Policies 4 years 11 months ago #79

That's assuming they give you the option.

Current policy doesn't cover if the person present has the missing person's ticket and checking with the group first.

Policy, as written, would allow them to sell the ticket out from under you and saddle your party with a random wait list person, kicking your missing member out of the group and potentially screwing up the difficulty for your run. Not to mention leaving you with a ticket you now have to negotiate with TD admin to get fixed as you can not refund it.

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Re: Player Replacement Policies 4 years 11 months ago #80

easy quick fix
Player A has all 10 tickets
PLayer A tells the Admin person that
Admin person makes a mark on the Wristband holder(where they stick the tickets after they take a wrist band) so they know not to look for a waitlist person

3 minutes(21 minutes after said time on wristband) before going to trining room..Admin comes collects rest of tickets and PLayer A is now running with some ghost players

So if you are going to be late, give the tickets to someone who is not

if whole party is, stop by early and get the wristbands
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Last edit: by lazlo_hollyfeld1985.

Re: Player Replacement Policies 4 years 11 months ago #81

Incognito wrote:

Arcanist Kolixela wrote: While players do wait list a lot of players pre-build their parties and would be upset at both having a ticket invalidated (as refunds CAN NOT be given per GenCon policy) and having the party composition altered at the last moment, not to mention the possibility of having the random PUG refuse to allow a HC or NM group to run on their pre-selected difficulty level thus upsetting 9 other players.


Maybe it's just a personality thing but I am a bit confused:

If your group has *all* of the tickets in hand and have decided on an HC/NM run but there are no shows and people from the wait list are going to join, why would you even let the wait list people have a say in the difficulty level?

Not to be mean, but you could just tell them, we have all the tickets and we *are* running it on Nightmare. You are welcome to join us but if you want Normal difficulty then you are better off waiting for another run.


that situation was referring to times when people were not allowed to claim the wristband because a player was late, then TD sold the slot to a random wait-lister without telling the guy who had the actual ticket. in walks random person not geared for nightmare, while the buyer is left holding that 10th ticket still in hand waiting for his buddy to show.
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Re: Player Replacement Policies 4 years 11 months ago #82

Arcanist Kolixela wrote: Letting TD take their money is definitely a misnomer. We have NO control over if TD takes their money or not.

In the instance I am referencing it would be a complete run with a missing member where we own the missing ticket. In this specific instance the best option for us as a group is to ghost the missing player and deny the waitlisted person in order to secure our difficulty setting.

It seems a little odd but based on the current policies if I want to run on Nightmare difficulty it is never worth me letting a waitlisted person buy into the open ticket. It's always better that I ghost the missing person instead.


or you can go to the wait-list area and announce that you have an extra ticket for such-and-such run, but you are running HC/NM. and see if anyone is interested in joining at that level. if not, then ghost.
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Re: Player Replacement Policies 4 years 11 months ago #83

Arcanist Kolixela wrote: Letting TD take their money is definitely a misnomer. We have NO control over if TD takes their money or not.

In the instance I am referencing it would be a complete run with a missing member where we own the missing ticket. In this specific instance the best option for us as a group is to ghost the missing player and deny the waitlisted person in order to secure our difficulty setting.

It seems a little odd but based on the current policies if I want to run on Nightmare difficulty it is never worth me letting a waitlisted person buy into the open ticket. It's always better that I ghost the missing person instead.

Jake Fitch wrote: That's kinda what I meant. If you don't ghost the ticket, then you are letting True Dungeon take their money.


Wait a second. Maybe we should clarify:

Say you have all 10 tickets but only 9 people are present. You are thinking of ghosting. And there is a waitlist person available.

If the waitlist person joins, is he:

A. Giving you the $48 for your extra ticket?

OR

B. Giving TD the $48 dollar. In which case what happens to your extra ticket?


If it is scenario A, then yes you can definitely make sure that the guy is willing to play Hardcore/Nightmare before selling him your ticket.

If it is scenario B, then you are essentially getting shafted with your unused ticket, in which you should definitely ghost (unless you really need the 10th body along as a meat shield).

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Re: Player Replacement Policies 4 years 11 months ago #84

Good question....are unused tickets still refundable even after the run is complete...if not true dungeon is double dipping on the profit.
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