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TOPIC: Player Replacement Policies

Re: Player Replacement Policies 4 years 11 months ago #109

Arcanist Kolixela wrote: Can we please stop attacking eachother here.


I would like this to stop as well. :)

This thread was opened to address a problem experienced in True Dungeon this year with players having tickets in hand sold out from under them by volunteers due to a change in wristband policy. It caused problems and we are trying to find a solution that keeps the players happy and keeps True Adventures legally safe.

Offering suggestions is good, speaking about why a suggestion won't work is good. Personal remarks against other posters is completely against the topic and only serves to dilute the discussion.


Well said.

Do we have a specific reason that collection of the Waiver forms (the piece that caused the issue this year) could not be done by the coach at the end of the coaching room as part of the wristband verification?

*Wristband? Check. Waiver? Check. Good to go.*

This seems, to me, to be the easiest resolution of this issue.

Thoughts?


So far it sounds like the main concern is that coaches already have a lot to do so adding yet one more thing is non-ideal.

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Re: Player Replacement Policies 4 years 11 months ago #110

Incognito wrote:

lazlo_hollyfeld1985 wrote: It helped as much as your suggestion. On a "work" around


Except that you were the one telling people that they should only be posting solutions. So when you don't follow that self-imposed rule yourself, it undermines your position.

I never told people what they should or should not post in this thread. So posting my suggestion isn't contradictory.

So his idea didn't work, you found a way to bend it to work. Which in your other posts you said you are trying to avoid.


Identifying loopholes and "bendings" is the first step to closing/addressing them.

Also, even though valetutto's idea doesn't work right now, that doesn't mean it couldn't work.

Maybe if TD likes valetutto's idea, it could change things so that one person picks up all the wristbands, and then distributes them to the rest of the party. That would allow them to collect all the tickets immediately. So it wouldn't be a "rule bending" if TD decides to explicitly allow it.

it could like Valetuttos idea. I said nothing against that
But he said nothing about Having the wrist bands put on and slipping them off.
We (TD and community) shouldnt have to close loop holes. this goes with my post in the other thread about trespassing... oh i wasnt trespassing. i was having a picnic...
or i want to poly into a shark on dry land..my party can throw water on me to keep me alive

Were is the Line ..when people stop being asinine. and wasting time by coming up with ideas like polyphorm into a shark on land and having water thrown on them.
TD people (drugear) has spent way more time arguing Loop holes
as it is football season...C'mon man
some people pose great question and some it is like really? are you in colorado? I cant tell if it is because they think they are cute and giggling like Nancy Drew in her detective Novels...or if it is lack of respect for the game and or creators
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Re: Player Replacement Policies 4 years 11 months ago #111

Honestly I saw the land shark as a fun easter egg idea that worked by the text of the tokens and caused no harm in it's action. The extreme amount of time wasted discussing if it was allowed made no sense to me.

There exist tokens which require underwater to use, there exists a token that states it removed all restrictions on polymorph. Polymorph potions allow a character to use the polymorph attack dial for combat instead of their own weapons/spells. Being a shark doesn't grant you other bonuses.

What was the reasoning behind wasting time arguing over allowing it or not. What harm does it do to True Dungeon to allow someone to burn old polymorph tokens and play "Land Shark" for an adventure?

Don't want to interact with them and have them mess up your immersion in the game? Don't run with them on the same run.

Where is the line.. when people can't let someone else have a little fun in finding creative ways to use their tokens.

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Re: Player Replacement Policies 4 years 11 months ago #112

Because, the Mithral Gauntlets trick I brought up is a "creative use of tokens." But, you called that cheating. What is the difference?
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Re: Player Replacement Policies 4 years 11 months ago #113

Arcanist Kolixela wrote: Honestly I saw the land shark as a fun easter egg idea that worked by the text of the tokens and caused no harm in it's action. The extreme amount of time wasted discussing if it was allowed made no sense to me.

There exist tokens which require underwater to use, there exists a token that states it removed all restrictions on polymorph. Polymorph potions allow a character to use the polymorph attack dial for combat instead of their own weapons/spells. Being a shark doesn't grant you other bonuses.

What was the reasoning behind wasting time arguing over allowing it or not. What harm does it do to True Dungeon to allow someone to burn old polymorph tokens and play "Land Shark" for an adventure?

Don't want to interact with them and have them mess up your immersion in the game? Don't run with them on the same run.

Where is the line.. when people can't let someone else have a little fun in finding creative ways to use their tokens.

fun and creative is fine...constantly trying to bend rules to get your way..it is not
Staff of power for elf wizard..cast initiative in last room..."can I have the cleric restore and cast again so we +20 to initiative...no
Okay well can i use the bracers of Zypher to cast it again to get +20?
no
okay well can i use XXXX
no
This isnt fair..
sorry I am tried . probably should be posting. but lack of sleep is making me so tired i cant sleep.
delpchad.blogspot.com/

First solo Nightmare survivor-2014 Viper pit

Allergic to Lori

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Re: Player Replacement Policies 4 years 11 months ago #114

darkangel866 wrote: Because, the Mithral Gauntlets trick I brought up is a "creative use of tokens." But, you called that cheating. What is the difference?


Someone who has a Mighty bow would never consider +2 to melee hit and damage to be the same as +4 STR. They are not the same thing, they do not confer the same bonus in all situations.

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Re: Player Replacement Policies 4 years 11 months ago #115

I see what you mean on the Staff of Power thing Lazlo.

That said I wouldn't consider someone asking "If I cast Awareness from my card, the Cleric uses Restore Spell and I use my 1/room Cabal set 3 piece bonus to cast it a second time in the same 'round' can I successfully give the party +20 to Initiative?" as trying to bend the rules to get your way. That instance would be defining the timing of "Before Combat" based on what is and what is not valid to do during that time.

In that instance I would actually expect a response of either "Yes, you can both act before combat and take actions as you would during 1 round of combat" "No, the 'before combat' timing only allows for you to take one action and can not combine with other abilities" or "No, the Cleric's 'Restore Spell' Spell allows immediate recasting the next round and would not be usable before combat begins."

It could definitely be someone trying to bend the rules but it could also simply be someone who likes to min/max their actions in games, someone who gets their enjoyment out of reaching the theoretical maximum of things they can do, trying to learn the specifics of the system in order to do so.

To be honest that makes me question if my suggested version would work. Not that I'd intend to do it, but it'd be interesting to know if the system allows it or not.

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Re: Player Replacement Policies 4 years 11 months ago #116

Arcanist Kolixela wrote:

darkangel866 wrote: Because, the Mithral Gauntlets trick I brought up is a "creative use of tokens." But, you called that cheating. What is the difference?


Someone who has a Mighty bow would never consider +2 to melee hit and damage to be the same as +4 STR. They are not the same thing, they do not confer the same bonus in all situations.

+4 str does equal +2 to hit and +2 to damage in melee..it also adds +2 damage using the mighty bows
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Re: Player Replacement Policies 4 years 11 months ago #117

lazlo_hollyfeld1985 wrote:

Arcanist Kolixela wrote:

darkangel866 wrote: Because, the Mithral Gauntlets trick I brought up is a "creative use of tokens." But, you called that cheating. What is the difference?


Someone who has a Mighty bow would never consider +2 to melee hit and damage to be the same as +4 STR. They are not the same thing, they do not confer the same bonus in all situations.

+4 str does equal +2 to hit and +2 to damage in melee..it also adds +2 damage using the mighty bows


Right. This is my point.

+2 to hit / +2 to melee damage

is not the same as

+4 to STR

If you have access to a specific subset of tokens like the Mighty bows that add STR mod bonuses to damage, thus the suggestion of changing the gloves bonus to "+2 to hit / +2 to melee damage" would not make it equivalent to Mithral Gloves, which was the intent of the initial design point of the Underdark Gloves when Raven suggested them :)

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Re: Player Replacement Policies 4 years 11 months ago #118

lazlo_hollyfeld1985 wrote: or i want to poly into a shark on dry land..my party can throw water on me to keep me alive

Were is the Line ..when people stop being asinine. and wasting time by coming up with ideas like polyphorm into a shark on land and having water thrown on them.


TD is also about fun and creativity.

In the past there have been cases where players wanted to use a Polymorph Otter to go through the Halfling tunnel (for Retro). Or use a Polymorph Viper to get into last year's tree. Or use a Polymorph Cobra to explore those air holes.

Especially since a lot of TD tokens have no obvious use (say, Polymeric Decoys), one would think that encouraging creative use of tokens is a good thing.

TD people (drugear) has spent way more time arguing Loop holes


And I admire Druegar for his dedication. And patience.

as it is football season...C'mon man


What does this even mean?

Football is clearly important to you, but it may not be important to everyone else. It is always going to be the season for something. Baseball season. Basketball season. Golf season. Hockey season. Cricket season. Kaninhop (bunny hop) season. Star Craft Battle.net season.

Arcanist Kolixela wrote: Honestly I saw the land shark as a fun easter egg idea that worked by the text of the tokens and caused no harm in it's action. The extreme amount of time wasted discussing if it was allowed made no sense to me.


I agree with you.

lazlo_hollyfeld1985 wrote: fun and creative is fine...constantly trying to bend rules to get your way..it is not
Staff of power for elf wizard..cast initiative in last room..."can I have the cleric restore and cast again so we +20 to initiative...no
Okay well can i use the bracers of Zypher to cast it again to get +20?
no
okay well can i use XXXX
no


Are those gamey strategies? Sure.

Are they something I'd try myself? Nope.

But are they legitimate questions? I would say yes. Just like how the recent "can Restore Spell work on Treasure Ding" is a legitimate (and good) question.

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Re: Player Replacement Policies 4 years 11 months ago #119

Incognito wrote:

lazlo_hollyfeld1985 wrote: or i want to poly into a shark on dry land..my party can throw water on me to keep me alive

Were is the Line ..when people stop being asinine. and wasting time by coming up with ideas like polyphorm into a shark on land and having water thrown on them.


TD is also about fun and creativity.

In the past there have been cases where players wanted to use a Polymorph Otter to go through the Halfling tunnel (for Retro). Or use a Polymorph Viper to get into last year's tree. Or use a Polymorph Cobra to explore those air holes.

Especially since a lot of TD tokens have no obvious use (say, Polymeric Decoys), one would think that encouraging creative use of tokens is a good thing.

TD people (drugear) has spent way more time arguing Loop holes


And I admire Druegar for his dedication. And patience.

as it is football season...C'mon man


What does this even mean?

Football is clearly important to you, but it may not be important to everyone else. It is always going to be the season for something. Baseball season. Basketball season. Golf season. Hockey season. Cricket season. Kaninhop (bunny hop) season. Star Craft Battle.net season.

Arcanist Kolixela wrote: Honestly I saw the land shark as a fun easter egg idea that worked by the text of the tokens and caused no harm in it's action. The extreme amount of time wasted discussing if it was allowed made no sense to me.


I agree with you.

lazlo_hollyfeld1985 wrote: fun and creative is fine...constantly trying to bend rules to get your way..it is not
Staff of power for elf wizard..cast initiative in last room..."can I have the cleric restore and cast again so we +20 to initiative...no
Okay well can i use the bracers of Zypher to cast it again to get +20?
no
okay well can i use XXXX
no


Are those gamey strategies? Sure.

Are they something I'd try myself? Nope.

But are they legitimate questions? I would say yes. Just like how the recent "can Restore Spell work on Treasure Ding" is a legitimate (and good) question.

there is thing search engine called google(or whatever engine you prefer)
if you would search
C'mon man
most common/popular hits come up


or if you go to wikipedia you will get this

During the show, they will each describe a play or series of plays that made them scratch their heads and say "C'Mon Man.....
delpchad.blogspot.com/

First solo Nightmare survivor-2014 Viper pit

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Re: Player Replacement Policies 4 years 11 months ago #120

lazlo_hollyfeld1985 wrote: there is thing search engine called google(or whatever engine you prefer)
if you would search
C'mon man
most common/popular hits come up


or if you go to wikipedia you will get this

During the show, they will each describe a play or series of plays that made them scratch their heads and say "C'Mon Man.....


Not sure exactly what you are getting at here Laz?

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