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TOPIC: Which Exhibit Hall?

Re: Which Exhibit Hall? 6 years 1 month ago #13

...or at least Hall A and the 125-128 rooms across the hall.
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Re: Which Exhibit Hall? 6 years 1 month ago #14

YupImJen wrote: Let's all hope for A AND B!
We really need a lot more (better-lit) space for gathering, trading, and pulling in GC crowds to see what's going on.


As this was my first year back since 2008, I definitely agree that this is needed
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Re: Which Exhibit Hall? 6 years 1 month ago #15

The sarcophagus room was way too narrow.

TrueCraft could come back in a form in Hall A, but not the dedicated game Simon rooms and whatnot. To be honest, those were my least favorite part anyway because of the time and long lines. The sliding table game and the NPC quests don't need as much space.
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Re: Which Exhibit Hall? 6 years 1 month ago #16

2008 was my first year, and players were already complaining about the space reduction from the previous year for the tavern area.
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Re: Which Exhibit Hall? 6 years 1 month ago #17

How about then we lost the Cityscape after 2005?
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Re: Which Exhibit Hall? 6 years 1 month ago #18

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Next year GenCon is before preseason football starts, right? So we should take over the field in the stadium.
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Re: Which Exhibit Hall? 6 years 1 month ago #19

Brad Mortensen wrote: The sarcophagus room was way too narrow.

TrueCraft could come back in a form in Hall A, but not the dedicated game Simon rooms and whatnot. To be honest, those were my least favorite part anyway because of the time and long lines. The sliding table game and the NPC quests don't need as much space.


I'll second that the sarcophagus room was a very tight fit for ten people. I wasn't around in 2008 but the tavern idea seems great- I'd love a theme bar for True Dungeon. I would also like to see the AG area in the storyscape again.

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Re: Which Exhibit Hall? 6 years 1 month ago #20

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Falinsh wrote:

Brad Mortensen wrote: The sarcophagus room was way too narrow.

TrueCraft could come back in a form in Hall A, but not the dedicated game Simon rooms and whatnot. To be honest, those were my least favorite part anyway because of the time and long lines. The sliding table game and the NPC quests don't need as much space.


I'll second that the sarcophagus room was a very tight fit for ten people. I wasn't around in 2008 but the tavern idea seems great- I'd love a theme bar for True Dungeon. I would also like to see the AG area in the storyscape again.


It wasn't exactly spacious for a 5 person group. And two of them are tiny.
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Re: Which Exhibit Hall? 6 years 1 month ago #21

I'd love to see the True Tavern return. Maybe across the hall. It could be a place to eat (from the food vendors) chat and trade tokens. Could have better lighting and more air flow! :)

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Re: Which Exhibit Hall? 6 years 1 month ago #22

Truecraft was a welcome addition to TD for many reasons.

The tavern was nice because it provided a well lit place for people to congregate.

The absence of both of these was a negative on TD for this year.

Space limitations were a negative for the absence of these, but in the context of dungeon rooms, sometimes unusual configurations and space limitations add a sense of realism that is lacking in many of the rooms.

Immersiveness is an under appreciated component of TD that in my opinion, should be factored into every decision about design and development.
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Last edit: by Disbeeleaf.

Re: Which Exhibit Hall? 6 years 1 month ago #23

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Give me some goddamn lighting!
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Re: Which Exhibit Hall? 6 years 1 month ago #24

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If we stay in the current space, I don't think we'll have room for the return of the tavern, esp. if we continue to have 2 forms of 2 dungeons, which would be my preference.
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