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TOPIC: Prestige classes

Re: Prestige classestoken rewards above all else 9 years 7 months ago #25

I used the Warden subclass in Grind. I was somewhat underwhelmed--although I play Ranger almost exclusively, I'll either be playing something else, or giving the voucher to someone else in my group, going forward.
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Re: Prestige classestoken rewards above all else 9 years 7 months ago #26

I see VERY little chance that my voucher will ever go to anywhere but my Bard seeing as the Wizard Prestige classes feel WEAKER than the wizard main classes.

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Re: Prestige classestoken rewards above all else 9 years 7 months ago #27

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Re: Prestige classestoken rewards above all else 9 years 7 months ago #28

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Arcanist Kolixela wrote: I see VERY little chance that my voucher will ever go to anywhere but my Bard seeing as the Wizard Prestige classes feel WEAKER than the wizard main classes.


I didn't play the illusionist, so can't comment on that, but I didn't feel that the sorcerer was weaker than a vanilla wizard, just different. You lose one big spell (fireball or lightning storm), but gain a lot of flexibility in casting - you could use all your 1st level spells as Magic Missiles, if you wanted, and they are practically unstoppable.
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Re: Prestige classestoken rewards above all else 9 years 7 months ago #29

all of our vouchers went to the bard. will probably be that way as long as treasure finding is still a thing.

the sad thing is, i dont think we ever actually ended up needing the ability...better safe than sorry though.

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Re: Prestige classestoken rewards above all else 9 years 7 months ago #30

bpsymington wrote:

Arcanist Kolixela wrote: I see VERY little chance that my voucher will ever go to anywhere but my Bard seeing as the Wizard Prestige classes feel WEAKER than the wizard main classes.


I didn't play the illusionist, so can't comment on that, but I didn't feel that the sorcerer was weaker than a vanilla wizard, just different. You lose one big spell (fireball or lightning storm), but gain a lot of flexibility in casting - you could use all your 1st level spells as Magic Missiles, if you wanted, and they are practically unstoppable.


I always run with a cleric who uses restore spell on me and a MEC so the loss of my big spell costs me 128 damage in the final room. That's usually 1/2 the boss HP right there.

The change to lower casting is nice but the loss of two MASSIVE hits (with cleric) just does not justify it.

Not to mention Enhance spell is completely useless as written

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Re: Prestige classestoken rewards above all else 9 years 7 months ago #31

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Arcanist Kolixela wrote: Not to mention Enhance spell is completely useless as written


I wrote a very thorough post explaining that, but no-one appeared to read it.
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Re: Prestige classestoken rewards above all else 9 years 7 months ago #32

Showing it to be good?

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Re: Prestige classestoken rewards above all else 9 years 7 months ago #33

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Arcanist Kolixela wrote: Not to mention Enhance spell is completely useless as written

Do you mean Elevate Damage? If yes, how would you revise it to make it useful?
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Re: Prestige classestoken rewards above all else 9 years 7 months ago #34

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Arcanist Kolixela wrote: Showing it to be good?


No, showing how terribly weak it was an offering two suggestions

Here's the post:
truedungeon.com/forum?func=view&catid=556&id=196787&limit=12&start=12#196847
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Last edit: by Xavon.

Re: Prestige classestoken rewards above all else 9 years 7 months ago #35

What thread?

I would be interested in reading it. I think those subclasses missed the mark compared to other classes. Even though my main (and pretty much only) is a wizard, I will have someone else use my voucher in the party from now on.

Although I'd hate to totally write off the Elf Illusionist without even trying it in practice. I did try the Sorceror and won't go there again.

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Re: Prestige classestoken rewards above all else 9 years 7 months ago #36

Druegar wrote:

Arcanist Kolixela wrote: Not to mention Enhance spell is completely useless as written

Do you mean Elevate Damage? If yes, how would you revise it to make it useful?


Well, it is usually not worth the hassle (or the action). In most cases, you would probably be better off casting another Stone Storm spell. If you wanted to keep the same concept, I would suggest either:

A. Casting Elevate is a "Free Action" so you can burn an Elevate with a normal damaging spell, though that would quickly burn through your spell slots.

B. Casting Elevate increases your damage spells by 5 or 10 damage, but for the whole room and it stacks. Then players can try and figure out how much they want to Elevate before starting to unleash their spells.

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