A bit late to the party, but here are my two cents on the dungeons:
Zephyr Combat
Pros:
- Puzzles that encouraged teamwork
- Fun utilization of new technologies
Cons:
- Windbox puzzle was craaay, too cray.
- I absolutely hated the last room. I got stuck on the balancing part of the flying, and it was so infuriating. I never got the hang of it, and it completely turned me off. I had enjoyed the entirety of the dungeon, up until this point, and I was just absolutely DONE. Ugh.
Overall:
Enjoyed it, but again, the magic sputtered out for me in that last room. The effects were really cool and fun, but.. yeah, really, that last room just completely meh'd that dungeon to me.
Viper Combat
Pros:
- Refreshing puzzles, reminiscent of older dungeons
- Fun utilization of new technologies
- OH MAN, BUT DAT VIPRON, DOE. Absolutely GORGEOUS boss!
Cons:
- (none?)
Overall:
Viper Pit was my favored of the two dungeons this year, purely because it brought about a certain feeling of dungeon that I haven't had in quite a few years! Absolutely loved every room in it.
In other news..
I WAS SO SAD YA'LL WOULDN'T LET ME BE A FLYING TALKING SHARK....
But at least I heard that SOMEBODY got to utilize Sharknado potential.
From behind the scenes opinions:
Some of you experienced players need to ease the eff up on some of the newer players in the room. As a Hawk-Kin NPC, I got to see some groups that made me happy to be associated with the game, and some groups that simply mortified me. I worked Zephyr Puzzle Thursday night and Friday, Saturday, and Sunday mornings. On those shifts, it was shocking how many times I witnessed experienced players loudly and rudely belittle the newer players. I watched, in horror, as a newbie suggested the correct set up to the room 2 Zephyr puzzle and a player I recognize from years before (that I will not name) looked him right in the eye and said "NO. You're WRONG."
What on EARTH kind of message is that sending to potentially returning players? He immediately shut down and I didn't see him speak the rest of my time with them. How ruined was his experience by something that WE as a COMMUNITY can easily fix? Yeeowch.
Another thing I noticed, some of the coaches or training room coaches were either overwhelmed or completely uncaring, especially on the Friday and Saturday morning shifts. I had one person that didn't even mark the difficulty of the party, let alone their start time and date, etc. I also had a group of complete newbies that, after they solved the light-table puzzle in room 1, then proceeded to ask me how their health points work, how to use spells, etc. Thank goodness I've been doing this for a few years, I was able to gather them up and explain how to use their character card, how tokens work, how spells and spell checks are performed, etc. (In the third room, after my character is thrown out the window, I wanted to watch their progress and saw them struggling to fight and asking the combat DM a ton of questions. I slipped back in and offered to do their spells while he concentrated on their sliding, and together we were able to guide them through the fight. They beat the monster and were looking pretty confident. I don't know if they survived the dungeon, but I think they're gonna be back!)
And now to respond to some peeps specifically:
John Monsour wrote: Now I want to say a big thank you to the female NPC who we started the adventure with. She is the only reason I am considering coming back next year because her character was so cool. If anyone knows who she is please let me know so I can send her a personal thank you.
I was one of the three Hawk-Kin on Combat that morning, as Deni mentioned, so I'm not 100% sure it was me, but I'm glad that one of us was able to leave a positive impression on you! The three of us are all multi-year volunteers now, and we know how imperative it is that everyone has, first and foremost, a fun and enjoyable time. I felt it was unfortunate that we had puzzles that limited participation, especially for something that you cannot help. To be honest, I was completely unaware our pipes were latex until "LATEX ALLERGY" was written in big letters on one of the party cards I read! Once I learned that, I made a conscious effort to remind everyone as we entered the room to watch out for them.
Deni Valetutto wrote: Our group purchased all of our tickets for one run, but one of our people was a volunteer and her replacement turned up late. By the time she got there, the front desk had already resold her ticket (even though we told them that she was definitely coming).
valetutto wrote: but at least our 11th was actually pretty cool and I think we make him an uber fan.
He ended up being AWESOME, and that worked out wonderfully.
Arcanist Kolixela wrote: I can not see one single instance where it should EVER be considered valid to resell someone's ticket if we have verification that the player IS coming and we have the ticket in hand.
Especially when I was literally changing out of my NPC costume and wiping off my makeup to sprint my way to the training room. For my situation, I really am surprised my fellow volunteers didn't take that in to consideration, despite what my friends were telling them.
Now look, I understand that there are a lot of people that want to do runs, but when we intentionally purchase ALL of the tickets for the run, it does come across as money-hungry if you're then RE-selling those already-sold tickets to other people. Not cool, brah. I think upon initial check in, they should verify if we have all of the tickets, we have the choice as to whether to allow more people to come join us or not. If we have three tickets and nobody else is showing up, then by all means get some more players in there. Whatever.