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TOPIC: Rod of Seven Parts Character Cards are HERE

Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #37

Ninja vanish! *bamf*

Mirkson the Meandering Monk

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #38

William Koogler wrote: What about this?


No "6" on the damage wheel.
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #39

Brad wrote: Sorry it does say melee weapon


I missed that also. I guess the Rogue Prestige Class won't work for us after all, since our Rogue has a ranged build. I'm not sure which class other than Bard will get our Prestige Class. Maybe Barbarian...

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #40

Its hard to give up the 2 piece set bonus for Cleric or druid, but there are some good contenders now.
Sweet a combat room, we won't take damage!

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Last edit: by valetutto.

Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #41

OMG. My Ranger Warden is bonkers! And I get to get TWO vouchers. Yeah!
True Dungeon IS teamwork. Tokens offer a better chance of survival for the team. :-)

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #42

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So is it right that I think I read somewhere Jeff doesn't want people selling their rod bonus slips? My group will end up having at least 4 of them and while interesting, I'm not sure there will be all that much hoopla about it. I figured there must be people far more excited about running as an assasin or a warden or whatever.

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #43

I believe you have to have the token equipped as well as the certificate

So if you sell the cert you need to let them show the rod at least
*mental note* always listen to Jeff

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #44

cdsmith wrote: Only if Druegar release the dreaded M24 Sniper Bow

[img size=200,200] www.dantasyland.com/td/TD24SniperBow.png [/img]
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #45

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Shouldn't it all be 6's? Or do 66's count. 666's are even better.

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #46

Druegar wrote:

cdsmith wrote: Only if Druegar release the dreaded M24 Sniper Bow

[img size=200,200] www.dantasyland.com/td/TD24SniperBow.png [/img]


Nice!

henwy wrote: Shouldn't it all be 6's? Or do 66's count. 666's are even better.


That is a good point. Maybe a damage wheel of 1-6-6-6-6-6-6-42
You can't fix stupid but you can TPK it.

"Mamma always said that True Dungeon is like a box of Drow Poisons. Ya never know how you're gonna die."

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Last edit: by cdsmith.

Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #47

Aw crap! Yeah, it needs at least one 6.
I gave ya two. Damage wheels are a PITA to make.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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Re: Rod of Seven Parts Character Cards are HERE 4 years 11 months ago #48

Great questions! These fixes/clarifications should appear on the final versions of the classes

Xavon wrote: Does Troubadour's Song of Redoubt still benefit from Bard Instruments?

No
Song of Redoubt != Bardsong

Xavon wrote: Illusionist's Improved Invisibility says "Invisible through two hostile actions"; that could mean either the second hostile action makes you visible, or the third one does.

The second hostile action makes you visible. I.e., you get one free hostile action but if you make a second one you're visible.

Xavon wrote: Also, I assume the duration [of Improved Invisibility] is the whole room, unless cancelled, like the lower level version.

You assume correctly

Xavon wrote: Sorcerer's Elevate Damage, if cast consecutively, does it stack?

It will not stack.

Arcanist Kolixela wrote: Does Elevate Spell increase the per enemy damage of multitarget spells like burning hands by 15 per target?

Like the Focus Rings, you will get a pool of 15 points to allocate as you see fit, not +15 damage to each target.

WaterSomePlants wrote: Could I Assassinate with a ranged weapon?

No Maybe, see this post

William Koogler wrote: What about this?

cdsmith wrote: No "6" on the damage wheel.

For the sake of enlightenment, let's pretend the Dagger of Throwing did have a 6 on it. If that were the case, you could make a melee attack with it and possibly Assassinate your target because that's a melee attack. If you threw the dagger, you would not be able to Assassinate with it because that's not a melee attack. The same holds true for all compound weapons , including all daggers.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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